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Plants Library
Posts posted by Eduard
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Hi Karen,
Try to set the settings as in my screenshot:
You can also merge similar nodes. See screenshot above.
Thanks!
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On 11/6/2022 at 1:02 PM, River said:
I can`t find “Deactivate.exe”,I need help
Hello River,
Most likely Windows Defender or your antivirus has deleted this file.
Try downloading it from this link:Thanks!
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Hi Karen,
Try changing this value from 0.0 to 1.0.
Thanks!
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14 minutes ago, HenrikBC said:
PS: Is there a reason everything except for the Count Rate % and the Seed offset is present in the main node tree? I previously noticed that I could find the Seed in the right panel but totally missed the Count Rate parameter (but probably wouldn't have guessed I could use it in this manner anyway)?
Yes, we've removed these parameters to reduce the node size, and these parameters are the same for all nodes, so they are only in the sidebar.
Thanks!
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Hello HenrikBC,
You can create 2 Wind modifiers, the first one will have a weak wind effect and the second one will have a strong.
And for the second Wind set Count rate = 20%. Please see my screenshot:
Thanks!
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I noticed that if you save the max file with Cache turned off, then the information is not saved. We'll fix this so that the information is saved anyway.
Thanks!
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11 minutes ago, HenrikBC said:
But... when a scene is reopened, the frame range is reset each time to something else than my previously set values...
Yes, it might not be saved in the max file. Ok, we'll fix this as soon as possible.
Thanks!
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Hi wallworm,
We've already released a new version and you can download it from the User panel.
Thanks!
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Hi Nenad,
Trees from Maxtree are very complex, and when you activate leaves, data structure chains can be broken. You need to make sure that the leaves are created after these branches.
This can be regarded as a bug, but we need to check your tree. Can you send it to me?Thanks!
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Hi wallworm,
We've added the following maxscript methods:
<growfx2>.CreateHierarchyMeshes <is_group_by_pathcolor>Returns an array of Editable poly nodes of the elements in the hierarchy.
is_group_by_pathcolor : boolean - when true, the algorithm will group adjacent branches if they have the same path color.
<growfx2>.CreateHierarchySplines <is_group_by_pathcolor>Returns an array of Editable spline nodes of the elements in the hierarchy.
is_group_by_pathcolor : boolean - when true, the algorithm will group adjacent branches if they have the same path color.
I'm already planning to release this update as a new version 2.0.1.
Thanks!
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Hello cippall,
Ok, we have already added some methods and properties to manage nodes.
You can see the new description here:
https://exlevel.com/growfx2-manual/MAXScript_new.html
If you want, I can send you an update so you can try it.
Thanks!
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2 minutes ago, HenrikBC said:
@Eduard Sounds great! …when might this be out?
We plan to release a new version this month, possibly in a few days.
Thanks!
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2 hours ago, Usman said:
Hey, sorry I think I didnt word it properly. I basically want to make lets say 10 copies of growfx with different seeds and not convert to mesh.
No problem, you can use this script:
gfx = $ for i = 1 to 10 do ( gfxnew = copy gfx gfxnew.NewSeed() gfxnew.update() )
Thanks!
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22 hours ago, wallworm said:
I didn't see your message. I'm using Max 2022/2023.
Ok, I sent you these updates.
Thanks!
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6 hours ago, Usman said:
Can you please also do one where it just makes a number of copies of same growfx but keep them in growfx and convert them to mesh.
Hello Usman,
Please change "10" in this line:
for i = 1 to 10 do (
Thanks!
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2 hours ago, Eduard said:
Are you sure you're using GrowFX 2.0 version?
Although it works in version 1.9.9 SP10 as well.
Thanks!
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Hello Usman,
Are you sure you're using GrowFX 2.0 version?
I just tested this script before posting it here.Thanks!
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Hello Usman,
Yes, it seems possible to animate the Seed value, but it doesn't update during the animation, and it doesn't update the object.
We'll fix this in the next upgrade.Thanks for your bug report!
Now you can try using this script to create 10 models (for example):
gfx = $ iseed = gfx.Seed for i = 1 to 10 do ( gfx.NewSeed() gfx.update() snapshot gfx ) gfx.Seed = iseed gfx.update()
Thanks!
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Hello
Yes, these methods don't work in version 2.0, because component indexes don't exist. Instead, we plan to add new methods that will work with nodes.
Just in version 2.0 there are no components like in version 1.9.9, there is a single array of nodes.Thanks!
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Hi wallworm,
Sorry for the delay!
Oh, you need a new version, which we already have.
I can send you an update. What version of 3dsMax do you have?Thanks!
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But the pivot seems to be created where the object has its start, just like you wanted. Have you really checked this?
Ok, we'll add a MaxScript method for this feature.
Thanks!
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Hi wallworm,
Yes, you're right, there was a strange behavior of the created point when snaps are turned on.
But we've fixed it and it will work fine in the next update.Thanks!
GrowFX Student version?
in For general questions
Posted
Hello Timur,
Ok, I just sent you the educational offer.
Thanks!