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Eduard

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Posts posted by Eduard

  1. 15 minutes ago, Timur said:

    Greetings! Can i please get an educational offer too, if it's possible? Trying to create plant animation for my student project. If you need any validation that i'm a student i can send you all the documents.

    Hello Timur, 

     

    Ok, I just sent you the educational offer. 

    Thanks! 

  2. 14 minutes ago, HenrikBC said:

    @Eduard

    PS: Is there a reason everything except for the Count Rate % and the Seed offset is present in the main node tree? I previously noticed that I could find the Seed in the right panel but totally missed the Count Rate parameter (but probably wouldn't have guessed I could use it in this manner anyway)?

     

    Yes, we've removed these parameters to reduce the node size, and these parameters are the same for all nodes, so they are only in the sidebar.

    Thanks!

    • Like 1
  3. Hi wallworm,

     

    We've added the following maxscript methods:

     

    <growfx2>.CreateHierarchyMeshes <is_group_by_pathcolor>

    Returns an array of Editable poly nodes of the elements in the hierarchy.

    is_group_by_pathcolor : boolean - when true, the algorithm will group adjacent branches if they have the same path color.

     

    <growfx2>.CreateHierarchySplines <is_group_by_pathcolor>

    Returns an array of Editable spline nodes of the elements in the hierarchy.

    is_group_by_pathcolor : boolean - when true, the algorithm will group adjacent branches if they have the same path color.

     

     

    I'm already planning to release this update as a new version 2.0.1.

    Thanks!

    • Like 1
  4. Hello Usman,

     

    Yes, it seems possible to animate the Seed value, but it doesn't update during the animation, and it doesn't update the object.
    We'll fix this in the next upgrade.

    Thanks for your bug report!

     

    Now you can try using this script to create 10 models (for example):

     

    gfx = $
    iseed = gfx.Seed
    
    for i = 1 to 10 do (
    	gfx.NewSeed()
    	gfx.update()
    	snapshot gfx
    )
    
    gfx.Seed = iseed
    gfx.update()

     

    Thanks!

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