Jump to content

Eduard

Moderators
  • Posts

    2290
  • Joined

  • Last visited

  • Days Won

    116

Everything posted by Eduard

  1. Hi Caue, Your video is unavailable and I can't watch it. Thanks!
  2. Hello daewa23, Yes of course, I just deactivated your old activations on the server side, and now you can activate again. Thanks!
  3. Hello, I just deactivated your old activations on the server side, and now you can activate again. Thanks! 我刚刚在服务器端停用了您的旧激活,现在您可以再次激活。 谢谢!
  4. Hello yunduan, Ok, we'll try to implement this in the next version. It's just that if no GrowFX object is selected, then for this we need to clear the nodes area and block all UI, menus, toolbars, etc. Thanks!
  5. Здравствуйте! Я деактивировал Ваши активации на стороне сервера, можете активировать снова. Спасибо!
  6. Hello, No problem, I just deactivated your old activations on the server side, and now you can activate again. Thanks!
  7. Hello Sean, Apologize for the delay in replying! Yes, most likely I didn't compare the actual size of the tree. You can try to rescale it using the built-in Rescale GrowFX object algorithm in the Preference parameters rollout. Thanks!
  8. Hello Sean, Of course, I was able to properly scale the trees (that you sent me). Maybe you didn't completely change the units? There you need to change the display and system units, and set them up so that they are exactly the same as in the final scene where you'll import the tree. Thanks!
  9. Hello Sean, Yes, we're still investigating this issue. It's strange, but it seems that earlier we already solved it, but now I see that it has reappeared. As a quick fix, you can open these trees and change the units in this scene as you wish. This will rescale the tree correctly. Then you can merge it into another scene without any problems. Thanks!
  10. Hello Sean, Please send me your scene file where your model needs to be converted to inches. I'll investigate this problem and try to figure out where the bug is. Thanks!
  11. Hi Alica, Have you tried the GrowFX Cache Mode? It allows you to use any animation, including the growth animation that changes the number of vertices. Thanks!
  12. Hello Usman, You can use the DisableCalc.exe utility, you will find it in the installation folder, or in the menu Start > Exlevel > Disable calculation. Click Yes, and then restart 3dsMax. After starting 3dsMax, it will ask you that calculations are off, and if you want to turn it on, click No. To enable calculations, you need to restart 3dsMax again, and answer Yes to the same question. Yes, GrowFX can calculate even if Manual update is enabled, for example when rendering. Apparently forestpack uses the render function to get the resulting mesh. Thanks!
  13. Regarding the frost shader, it's just a material and you should contact the mentor as he plans to release his tree models with materials. Thanks!
  14. Hello 小饰X, Yes, we're already preparing this version and you'll be able to download it soon. Thanks!
  15. Hello Ocean Studio, I've already answered your email request. Thanks!
  16. Hello, Here one of the users posted a script, and I think you're looking for something like this: Thanks!
  17. I don't know for sure, but you can try to create some kind of animation. But I think it will be difficult to set up. Maybe use another plugin for this? Thanks!
  18. Hi cb2000, Of course, anything can be done in GrowFX and you can try it. But whether your PC's power will allow it, I don't know... Thanks!
  19. Hi cb2000, If you're creating a looping wind animation of your trees, then don't use these options, otherwise you won't get looping. But if you don't use looping then it doesn't matter and you can enable these options. Thanks!
  20. Somehow I missed this post, sorry. But this option has already been added a long time ago, most likely in the release of GrowFX 2.0.0 (non-beta version). We just forgot to describe it in the help To add a new Reroute knot, you need to hold Shift and click on the connection line. To rotate the direction clockwise, you just need to double-click on this knot. To rotate the direction counterclockwise, you need to hold Alt and double-click on this knot. Thanks!
  21. Hi Timursq, I think Vector direction can do this easily. Since your leaves are objects of instanced geometry, you can direct the path lines straight up using Vector direction, and place leaves on them. Just turn the pivot of the leaves so they are oriented correctly. BTW, we found a bug with Vector direction, but we've already fixed it, and will soon update all the files on the server. The problem was that with a large Strength value, the path lines was greatly distorted. Thanks!
  22. Hello 小饰X, I tried running the Chinese version of 3dsMax and no problem, everything is displayed fine, see my screenshot below. Maybe you have some display settings or fonts? Although GrowFX evaluates both font sizes and screen settings, and adjusts the UI according to these parameters. Thanks!
  23. Hi cb2000, Of course, you can set up the tree to only animate one parameter. If you are using GrowFX 1.x, you can read this section: https://exlevel.com/growfx-manual/Affects_FAQs.html You'll also find example files there. If you are using GrowFX 2.0 then see this sections: https://exlevel.com/growfx2-manual/How_to_configure_dependencies.html https://exlevel.com/growfx2-manual/How_to_animate_parameters.html https://exlevel.com/growfx2-manual/How_to_use_Public_node.html https://exlevel.com/growfx2-manual/Examples_ParameterPathPosition.html Please let me know if you have any questions. Thanks!
  24. Hello betwrx, Yes of course, I just deactivated your old activations on the server side, and now you can activate again. Thanks!
  25. Hello Timursq, I looked at your plant, and I think it's possible to align the leaves, but avoiding collisions is more difficult. There need to reduce the number of leaves, or make the whole plant wider. I can try to recreate your plant, but I wanted to ask, do you want to get this lily with wind animation? It's just more difficult to do with the wind without leaf collisions. Thanks!
×
×
  • Create New...