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Eduard

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Everything posted by Eduard

  1. We don't know the exact release date of version 2.0. But in any case, if this happens before the end of May (which is highly likely), you'll get this version for free! GrowFX works fine with all renderers! Thanks!
  2. Yes of course, it's still valid! I hope we'll complete and release version 2.0 this winter... I'll be glad to see you among our customers!
  3. Tomorrow we'll launch the Black Friday sale, with very good discount
  4. We can add an additional option for rescaling Instanced geometry builder. During rescaling, you can choose the way in which the instanced objects will not be rescaled. But instead will be rescaled all values of the Scale parameter in the Instanced geometry rollout. This method will allow not affect other related objects. Thanks!
  5. But there is another way Create any animation inside your GrowFX object that will not affect to anything. For example, create a new dummy path, and animate its length without any restrictions. This will force recalculate GrowFX object in every frame of the animation Cheers
  6. Hmm, there's animated only the helper object and the reaction object is not animated. I don't know yet how to track it... Do you've the opportunity to animate the reaction object itself? Thanks!
  7. We've also fixed many bugs, and you'd better also update the rendernode version. I'll send you an update! Thanks!
  8. Ok, thanks a lot for your file! We found and fixed the bug! Thanks again!
  9. We added compatibility for custom Color Picker, and now we can send you an update, or you can wait for the new version. I hope it will be soon Thanks!
  10. Hi Mad, We've found a solution for this problem: You just need to delete all objects from the scene used in the Instanced geometry! As a result, all references between GrowFX objects will be broken, and recalculation all of GrowFX objects that have the Instantced geometry, will not occur when you rescaling an object. However, GrowFX will keep these objects, and if necessary you can extract them... Thanks!
  11. Hi mad, We checked, and it works... Please send us your scene where it didn't work. Thanks!
  12. Hi, I hope mad tested it with the latest version? Last update on October 10! We didn't find any problems with the Vertex color... Thanks!
  13. Здравствуйте! Сейчас мы разрабатываем нодовую систему GrowFX, которая будет наглядно представлять все параметры и взаимосвязи между ними. И я думаю, в скором времени текущий интерфейс можно будет полностью убрать. С уважением, Эдуард
  14. Hi mad, Ok, we'll check and fix it. Thanks!
  15. Hi Jamie, Yes of course, we'll add this option... Thanks!
  16. Hi, Yes, it's strange! I hope you use the same version of the plugin for the workstation and render nodes? We'll check and try to fix it if the problem will be detected... Thanks!
  17. Hello Bhaskarsj, But I think you can open this file with GrowFX 1.9.5. Please try... Cheers!
  18. Hi, Please send us by email your scene file where it occurs. We'll investigate it. Thanks!
  19. It didn't work only for the Path Position distributor, and we already fixed it! I think that use an Affect on the Levels is only suitable for static plants, but for the growth animation is better to use an Affect on the Length of the branches... Cheers!
  20. Hi Andrew, Ok, we'll think how to implement it.. Thanks!
  21. Yes, you're right, the Affect on the Levels doesn't work. We'll try to fix it asap. Thanks!
  22. We'll launch discounts in November and it will be valid until January 10. Cheers!
  23. The timeline is not defined. Our main goal: to develop our product, and make it easier to use. But if you need a specific plant, we can create it, and then put into our plants library Thanks!
  24. Hi, Please download again the GrowFX Rendernode version, we recently fixed this bug... Thanks!
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