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Eduard

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Everything posted by Eduard

  1. Unfortunately a new version not yet completed... Yes of course, you can install 32 bit software on your 64 bit OS, if you have installed 3dsMax 32bit. Cheers
  2. Yes, of course! It's not yet implemented, but we'll add support for save/open of the all curves like a max curves. Cheers
  3. Yes, version 2.0 will be the same price, it will not change. For users using version 1.x will be a paid upgrade, I think with a 50% discount. Cheers
  4. Hi Paul, Thanks very much! It's very useful info. Cheers
  5. Hi, All updates within the 1.x versions you'll get for free. Update 2.0 we're planning not soon, I think it would be in 2013. Regarding the multithreading for metamesh, yes of course we'll try to implement it. But now we're implementing a feature called "After mesh modifiers", which allows to calculate the animation (eg wind) very quickly (without mesh calculation in each frame). Thanks for your interest in our product! Cheers
  6. Добрый день! Версия рендерноды доступна для скачивания сразу после покупки любой из лицензий, и может быть установлена на любое количество рендер нод. Буду рад видеть Вас среди клиентов! Если есть еще вопросы, пишите... С уважением, Эдуард
  7. Hi Dan, Yes, this is a known issue, and now we've fixed it for the new version. But it is not ready yet, and we'll try to soon finish and release it. Cheers
  8. If you have Win7 x64, and 3ds Max 2008 32-bit, then you need to install the GrowFX 32-bit. If you have 3ds Max 2008 64-bit, then GrowFX 64-bit. If you install the GrowFX 64-bit for 3ds Max 2008 32-bit, you get an initialisation error, and it doesn't depend on your OS. Ok, we'll check the demo version for 3ds Max 9/2008 64-bit, and later let you know the result. Cheers
  9. Hi Dan, Yes, your trees and plants looks very realistic Cheers
  10. Hi, Of course, you can try to turn off the Combine meshes in the Instanced geometry settings. It will not allocate memory for each instance, and will use only one instance. But it work only for Default scanline render or MentalRay. For VRay renderer growfx object will be converted to a single mesh. Have you tried to convert your tree fully to VRay proxy? This should help you. PS: We'll try to implement support a vray proxies for the instanced geometry... Edit: Also, if you use a flat needles, you can add Vector orientation direction, then turn on the Use view as target point and using the X or Y-axis set the Strength% equal to 100. This will turn all of your needles facing to the camera. Cheers
  11. Hi Paul, Ok, we'll try to add this feature... Cheers
  12. I hope the new interface will be this year Ok, regarding the spline knots we'll fix it. Cheers
  13. Hi Paul, No, maxscript doesn't access for this. To create a graph interfaces, we use the ICurveControl from Max SDK. And there we can't add anything. But now we're developing a new user interface, and there will be own graph UI. Then we'll be able to add your suggestions. On your screenshot you are showing the graph for the steps, how it relates with "path position"? I think these positions we can only show on the graphs are related with the path position, parameters such as Density, Turn axis, etc. Cheers
  14. Hi, Maybe one of your GrowFX-objects is configured incorrectly, as a result, perhaps allocated a lot of memory. Of course, when you enable the calculation, you get crashes. Try to disable the calculation, then check all the GrowFX settings. Maybe some of the parameters creates very hard model... If the problem persists, please send me your models (you can delete other objects). We'll try to find the cause of the problem... Cheers
  15. Hi, We've created the video tutorials to creating growth animation of a some tree. Of course, this tree doesn't a certain type, but I think the idea is clear. How to create a growth animation of some tree Please let me know if you have any questions... Cheers
  16. Hi, Unfortunately not yet, because we've been very busy developing some new feature. But we'll try as soon as possible to record this video tutorial. I'll let you know when it's ready. Cheers
  17. We've released this version of the May 30, 2012. For more info see: http://exlevel.com/releases/ Cheers
  18. Unfortunately, at this point it's not possible. Maybe in future we'll implement it... Cheers
  19. Yes, use 0,1m in the Unit Calc. Just if you use the same size of the tree as in the tutorial, then your system units can be any. Cheers
  20. Yes, we forgot to specify that the Unit calc in the Preference parameters equal to 10,0 cm. In your case it will be equal to 0,1 m. Thanks for your remark! Cheers
  21. Hi Nildo, I just checked with a sphere, everything works fine. Maybe you forgot something? Increase the Density, turn on the Use Selected SubObjects... Cheers
  22. Hi, I think it's possible via .mdd file. Here is how to do it: http://www.scribd.com/doc/88989444/457/Importing-Vertex-Keyframe-Animation http://users.skynet.be/fc508872/PC22MDD/index.html Of course, it will allow use only the wind animation, but not growth. Because there not allowed to change the topology during animation. I have not tried it, so I can't say anything about it... Cheers
  23. Unfortunately we don't have the tutorial for this. But we can make a video tutorial if you want... Cheers
  24. Hi Dan, You can also use the Radial direction, to curl the leaves along its length Cheers
  25. Hi Dan, I understand you use only the Standard leaves? Try to use the Leaves mesh builder. To make 4 polygons, set up your leaves as follows: Set the path length equal to 6 cm, and the Steps = 3 cm. Your path will have only two segments. Then add the Leaves mesh, and turn off the graph for the Length, and turn on the Without central edge, this will make your leaf as square with 4 polygons. Then adjust the direction modifiers as you like... Cheers
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