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Eduard

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Everything posted by Eduard

  1. Hi Jamie, As always, your work deserves to be in our main gallery Thanks, looks great!
  2. Ok, we'll think about this... For better control, I think we can try to implement something like a MultiPath mesh builder. That is, new mesh builder will be based on multiple paths that start from the same point within a Distributor in point. See my screenshot to see what I mean: It's my old idea, thanks for reminding me! Cheers
  3. Hi Levi, Yes, your idea is interesting ! We'll try to implement it... Thanks!
  4. Hi, Yes of course, please download here: CopyDir_Example_1.max CopyDir_Example_2.max CopyDir_Example_3.max CopyDir_Example_4.max Cheers
  5. Hi, Please can you send me your GrowFX model? And what is your version of 3dsMax? We'll try to investigate the problem... Thanks!
  6. Hi Archaeotect, Sorry for the delay! Yes of course, we'll try as soon as possible to add an optimization. However, please try to apply the Optimize steps before the Deviation direction modifier. That is, add the Deviation modifier latest in the list, after Optimize steps, it will work fine. Cheers
  7. Hi, Just create a new distributor, and add one distribution point. Then, turn on/off your distributors, ie turn on the distributor with 1 point, and turn off with 50 points. And vice versa. Nevertheless, we'll add this feature... Thanks!
  8. Hi Andrew, Yes, your idea is good. We'll try to implement it. Thanks!
  9. Hi Andrew, It's very strange! Just wondering what behavior in other lists when dragging items (distributors, modifiers, mesh builders)? Someone else is facing such problems when dragging paths in the list? Thanks!
  10. Hi Paul, Oh, you mean the node-based Editor, and I thought you're looking for render-node version, sorry Node-based editor will be in version 2.0, it's now still in development. Just version 1.9.2 is not yet officially released, so you can't find any release notes... Cheers
  11. Hi Andrew, You can do this now. Just create an additional path... See my example: Does it make sense to develop this distributor? Regarding the crashes, strange but it works fine for us. You're using version 1.9.0 or 1.9.2 Beta? PS: The node-based version you can download from MyGrowFX service Thanks! SpiralSurfaceDistributorExample.max
  12. Hi Roman, I'm glad that GrowFX used in such projects Thanks! Of course, we'll try to correct this difference shape of the tree for the Release version. Maybe we just add an additional option in the Deviation direction modifier. Let me know if you want to quickly get an update... Thanks! Best regards, Eduard
  13. No, GrowFX can work in any System Units. It's just our habit to work in centimeters... Cheers
  14. Hi Roman, Yes, you're right, there is a little difference form. It arose because we recently fixed some bug in the Deviation direction algorithm. If it's important and relevant, we'll try to fix it... Thanks!
  15. Hi, Please see the thread here: Different shape bug in Growfx1.9, I think the problem is the same... Now this problem has been solved, and you can download an update. Thanks!
  16. Hello, Strange, but I played with different GrowFX objects in 3ds Max 2014 and they are copied without any problems... Please send me your scene file, maybe it will help us somehow. Thanks!
  17. Strange, but in my example (WindAnimation&LeavesGrowth_1.max), the leaves don't disappear...
  18. Hi Mario, It's made for display optimization, it can be solved by clicking the Update button. Unfortunately a specific solution for this doesn't exist yet, perhaps there is a need to take into account when designing the tree, and try to avoid the intersection of large branches (at least). Cheers
  19. Yes, your animation looks great! Thanks! But I noticed a slight twitching for some branches, this can be solved by using the Wind in the After Mesh Modifiers. Also the topology of the metamesh will not change in each frame. Additionally if your tree is calculated a long time, you can clone your tree, then turn off all mesh builders, leaving only the leaves. For the original model turn off all leaves. As a result will not be evaluated metamesh in each frame See my simple example: WindAnimation&LeavesGrowth_1.max Cheers
  20. Ok . It looks great! I hope that for the trunks and large branches will be used the MetaMesh? Also, I recommend adding the Wind modifiers into After Mesh Modifiers instead the Direction Modifiers. This will calculate the wind animation more faster, especially with metamesh... Cheers
  21. Yes, now I see . To do this, you just need to add an additional path for the small branches with Path position distr. And for the current branches leave the old Path distr and set the Levels = 1. Cheers
  22. Ok You're using the Path distributor, instead try to use the Path position distributor, it will allow to set a specific positions of the branches... Cheers
  23. Hi Mario, 1) If you're using the Path position distributor for branches, then maybe you set the Position less than 100%, as result your branches not at the end. 2) I think here you're using the Noise direction modifier, and to solve this problem you need to turn on the Graph for Strength parameter. Then at the beginning of the graph is 0 and at the end, set the value you want. The Random direction modifier doesn't have this problem. If this doesn't help, please send me your model and I'll make it right... Cheers
  24. Hi, Yes, you're right, we just don't fully tested your scene file. Apparently for version 1.9.0 we tried to improve some part of code, but it has created this problem. Now it's fixed, and you can download an update via MyGrowFX service... Thanks!
  25. Hi, Now you can download an update via MyGrowFX service... Thanks!
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