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Plants Library
Everything posted by Eduard
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Hi hmercado, Thanks so much for your bug report! We've fixed the bug and have updated all versions on the server... Now you can download the update. Thanks again!
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This creates an independent objects as instances. Yes, it's necessary for some game engines. There was a request on this: http://exlevel.com/forum/index.php?/topic/417-2-sided-leaves-for-game-style-low-poly-trees/ Cheers
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Это не баг Просто у Вас, значения этих параметров = 0, а влияние происходит посредством умножения на factor. Там же даже формула написана: X = P * Factor * Chaos
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Hi Everyone, GrowFX 1.9.8 (Service Pack 3) is now available. What's new: + Added new option Erase the affected lines for the Object slice modifier; + Added the Generate Instances button for the Instanced Geometry; + Added new option Flip normals for the Standard leaves mesh; + Added new option 2-Sided leaves for the Standard leaves mesh; + Added new option 2-Sided leaves for the Leaves mesh; + Many bugs are fixed. Object slice modifier: An example of use: Generate Instances button in the Instanced Geometry: Note: To unlock this button, turn off the Combine meshes! New options in the Standard leaves mesh: New option in the Leaves mesh: Please feel free to ask if you have any questions. Thanks!
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Пожелания для новых версий - wishlist
Eduard replied to Ithil's topic in [Russian forum] / Для русскоязычных пользователей
Конечно, идея интересная, и мы подумаем как это реализовать... Спасибо! -
Cant activate... limit chance to activate.
Eduard replied to LightSyndrome's topic in For technical questions
On the new computer, the user must activate the software. To do this, need to use the serial number, which is issued after purchase. If the user wants to upgrade the PC, then it must first deactivate the license, after that he will be able to activate again. All these processes are performed automatically using our server. Also, you can do it manually by using the online form or by email. Thanks -
Vertex Color, Coloring Elements, weight graph crash
Eduard replied to GrowFxUser's topic in For technical questions
We've fixed bugs related with the Graph Controllers, and we'll release an update soon... Thanks! -
Hi all, We've fixed bugs related with the Graph Controllers, and we'll release an update soon... Thanks so much to everyone who helped find these bugs! Cheers
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Как сделать...
Eduard replied to maxpayne's topic in [Russian forum] / Для русскоязычных пользователей
Здравствуйте! Фактически, это уже не стандартный лист, поэтому тут уже только Instanced Geometry... Создайте похожую форму листа, т.е. plane размерностью 4x15, в виде меш (естественно только прямой, а не загнутый), и используйте вместе с Instanced Geometry. В настройках, нужно будет включить опцию Deform along path, чтобы лист изгибался под действием модификаторов. Ну и передвиньте пивот в точку, откуда лист должен расти, и конечно вектор Z у пивота должен быть направлен вдоль роста... Если не получится, завтра могу сделать такой вариант... С уважением, Эдуард -
Noise modifier causing "jumps" in animation
Eduard replied to hmercado's topic in For general questions
Hi hmercado, We've fixed the bug, and if you need the update, please contact us by email... Thanks! -
Noise modifier causing "jumps" in animation
Eduard replied to hmercado's topic in For general questions
Thanks for the file. Yes, you're right, this plant has a strange behavior. We investigate this issue, and I'll let you know about the results... Thanks! -
Hi Chris, Unfortunately floating licenses has not yet been added. And you still can activate on 3 computers, and deactivate any number of times. Thanks!
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Noise modifier causing "jumps" in animation
Eduard replied to hmercado's topic in For general questions
Hi hmercado, Please send me this model, I'll look how to solve this problem. Thanks! -
Copying GrowFX Plant results in program crash (3dsmax2014)
Eduard replied to zandor2002's topic in For technical questions
Yes, it's strange behavior. In others settings, can you specify values such as 0.01cm? Maybe you write point "." but need a comma ",", or vice versa? Strange, but I also used the version GrowFX_1_9_8_SP2_3dsMax_2014. I'll send you an update... Thanks! -
Copying GrowFX Plant results in program crash (3dsmax2014)
Eduard replied to zandor2002's topic in For technical questions
Maybe 3ds Max rounds the value? Try to set 0.1cm, I think it will not be noticeable. -
Copying GrowFX Plant results in program crash (3dsmax2014)
Eduard replied to zandor2002's topic in For technical questions
Hi Sebastian, Thanks for your bug report! We have fixed the bug. Now you can just set the Distance = 0.01cm for all ObjectSlice modifiers, it solves the problem temporarily. It also protects the branches from passing through the surface, because you use the Path Position Distributor. See my edited file: Hedge_02.max PS: If you want, I can send you an update by email... Thanks -
Hi hmercado, To solve your problem, you can use the other path instead the trunk. For example, create a dummy path for controlling the growth animation of all parts of the tree. See my example of the carrots growth: Carrot_GrowthAnim_1.max For your case, I created a simple example: GrowthControllerExample_1.max Cheers
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Hi Benjamin, Awesome work! If you don't mind, I can add your images in our main gallery. Also, you can add your logo... Thanks!
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Cant activate... limit chance to activate.
Eduard replied to LightSyndrome's topic in For technical questions
Hi LightSyndrome, I replied you by email... Thanks! -
Vertex Color, Coloring Elements, weight graph crash
Eduard replied to GrowFxUser's topic in For technical questions
As for the other graphs, we know about this problem, and we're still looking for a bug... Thanks! -
Vertex Color, Coloring Elements, weight graph crash
Eduard replied to GrowFxUser's topic in For technical questions
We've fixed this bug. Just for the VertexColor of the Instanced Geometry the graph can't be used, and the button should be disabled... Thanks for the bug report! -
Hi Jamie, We've implemented this feature... Please let me know by email if you want to try it. Thanks!
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Hi Jamie, What of these ways is preferable, with 16 or 8 vertices? I think better to use with 8 vertices, ie for building a second sides, will be used the same vertices... Max file: 2-sided_leaves_1.max Thanks!
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Great pine trees Thanks!
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Hi Jamie, Ok, we'll add this feature... Thanks!
