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Eduard

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Everything posted by Eduard

  1. We added compatibility for custom Color Picker, and now we can send you an update, or you can wait for the new version. I hope it will be soon Thanks!
  2. Hi Mad, We've found a solution for this problem: You just need to delete all objects from the scene used in the Instanced geometry! As a result, all references between GrowFX objects will be broken, and recalculation all of GrowFX objects that have the Instantced geometry, will not occur when you rescaling an object. However, GrowFX will keep these objects, and if necessary you can extract them... Thanks!
  3. Hi mad, We checked, and it works... Please send us your scene where it didn't work. Thanks!
  4. Hi, I hope mad tested it with the latest version? Last update on October 10! We didn't find any problems with the Vertex color... Thanks!
  5. Здравствуйте! Сейчас мы разрабатываем нодовую систему GrowFX, которая будет наглядно представлять все параметры и взаимосвязи между ними. И я думаю, в скором времени текущий интерфейс можно будет полностью убрать. С уважением, Эдуард
  6. Hi mad, Ok, we'll check and fix it. Thanks!
  7. Hi Jamie, Yes of course, we'll add this option... Thanks!
  8. Hi, Yes, it's strange! I hope you use the same version of the plugin for the workstation and render nodes? We'll check and try to fix it if the problem will be detected... Thanks!
  9. Hello Bhaskarsj, But I think you can open this file with GrowFX 1.9.5. Please try... Cheers!
  10. Hi, Please send us by email your scene file where it occurs. We'll investigate it. Thanks!
  11. It didn't work only for the Path Position distributor, and we already fixed it! I think that use an Affect on the Levels is only suitable for static plants, but for the growth animation is better to use an Affect on the Length of the branches... Cheers!
  12. Hi Andrew, Ok, we'll think how to implement it.. Thanks!
  13. Yes, you're right, the Affect on the Levels doesn't work. We'll try to fix it asap. Thanks!
  14. We'll launch discounts in November and it will be valid until January 10. Cheers!
  15. The timeline is not defined. Our main goal: to develop our product, and make it easier to use. But if you need a specific plant, we can create it, and then put into our plants library Thanks!
  16. Hi, Please download again the GrowFX Rendernode version, we recently fixed this bug... Thanks!
  17. Hi Guillermo, I apologize for the delay! I think that's the problem in the viewport, and the fact that your tree has a lot of polygons (more than 10M). To work with the scene, for this tree try to turn on the Lines mode instead the Meshes, as well as for the leaves and small twigs set small values of the Percentage of paths. But we found a problem that the Percentage of paths is not working properly. We'll fix it, and I'll send you an update by email... Thanks!
  18. Hello, Ok, thanks for your order! To remove the rotation of leaves, you can add the Vector Orientation modifier... See my example: treeexample_2.max Cheers
  19. Hello, In your case, it's better to use the Vector direction modifier. See my settings: treeexample_1.max I also added the Standard leaves mesh instead the Instanced geometry, since you're using a simple plane. Cheers
  20. Hi Guillermo, Please send me your model, where it occurs, we'll test and look for the cause of the problem. You can send it by email... Thanks!
  21. Yes you're right, the custom Color Picker doesn't work in the Gradient bar of the Vertex color. Ok, we'll try to fix it asap... Thanks!
  22. Hi Andrew, Sorry for the delay! I don't quite understand your idea, can you somehow show it maybe on the screenshots? Also, please show us where this can be used, what types of plants, etc... Thanks!
  23. Here, I think you can add the Radial direction modifier (see my example: garlic_1.max), but for this modifier need to add some options to define the limits of the radial effect, I think it will simplify adjustment (without using the graph). We'll add these options asap. Cheers!
  24. Thanks for your notice! We've fixed it, I'll let you know when we update all the installation files...
  25. We've tried to keep all the principles of operation, and as well as for the Affects. But if you've a problem with the old files, please send us your file, and describe what is not working... Thanks!
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