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Everything posted by Eduard
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Ok, I sent the updates via private message. Thanks!
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Is there any freelance discount?
Eduard replied to Jesinalbert's topic in GrowFX Pre-sales Questions
Hello, Yes, we can provide some discount. I replied you in a private message... Thanks! -
I don't think Count Rate% is a good idea. Try to create several different leaves as separate objects, you can use several GrowFX objects to create each leaf, then create one Instanced Geometry mesh, and add all these leaves to it. Thanks!
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Yes, you are right, it didn't work properly. I noticed some bug in file name creation via MaxScript. We've fixed it now and I can send you an update for version 2.0.1. What version of 3dsMax do you have? Thanks for your bug report!
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Hello Mario, I didn't understand what you want to achieve, but here is my advice: On any parameter you can create an influence from Affect from any parameter of the parent distributor. Set some value to this parameter other than zero, so that Affect can affect, since it works by multiplying this parameter by its factor. In the Affect settings you can set the Chaos% value to get some randomness. Thanks!
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Please send me a private message with your license serial number, because I didn't find you among our clients using your email address. Or send us an email to support@exlevel.com with your serial number. Thanks!
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Sorry, I forgot to answer your question. Try to remove this line: gfx.OneFile = on The error is that GrowFX2 doesn't have the OneFile property. Thanks!
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Get wind Seed Offset value via maxscript
Eduard replied to cippall's topic in For technical questions
Ok, as you requested, we have added the following methods to GrowFX: For version 1.x: <growfx>.<path>.GetAMDirSeedOffset <modifier_index_integer> <growfx>.<path>.SetAMDirSeedOffset <modifier_index_integer> <new_seed_value> <growfx>.<path>.GetAMDirCountRate <modifier_index_integer> <growfx>.<path>.SetAMDirCountRate <modifier_index_integer> <count_rate_value> For version 2.x: <growfx2>.getNodeSeedOffset <node_index_integer> - Returns the Seed Offset value for the specified node. <growfx2>.setNodeSeedOffset <node_index_integer> <value_integer> - Sets the Seed Offset value for the specified node. <growfx2>.getNodeCountRate <node_index_integer> - Returns the Count Rate value for the specified node. <growfx2>.setNodeCountRate <node_index_integer> <value_float> - Sets the Count Rate value for the specified node. I can compile the update for you, just tell me your 3dsMax version. Thanks! -
Hello Usman, I think you just need to change this line like this: if (classOf gfx) == GrowFX2 then ( Thanks!
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Get wind Seed Offset value via maxscript
Eduard replied to cippall's topic in For technical questions
Hi cippall, Yes, you are right, GetDirSeedOffset and SetDirSeedOffset are only used for Direction modifiers. If you need, we can add GetAMDirSeedOffset and SetAMDirSeedOffset to access the Seed Offset for AfterMeshModifiers. Thanks! -
GrowFx 2.x add wind after mesh modifier maxscript
Eduard replied to cippall's topic in For technical questions
Hi cippall, Sorry for the late reply! Yes, you are right, the setNodeParamValue method didn't change the value with the Time type. But now I've fixed this bug, and I can send you an update. What version of 3dsMax are you using? Thanks! -
Hello mahmoudaltemmamy, Ok, I've sent you an educational license offer. Thanks!
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GrowFx 2.x add wind after mesh modifier maxscript
Eduard replied to cippall's topic in For technical questions
Hi You need to write a program that will add the wind nodes and connect them to path nodes. Please see the Properties and Methods for the Node editor here: https://exlevel.com/growfx2-manual/MAXScript.html Now I'm on a small business trip and can't write such a program. I'll be able to do this only after August 6. Thanks! -
Hello Usman, Sorry for the delay, for some reason I missed your post... You can try this code: for gfx in selection do ( if (classOf gfx) == GrowFX then ( gfx.CacheMode = on filename = "E:\\GfxFiles\\" + gfx.name + ".gfxcache" gfx.NewCacheFile filename gfx.OneFile = on gfx.RecordCurrentFrame = on gfx.RecordAnimation = off gfx.RecordCache() ) ) You need to select objects and execute this code. The folder for cache files must exist. Thanks!
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Hello, I just deactivated your old activations on the server side, and now you can activate again. Thanks!
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Hi maliya1, You need to run deactivate.exe and deactivate your license. We currently have 2 deactivation files for version 2.0 and version 1.x. And you can download these files from these links: https://exlevel.com/download/files/deactivatetool/Deactivate_v1.exe - to deactivate version 1.x https://exlevel.com/download/files/deactivatetool/Deactivate_v2.exe - to deactivate version 2.x If you've any difficulties, please let me know in private message and send me your serial number of your license. Thanks! Best regards, Eduard
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BIOS update \ activation GrowFX
Eduard replied to mohitsanchaniya's topic in For technical questions
Hi Mohit, Yes of course, I just deactivated your old activations on the server side, and now you can activate again. Thanks! -
Hi, Ok, I just deactivated your old activations on the server side, and now you can activate again. Thanks!
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Forgot to deactivate license before format / reinstall
Eduard replied to Fillipe's topic in For general questions
Hello, No problem, I just deactivated your old activations on the server side, and now you can activate again. Thanks!- 1 reply
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Hello, Please email me your license Serial number to support@exlevel.com Thanks!
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I have a question about Distributors' Count Rate Seed offset.
Eduard replied to ichi5b77's topic in For technical questions
Hello ichi5b77, Yes, these parameters are not animated, so they are not available in MaxScript. But we can add them programmatically. Do you need it only for Distributors? Please email me at support@exlevel.com and I'll send you an update later. Thanks! -
Hi Denis_D, Yes of course, I just deactivated your old activations on the server side, and now you can activate again. Thanks!
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Maybe add the Vector Direction for starting paths? Also you need to change some settings, please see my screenshot: Why do you think that affectors work only for one? Thanks!
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Hi Archi, Maybe still use an additional path and a distributor to set the starting vector? Here's an example of what it might look like: Result: Thanks!
