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Eduard

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Everything posted by Eduard

  1. Hi everyone! We developed this feature, and now we need to give it a name... So, it's a new modifier that should be added BEFORE any other modifiers, such as Noise direction. As a result, the branches will be directed as if Noise modifier doesn't exist. See my example: Anyone who has any ideas for the name of this modifier? Thanks! GrowFX 1.9.5 coming soon...
  2. What exporter you're using? We would like to test this? Thanks!
  3. Later I noticed that in this model the Hard bend modifier is not needed. There, can be used the Vector direction modifier and slightly adjust the distributor settings. Why? I easily added the wind animation via the After Mesh Modifiers. Note that for the HBranches_2 I also add an Affect from the Parameter Level, to increase the wind influence on a thinner twigs. See me example: HorizontalBranches_1_Wind.max Yes, the Random direction modifier should be used carefully, and better use the noise modifier... Cheers
  4. Of course, earlier we wanted to add some feature for solving such a problem, but so far no idea how to implement it... Thanks!
  5. I think that you want to get something like this: You can see how I solved this problem: HorizontalBranches_1.max Cheers
  6. We'll launch it only in November... But I sent you a private message Thanks!
  7. You mean when we launch a special offers or discounts on GrowFX? Or something else? Thanks!
  8. Hi Jason, I checked, the Vertex color is not lost when converting to an Editable mesh. What GrowFX version you're using? Thanks!
  9. It's long been available only for customers, see a news here: GrowFX 1.9.3 Beta version is now available Soon we're going to release it with the demo version. But if you now want to get a new demo version, please contact us at support@exlevel.com, and I'll send you... Thanks!
  10. In the GrowFX it's there, but it works by another way. Note the Orientation for leaves (available in Vector direction and Wind animation modifiers) is used mainly for the leaves. When on, the leaves will rotate along its axis to the plane where it can bend. Of course, there maybe need more options, because sometimes leaves a very sharp rotated, and it's not natural... We'll think about how to implement your request. Thanks!
  11. You can don't use the Bend by Angle, just use only Apply Vector group. The Bend by Angle only for generate broken leaves, and for this you need to turn on the Separate SmGroups. Try it and let me know your results... Thanks!
  12. I think it's here: GrowFX1.8.6_3DMK_GrassSliceAnimation
  13. Please send me your model, I'll try to fix it. You can also by email... Thanks!
  14. Ok. You can send us at support@exlevel.com Thanks!
  15. We checked, and everything is working fine... Please send me your scene file with GrowFX model where this occurs. Also, let me know what kind of Graph-Editor you opened, and for what path you added a new direction-modifier? Thanks!
  16. Hi Andrew, Try the new version 1.9.3 Beta, there we've fixed these bugs related with lists... Thanks!
  17. Hi Andrew, Ok, we'll try to solve it... Cheers
  18. Hi Jamie, Yes, it looks really cool Thanks!
  19. Hi, Yes of course, GrowFX objects are normal objects like any other 3ds Max objects. Just don't forget to turn on the Convert to mesh in the Preference parameters rollout. Cheers
  20. Hi Tobi, Yes of course, but we don't know when, because now we're still busy with another task... Cheers
  21. Maybe you forgot to turn on the Deform along path in the "Instanced Geometry" settings...
  22. I sent you a link in a personal message... Cheers
  23. The animation looks very realistic! Thanks!
  24. Hi Peter, I set the parameter leafs -> Leaves_mesh_01 -> UVW Mapping -> V-Coords -> Offset to 0, and it seems the leaves look fine. Cheers
  25. Hi Peter, Please send me your model with the leaf texture... Just on your screenshot I can't see all parameters. Thanks!
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