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Eduard

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Posts posted by Eduard

  1. Hi Everyone,

     

    Finally, version 2.1.0 has been released.

     

    We implemented our own thread pool, which really accelerated the calculation of paths and mesh data.
    Unfortunately we couldn't speed up Meta Mesh because it can't run in multithreaded mode.

     

    We also fixed the issue with using Inctanced Geometry when using Deform along path. This issue occurred when generating a large number of objects.

    Our fix even sped up the calculation :)

     

    Regarding other innovations, you can see here:

     

    Please feel free to ask if you have any questions.

    Thanks!

    • Like 1
  2. Приветствую, Azat Hai!

     

    Система присвоения материалов GrowFX была разработана очень давно, и сейчас я точно не помню как она работает.

    Но по крайней мере, она должна сначала сложить все Id-материалов, назначенные в нативных меш-построителях, затем добавить Id-материалов из сторонних - IG объектов, при этом собирается Multi/Sub-Object Material, и назначается на GrowFX объект.

    И тут надо бы разобраться, что содержит Ваша модель, какие MatID-шники присвоены на разных уровнях.

    И если Вы уверены, что там что-то не правильно назначается, то пожалуйста присылайте нам Вашу модель в виде maх-файла, будем смотреть.

    И я не исключаю баг системы при каких-то особых условиях, и если что-то не так, то будем исправлять.

     

    Спасибо!

     

  3. 11 minutes ago, yunduan said:

     

    In previous versions, once other geometry was selected, the growfx interface would automatically close. Will this still happen in this version?

    Hello yunduan,

     

    Ok, we'll try to implement this feature.
    As I understand, you want the node editor not to close when you select another 3dsMax object, right?
    Then all the settings will remain available, and you'll be able to change the GrowFX object further. But as soon as you select another GrowFX object, the settings will be replaced.

     

    Thanks!

  4. 3 minutes ago, schellicon said:

    downloaded and tested the new 2.1.0beta ...nice release!! 

    But also here the convert button is only working when i turn growfx to manuel update,i can look at the graphnodes and explore them ... but i cannot see any faulty nodes , after turning manuel update on ,max still crashes

     

    (was using date Palm from Libary)

    Hello schellicon,

     

    We're currently looking for all sorts of bugs.
    I'll definitely check out this palm tree.


    Thanks for the bug report!

  5. 11 hours ago, morphe said:

    Do you plan any spring sale this year:) im still on 1.99 but with this new feature i thinking about upgrade.. also is there chance to add such feature to add a check on the original branch direction despite adding rendom/noise direction to gain certain look for the branch. when i have basic shape no any adds, just gravity modifications... aadding rendom or noise totaly chaange the look or direction to total chaoas. when doing realy old trees random direction works great but i loos

    e totaly control over direction...

     

    Hello morphe,

     

    Yes, we've launched a Spring sale, but this only applies to the purchase of new licenses. We don't have discounts for renewals. Discounts on renewals can only be on Black Friday.

    We're planning to add a new direction modifier node with the Move & Redraw function, like in the DrawPath node.
    This modifier node will bake all path line points after all other modifiers, and they will be editable. Accordingly, if you make changes to previous modifiers, it will not affect the shape of the lines.

     

    Thanks!

  6. Hi Archi,

     

    30 minutes ago, Archi said:

    Fantastic work Eduard
    And thanks for some extra efforts for this bending now a bit more for game dev workflows.

    Thanks for the kind words!

     

    31 minutes ago, Archi said:

    ps: can 'highlighted path mode' be active while selecting any path related nodes (modifiers, mwsh builders etc.) not just the Path node itself?

    Ok, we'll add this feature in the release.

     

    Thanks!

  7. 17 minutes ago, bartek_muczyn said:

    Can't wait for final release :) I've been dreaming for draw path node for ages :))))

    Will be 2.1 available for 2.0 users as a free update or is it necessary to buy maintenance plan?

     

    Please check your User Panel account, if your license is still valid, you can download this update for free. If not, you can renew your license.

     

    Thanks! 

  8. 1 hour ago, OakCorp said:

    Congratulations on the release of the update.
    I am excited about the new features.
    As far as I know, I have not seen a similar feature in 3dsMax.
    I look forward to trying it out! :D


    Thank you very much!
    Yes, the new feature is interesting. We've many ideas to improve its capabilities.

  9. Hi Everyone,

     

    I want to announce the release of the new version 2.1.0 beta.

     

    What's New in GrowFX 2.1.0:

     

    + Added full compatibility with 3ds Max 2026 (64-bit).

     

    + Added a new DrawPath node. With it, the user can draw branches or leaves directly in the viewport. Then you can edit the drawn branches by moving the starting positions or redrawing the branches. You can move some points, thereby changing the direction of the branch.

    image.png.3c30c08ab1fea9284a480b1c753ce623.png

     

     

    For more information, please see the help page: https://exlevel.com/growfx2-manual/Node_DrawPath.html


    + Added a new Vertex Color Map Channel node, which allows you to change the Map Channel other than 0 for the Vertex Color system.

    image.png.88f4a78e727300fdc5267d33fef922b0.png


    + Added a new UVW Custom node. With it, the user can write specific values to the UVW coordinates. Data can be obtained from Attribute nodes, and also modified using the Math nodes.

    image.png.a6081a8a178cb8897c17900811ab0e02.png


    + Added a new Attribute IDs node. It allows the user to get path line indices, parent path line indices, or a branch level. Then this data can be passed, for example, to the UVW Custom node.

    image.png.d86fdb4dfd444db388fd0a49b31d8fd3.png


    + Improved mesh generation process.


    + Added Weighted pivot to the Creating Hierarchy group in the Preference parameters. When on, pivots will be directed to the last point of the path.


    + Added a MaxScript property: $.ShowIndexes


    + Some minor bugs are fixed.

     

     

     

    This version is available for download in the User panel.

     

    Please feel free to ask if you have any questions.

    Thanks!

    • Like 1
  10. Hi Bartek,

     

    No, we continue developing GrowFX, don't worry.
    We are just trying to completely rewrite the mesh building code now, as there were some user requests to add some features, but the current code did not allow us to add these features.
    Before that, we were developing another big feature that was left unfinished.
    So this year, I hope there will be something new.

     

    Thanks!

  11. 8 minutes ago, riaanvj said:

    Hi! I need to have my license de-activated so that I can activate again, please. I will need to do it once more in the next weeks once my replaced i9 has been installed. I'm on an older workstation now. I have sent an email to support this morning already. Thanks!

    Hi, 

     

    I think I have already answered your question by email. 

    Thanks! 

    • Like 1
  12. 16 minutes ago, Archi said:

    Hi Eduard,
    I'm just on the hunt for it for a large file for a few hours now...
    and finally I think that AFTER MESH wind in my scene does the consistent crash when do "create hierarchy of meshes" (group by color enabled)
    when deleted all after mesh mods its processing!
    Does that sound fair for you ?
    If you cant recreate I prob can send a file a bit later, LMK.
     

     

    Hi Archi,

     

    Ok, I'll try to check it myself.
    I'll let you know the results.
    Thanks!

  13. Hello Papa,

     

    Yes, it's a one time payment and you'll also get one year of updates.
    After that, you can renew your subscription if you want to get new updates again, it costs $95 per year.
    The plugin will work for lifetime without any restrictions.

     

    Thanks!

  14. 1 hour ago, remKa said:

    Hi same issue here, I've downloaded the .exe you provided above but it tells me that Grow Fx has no activation.

    I'm trying to reinstall the v1.9, not the v2.0, could you deactivate my v1.9 activation please ?

     

    e-mail is remy.kerbiquet@gmail.com or rem_k@hotmail.fr

     

    Thank you in advance,

     

    Remy

     

    Hi Remy,

     

    Yes, I've already deactivated your activations.

    Thanks!

     

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