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Everything posted by Eduard
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Hi Everyone, We have prepared a new beta version, it's available for customers only. What's New in GrowFX 1.9.0 Beta + Added the After Mesh modifiers feature. This will allow apply direction modifiers after calculation mesh. For example, the wind animation will now calculated very quickly, in some cases in real time; + Added ability to copy components (Distributors, Modifiers directions and Mesh builders) as instances; + Added a new parameter Seed offset for all modify directions; + Added new option Disable all MetaMeshes in the Preference parameters. This will allow more easily configure your trees with metameshes, all metameshes will be presented as cylindrical mesh. Don't forget to turn off it when finished; + New feature for MetaMesh: Stop stitching by Radius. This will allow more easily optimize the calculation of metamesh; + Added a new parameter Angle axis for the Leaves mesh; + Now it's possible to change the order of color components in the Vertex Color; + Added ability to apply one of several presets for any curve controls. + Improved algorithm for HardBend modifier; + Display the pathname of the *.gfx file on UI. + Some minor bugs are fixed. After Mesh modifiers feature: Seed offset: Disable all MetaMeshes: Stop stitching by Radius: Angle axis for Leaves mesh: Added a buttons to change the order of color components in the Vertex Color: Curve presets: Display the pathname of the *.gfx file: Cheers
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Hi Yuji, Yes, I too think about this I'll send you also the latest version for testing... Cheers
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Ok, please expect a little bit. Now we're completing some feature... Cheers
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Hi Kris, You can export the animation of GrowFX as any other geom object in 3ds Max. In the new version (1.9.0) we've added the After Mesh modifiers feature. This will allow apply direction modifiers after calculation mesh. For example, the wind animation will now calculated very quickly, in some cases in real time. Also this feature solves your problem with metamesh... This version will soon be available, but if you want I can send it to you for testing. Just tell me your version of 3ds Max? Also 32 or 64 bit? Cheers
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Hi Ivor, To do this we need to develop the Profile mesh builder (currently only in the plans), which will have several types of profiles, and will allow to use spline as a profile... Cheers
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If we develop the Flex modifier integrated in GrowFX, I think it will be a huge difference using usual modifier. Cheers
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Perhaps you're not correctly configured the animation. Please send me your scene file and I'll try to fix it...
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Yes of course, to do this just turn on the "Convert to Mesh/Spline" in the Preference parameters rollout. Cheers
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I think you need something like a Flex modifier? Without this I think will be hard to solve your problem... We'll try to add such a modifier. Cheers
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You can see how was made the trunk of baobab tree from our plants library. Use the same technique, and I think you can make this oak
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Хорошо, тогда добавим этот параметр С уважением, Эдуард
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А, ну в принципе, как я и раньше хотел сделать, можно добавить в Preference parameters некий параметр Alarm limit, или как его назвать лучше, пока не знаю. Допустим его значение будет 10000 (по умолчанию), соответственно, при создании любых массивов, делаем проверку, и если количество выделяемых элементов памяти планируется больше 10000, то будет выводиться окно предупреждения, где можно либо продолжить расчет, либо нет, и при этом включится Manual update. Как вам идея?
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Hi, You can create your custom mesh object (one or more variations), and then use it in GrowFX with the Instanced geometry mesh builder. Also turn on the Deform along path, this will make it more chaotic. Cheers
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Многопоточность
Eduard replied to Archi's topic in [Russian forum] / Для русскоязычных пользователей
Здравствуйте! Пока еще нет, но для новой версии обязательно попробуем что-нибудь придумать. По поводу GPU, раньше была идея использовать его, но там оказалось очень много ограничений, и из-за этого будет очень сложно перенести наши алгоритмы на GPU. По поводу скидки, пожалуйста, обратитесь лично С уважением, Эдуард -
How to export grass, trees, vines, etc into UDK?
Eduard replied to godstepson's topic in For general questions
Yes, this conversion method works on all versions. Cheers -
Deviation modifier breaking path length affects modifier
Eduard replied to archaeotect's topic in For technical questions
The new version is not yet complete, so I can just send you the update personally. Please let us know by email, what is your version of 3ds Max, and 32 or 64 bits? Thanks! -
Yes, at the moment it's a good way to manipulate the lines by using vertex. But I hope in the future we'll add a handy tool for manipulating lines Cheers
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Deviation modifier breaking path length affects modifier
Eduard replied to archaeotect's topic in For technical questions
Hi, We've fixed this bug! If you want I can send you an update. Please let us know by email, what is your version of 3ds Max, and 32 or 64 bits? Cheers -
Hi Jamie, Yes of course, we'll think about this, and I hope we'll be able to implement something like this Cheers
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Ну да, согласен, есть проблема с ними... А что значит "залочить скрольность"? Как это должно по Вашему работать? Просто я, например, не разу случайно не уводил Steps в ноль. Просто с ними работаю аккуратно и все. Может их надо как-то выделить, например красной рамкой?
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Конвертация в геометрию!
Eduard replied to DjFAT's topic in [Russian forum] / Для русскоязычных пользователей
Так, ну у Вас вообще не настроено ни одной зависимости. Поэтому ветки и появляются резко. Посмотрите вот этот видеоурок: http://exlevel.com/tutorials/GrowFX1.8.6_Creating_Growth_Animation/ Я приложил исправленный файл сцены, там надо было добавить влияние на длину веток от их позиции на стволе (Parameter: Path position). А также еще одно влияние от длины ствола (Parameter: Length) на длину веток, это чтобы в самом начале ветки не были длинными. В итоге все нормально работает. С уважением, Эдуард 4grow_1.max