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Eduard

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Posts posted by Eduard

  1. Hello Timursq,

     

    I looked at your plant, and I think it's possible to align the leaves, but avoiding collisions is more difficult. There need to reduce the number of leaves, or make the whole plant wider.
    I can try to recreate your plant, but I wanted to ask, do you want to get this lily with wind animation?
    It's just more difficult to do with the wind without leaf collisions.

     

    Thanks!

  2. Hello 小饰X,

     

    You can use this solution for your task:

     

    image.thumb.png.a344215268b027aa9268a49b1ebf5498.png

     

    I didn't use a Switch node between the 2 Distributors nodes because the Random node won't be calculated properly there. Instead, it will always return one value, since the creation of distribution sequences is performed before the generation of any pathlines, so we can't get the chaos we need.

     

    If you need to get a distribution of 20/80%, then you can create a scheme like this:

    (This is another example with different objects)

    image.png

     

    Thanks!

     

  3. 15 minutes ago, Timur said:

    Greetings! Can i please get an educational offer too, if it's possible? Trying to create plant animation for my student project. If you need any validation that i'm a student i can send you all the documents.

    Hello Timur, 

     

    Ok, I just sent you the educational offer. 

    Thanks! 

  4. 14 minutes ago, HenrikBC said:

    @Eduard

    PS: Is there a reason everything except for the Count Rate % and the Seed offset is present in the main node tree? I previously noticed that I could find the Seed in the right panel but totally missed the Count Rate parameter (but probably wouldn't have guessed I could use it in this manner anyway)?

     

    Yes, we've removed these parameters to reduce the node size, and these parameters are the same for all nodes, so they are only in the sidebar.

    Thanks!

    • Like 1
  5. Hi wallworm,

     

    We've added the following maxscript methods:

     

    <growfx2>.CreateHierarchyMeshes <is_group_by_pathcolor>

    Returns an array of Editable poly nodes of the elements in the hierarchy.

    is_group_by_pathcolor : boolean - when true, the algorithm will group adjacent branches if they have the same path color.

     

    <growfx2>.CreateHierarchySplines <is_group_by_pathcolor>

    Returns an array of Editable spline nodes of the elements in the hierarchy.

    is_group_by_pathcolor : boolean - when true, the algorithm will group adjacent branches if they have the same path color.

     

     

    I'm already planning to release this update as a new version 2.0.1.

    Thanks!

    • Like 1
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