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Plants Library
Everything posted by Eduard
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VecOrient тормоза
Eduard replied to Azat Hai's topic in [Russian forum] / Для русскоязычных пользователей
Привет! Ну да, все верно. Если отключаем или включаем какой-либо путь, то система становится полностью невалидная, и требуется полный пересчет всего. Мы же не знаем с чем данный путь может быть связан, поэтому полный пересчет всех мешей и метамешей соответственно. А анализировать все цепочки связей - это практически невозможно. Просто есть 4 уровня валидности модели: на уровне путей, на уровне мешей, на уровне метамешей, и на уровне афтермеш модификаций. Так вот, если на каком либо уровне произошла невалидность, то остальные уровни также считаются невалидными. Уровни меш и метамеш - считаются параллельными (независимыми). Но если возникает невалидность на уровне путей, то все меши становятся также невалидными. Спасибо! -
Hello skyland99, Yes of course, I just deactivated your old activations on the server side, and now you can activate again. Thanks!
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VecOrient тормоза
Eduard replied to Azat Hai's topic in [Russian forum] / Для русскоязычных пользователей
Здравствуйте, Azat Hai! Можете прислать Вашу модель? Посмотрим почему подвешивает. А так да, возможно, что если процесс однозадачный, то работает на одном ядре. Все зависит от структуры дерева, по идее должно работать на нескольких ядрах. На одном ядре строятся только метамеши. Спасибо! -
Hello Caue, Yes, if you've the same problem, try downloading and reinstalling GrowFX again. Thanks!
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Ok, I've sent you an update. Thanks!
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Hi mad, Can you please send me any files that might show this error? I need to check what is happening at the time of copying, saving to file, etc. Thanks!
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Ok, I fixed this bug. But I also saw an error in your code: distnum=gfx.getNumDistributors i for j=1 to distnum do ( -- ... dist.GetParentPath j -- Here "j" must be in the range from 1 to dist.GetNumParentPaths(), and not to getNumDistributors ) If you want I can send the update again. Thanks for your bug report!
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Hi schellicon, I wonder why this happened... Can you send me your model and a script line with the GetParentPath function so I can test this? Thanks!
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Hi, Looks strange. I've not been able to reproduce this. Normally it should look like this: Have you changed the font size in the OS, or something else? Try resizing this window. Of course, we want to implement our own curve editor, directly in the node editor. But this will take some time. Thanks!
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Hi Matt, Our tutorials are probably out of date, they were created when AfterMeshModifiers didn't exist yet. We'll create new ones, but only for version 2.0. So, here's a simple rule, create Wind modifiers only in AfterMeshModifiers. Thanks!
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Hi Craig, You can read these sections of the help: https://exlevel.com/growfx2-manual/Node_Mesh_InstancedGeometry.html https://exlevel.com/growfx2-manual/Node_Mesh_InstancedGeometryElement.html https://exlevel.com/growfx2-manual/Examples_IG_CurrentTime_UseHierarchy.html Also you can see our example Orange tree 1 in the Plants library. You can convert this tree to version 2.0, and watch the settings for the fruit created using the instanced geometry. Thanks!
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Hi Matt, Can't download this file? Treeanim_002.max Thanks!
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Hi Jakob, I always recommend applying the Wind modifiers only in the After Mesh Modifiers. The calculation will be fast and without any problems. Thanks!
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Hi schellicon, Ok, I sent you an update. Thanks!
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Hi schellicon, Ok, we've added the following functions for Path and PathPosition distributors: <growfx>.<path>.<distributor>.AddParentPath <path_index_integer> - this is the same as AddStartPath; <growfx>.<path>.<distributor>.GetNumParentPaths() - returns the number of parent paths; <growfx>.<path>.<distributor>.GetParentPath <parentpath_index_integer> - returns the path object as a ReferenceTarget; <growfx>.<path>.<distributor>.GetParentPathIndex <parentpath_index_integer> - returns the index of path; Will this be OK for you? I can quickly send you an update, please let me know your version of 3dsMax. Thanks!
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Hi tiptop234, We'll of course implement this feature, but for now you can use the CHM help file that is installed with the plugin. Thanks!
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Hi schellicon, You can only specify the path that will be used for distribution: <growfx>.<path>.<distributor>.AddStartPath <path_index_integer> But if you really need it, we can add these properties. Thanks!
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Hi Andrew, You can add the Path position distributor for first level branches, but temporarily disable the Path distributor for this level. This way you'll have one branch for the first level. The position can be set to 50%, or any other. After tweaking your branches, turn off PathPos distr and turn on Path distr again. The same can be done with other branch levels. Thanks!
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Hi Chris, Most likely yes, the window showing up off-screen. You can reset this value by deleting the registry key: "WinPosition: Node Editor" in HKEY_CURRENT_USER\Software\Exlevel\GrowFX\3dsMax_XXXX\Settings Where XXXX is your 3dsMax version. Thanks!
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Hi Oleksandr777, Ok, I sent you an educational license offer. Thanks!
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Деактивация лицензии
Eduard replied to DND's topic in [Russian forum] / Для русскоязычных пользователей
Наша система защиты этого не позволяет сделать, по крайней мере мне сказал сам разработчик защиты, что если это реализовать, то программу можно будет взломать очень легко. Спасибо за понимание! -
Hi Luiz Fernando Júnior, Ok, I sent you an educational license offer. Thanks!
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Hello Jason , We've fixed this bug and you can update the plugin from the User panel. Thanks!
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cannot open 1.99 growfx objects, no license
Eduard replied to Stefan_FatTony's topic in For technical questions
Hello Stefan, I answered you in a personal message. In the future, if you've similar questions, please write to us by email, we'll respond faster. Thanks! -
some bug when using 3dsmax 2022 with grow fx
Eduard replied to lukx's topic in For technical questions
Hi lukx, Thank you for helping us find this bug! Some changes were made in 3dsMax 2022 that resulted in these glitches when calculating path lines. We've updated version 1.9.9 SP10 for 3dsMax 2022, as well as version 2.0, which includes version 1.9.9 SP10. Thanks again!