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Eduard

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Everything posted by Eduard

  1. Hi, Of course, you can try to turn off the Combine meshes in the Instanced geometry settings. It will not allocate memory for each instance, and will use only one instance. But it work only for Default scanline render or MentalRay. For VRay renderer growfx object will be converted to a single mesh. Have you tried to convert your tree fully to VRay proxy? This should help you. PS: We'll try to implement support a vray proxies for the instanced geometry... Edit: Also, if you use a flat needles, you can add Vector orientation direction, then turn on the Use view as target point and using the X or Y-axis set the Strength% equal to 100. This will turn all of your needles facing to the camera. Cheers
  2. Hi Paul, Ok, we'll try to add this feature... Cheers
  3. I hope the new interface will be this year Ok, regarding the spline knots we'll fix it. Cheers
  4. Hi Paul, No, maxscript doesn't access for this. To create a graph interfaces, we use the ICurveControl from Max SDK. And there we can't add anything. But now we're developing a new user interface, and there will be own graph UI. Then we'll be able to add your suggestions. On your screenshot you are showing the graph for the steps, how it relates with "path position"? I think these positions we can only show on the graphs are related with the path position, parameters such as Density, Turn axis, etc. Cheers
  5. Hi, Maybe one of your GrowFX-objects is configured incorrectly, as a result, perhaps allocated a lot of memory. Of course, when you enable the calculation, you get crashes. Try to disable the calculation, then check all the GrowFX settings. Maybe some of the parameters creates very hard model... If the problem persists, please send me your models (you can delete other objects). We'll try to find the cause of the problem... Cheers
  6. Hi, We've created the video tutorials to creating growth animation of a some tree. Of course, this tree doesn't a certain type, but I think the idea is clear. How to create a growth animation of some tree Please let me know if you have any questions... Cheers
  7. Hi, Unfortunately not yet, because we've been very busy developing some new feature. But we'll try as soon as possible to record this video tutorial. I'll let you know when it's ready. Cheers
  8. We've released this version of the May 30, 2012. For more info see: http://exlevel.com/releases/ Cheers
  9. Unfortunately, at this point it's not possible. Maybe in future we'll implement it... Cheers
  10. Yes, use 0,1m in the Unit Calc. Just if you use the same size of the tree as in the tutorial, then your system units can be any. Cheers
  11. Yes, we forgot to specify that the Unit calc in the Preference parameters equal to 10,0 cm. In your case it will be equal to 0,1 m. Thanks for your remark! Cheers
  12. Hi Nildo, I just checked with a sphere, everything works fine. Maybe you forgot something? Increase the Density, turn on the Use Selected SubObjects... Cheers
  13. Hi, I think it's possible via .mdd file. Here is how to do it: http://www.scribd.com/doc/88989444/457/Importing-Vertex-Keyframe-Animation http://users.skynet.be/fc508872/PC22MDD/index.html Of course, it will allow use only the wind animation, but not growth. Because there not allowed to change the topology during animation. I have not tried it, so I can't say anything about it... Cheers
  14. Unfortunately we don't have the tutorial for this. But we can make a video tutorial if you want... Cheers
  15. Hi Dan, You can also use the Radial direction, to curl the leaves along its length Cheers
  16. Hi Dan, I understand you use only the Standard leaves? Try to use the Leaves mesh builder. To make 4 polygons, set up your leaves as follows: Set the path length equal to 6 cm, and the Steps = 3 cm. Your path will have only two segments. Then add the Leaves mesh, and turn off the graph for the Length, and turn on the Without central edge, this will make your leaf as square with 4 polygons. Then adjust the direction modifiers as you like... Cheers
  17. Привет! Хорошо, надо будет глянуть как там превью в forestpack'е работает... Ну да, для этого, как я и описал, метод хорошо работает. Конечно, если трава не высокая, и как происходит колыхание на ветру не важно.
  18. Привет! Где-то на форуме был пример как это делается. Поищи. Cоздается фрагмент травы в виде круга (используя Chaos offset). И потом его конвертим в вирей прокси, затем расставляем по площади как инстансы. Можно еще и Forest Pack использовать для этого... Ключи не нужны, если объект анимированный, то все будет нормально. При добавлении модификатора Wind animation, сам объект становится анимированным автоматически. Знаю, но пока конкуренцию forestpack'у создавать нет в планах. Очень много других идей, которые необходимо реализовывать... Ну для этого и есть Meshes, включаешь и смотришь... Или в чем загвоздка?
  19. Hi, Thanks for your order! Yes, you can deactivate your license and then activate again on another workstation. For more info see: http://exlevel.com/faqs/#304 Cheers
  20. Yes, the GrowFX demo version conflicts with any other versions... PS: We need to add the uninstall of the existing version before installing the new version. Cheers
  21. Hi, Most likely you've not installed on all machines the latest version of GrowFX rendernode. Please check what version is installed on machines that give this message? Cheers
  22. Hi, After purchase, you should be received an email with the Serial number and instructions for downloading the full and rendernode versions. Have you received such email? If not, please let me know your data that you used when ordering (first and last name, email address). You can tell me in private. Thanks!
  23. To download a new demo version, fill out the following form: http://exlevel.com/download/ Cheers
  24. Please send me your model, I'll look at the settings and try to find a solution. Thanks!
  25. Hi Levi, Yes, have an affect from radius of the mesh is a necessary thing. We'll try to add this feature, but the problem is that the mesh begins to building after all the paths created... I usually create an affect from the Parameter: Path position to the Offset, and customize the curve of the factor like a curve radius of the mesh. But it's not effective. To do this, you can create an affect from any parameter to the angle, and then just increase the Chaos % value. Cheers
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