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Everything posted by Eduard
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Most likely your antivirus or Windows Defender deleted Deactivate.exe due to a false positive. You can try to download this file from these links: Deactivate_v1.exe - to deactivate version 1.x Deactivate_v2.exe - to deactivate version 2.x Thanks!
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Hello Hany, Yes of course, I just deactivated your old activations on the server side, and now you can activate again. Thanks!
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growfx 2.0 is extremely instable on max 2024
Eduard replied to bas klompmaker's topic in For GrowFX 2.0 questions
Hi bas klompmaker, Please send me your GrowFX model, I'll check it. You can send it to me in a private message. Thanks! -
Crash when Creating a hierarchy of mesh objects.
Eduard replied to bas klompmaker's topic in For GrowFX 2.0 questions
Hi bas klompmaker, Please send me your GrowFX model, I'll check it. Thanks! -
Hi Carlos, Yes of course, I just deactivated your old activations on the server side, and now you can activate again. Thanks!
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Deactivate problem because formating windows
Eduard replied to erick chandra's topic in For technical questions
Hello Erick, No problem, I just deactivated your old activations on the server side... Thanks! -
Hello, Yes of course, I just deactivated your old activation on the server side, and now you can activate again. Thanks!
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Growth animation using spiral direction or something like this
Eduard replied to Caue's topic in For technical questions
Ok, I'm glad to help you. Thanks! -
Growth animation using spiral direction or something like this
Eduard replied to Caue's topic in For technical questions
Ok, try creating this combination of settings: The Smoothing parameter has a Public node, this is necessary for its animation. It needs to be animated from 1 to 20, or from your Steps value (in the Path_01 node), to the value = Steps * 20. All curves have a range from 0 to 1. You can create this in version 1.9.9, it should also work. Thanks! -
Thanks for pointing out the cause of the problem!
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Growth animation using spiral direction or something like this
Eduard replied to Caue's topic in For technical questions
Hi Caue, Your video is unavailable and I can't watch it. Thanks! -
Hello daewa23, Yes of course, I just deactivated your old activations on the server side, and now you can activate again. Thanks!
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Help! I Can't get deactivation code.
Eduard replied to jianfanzhang's topic in For general questions
Hello, I just deactivated your old activations on the server side, and now you can activate again. Thanks! 我刚刚在服务器端停用了您的旧激活,现在您可以再次激活。 谢谢! -
Hello yunduan, Ok, we'll try to implement this in the next version. It's just that if no GrowFX object is selected, then for this we need to clear the nodes area and block all UI, menus, toolbars, etc. Thanks!
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Здравствуйте! Я деактивировал Ваши активации на стороне сервера, можете активировать снова. Спасибо!
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Hello, No problem, I just deactivated your old activations on the server side, and now you can activate again. Thanks!
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Hello Sean, Apologize for the delay in replying! Yes, most likely I didn't compare the actual size of the tree. You can try to rescale it using the built-in Rescale GrowFX object algorithm in the Preference parameters rollout. Thanks!
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Hello Sean, Of course, I was able to properly scale the trees (that you sent me). Maybe you didn't completely change the units? There you need to change the display and system units, and set them up so that they are exactly the same as in the final scene where you'll import the tree. Thanks!
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Hello Sean, Yes, we're still investigating this issue. It's strange, but it seems that earlier we already solved it, but now I see that it has reappeared. As a quick fix, you can open these trees and change the units in this scene as you wish. This will rescale the tree correctly. Then you can merge it into another scene without any problems. Thanks!
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Hello Sean, Please send me your scene file where your model needs to be converted to inches. I'll investigate this problem and try to figure out where the bug is. Thanks!
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Hi Alica, Have you tried the GrowFX Cache Mode? It allows you to use any animation, including the growth animation that changes the number of vertices. Thanks!
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Hello Usman, You can use the DisableCalc.exe utility, you will find it in the installation folder, or in the menu Start > Exlevel > Disable calculation. Click Yes, and then restart 3dsMax. After starting 3dsMax, it will ask you that calculations are off, and if you want to turn it on, click No. To enable calculations, you need to restart 3dsMax again, and answer Yes to the same question. Yes, GrowFX can calculate even if Manual update is enabled, for example when rendering. Apparently forestpack uses the render function to get the resulting mesh. Thanks!
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Request to add compatible support for 3D max 2024 version
Eduard replied to 小饰X's topic in For GrowFX 2.0 questions
Regarding the frost shader, it's just a material and you should contact the mentor as he plans to release his tree models with materials. Thanks! -
Request to add compatible support for 3D max 2024 version
Eduard replied to 小饰X's topic in For GrowFX 2.0 questions
Hello 小饰X, Yes, we're already preparing this version and you'll be able to download it soon. Thanks!