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Eduard

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Posts posted by Eduard

  1. 12 hours ago, Mario said:

    ok, maybe this tilt (angle axis) parameter could be in direction modifiers ? (spline rotation )

     

    Do you just want to rotate the leaves along their axis with a random angle?
    Maybe then create a dummy path that will be the start for the leaves, and the leaves will have a PathPosition distributor, and will start from this dummy path. In its settings you can add chaos for AngleAxis.
    Please see the attached example:

    Leaves_RandAngleAxis_1.gfx

     

    Thanks!

  2. 1 hour ago, Usman said:

    sorry but yeah I tried that as well initially but didnt work, it doesnt record the cache file. Can you please test it ? 

     

    Yes, you are right, it didn't work properly.
    I noticed some bug in file name creation via MaxScript.
    We've fixed it now and I can send you an update for version 2.0.1.
    What version of 3dsMax do you have?

     

    Thanks for your bug report!

  3. Hello Mario,

     

    I didn't understand what you want to achieve, but here is my advice:
    On any parameter you can create an influence from Affect from any parameter of the parent distributor.
    Set some value to this parameter other than zero, so that Affect can affect, since it works by multiplying this parameter by its factor. In the Affect settings you can set the Chaos% value to get some randomness.

     

    Thanks!

  4. 50 minutes ago, sabnam2 said:

    Hello everyone, I am a new member here. I give my love to everyone and I am asking you What steps should I take if I am having trouble deactivating my license? How can contacting the customer support team assist me in resolving the issue, and why is it important to provide detailed information about my situation to ensure a more efficient and effective resolution process?

     

    Please send me a private message with your license serial number, because I didn't find you among our clients using your email address.
    Or send us an email to support@exlevel.com with your serial number.

     

    Thanks!

  5. On 8/24/2024 at 5:51 AM, cippall said:

    That would definitely be useful. 

     

    Thank you ! 

     

    Ok, as you requested, we have added the following methods to GrowFX:
    For version 1.x:

    <growfx>.<path>.GetAMDirSeedOffset <modifier_index_integer> 
    <growfx>.<path>.SetAMDirSeedOffset <modifier_index_integer> <new_seed_value>
    <growfx>.<path>.GetAMDirCountRate  <modifier_index_integer> 
    <growfx>.<path>.SetAMDirCountRate  <modifier_index_integer> <count_rate_value>


    For version 2.x:

     
    <growfx2>.getNodeSeedOffset <node_index_integer>
    - Returns the Seed Offset value for the specified node.
    
    <growfx2>.setNodeSeedOffset <node_index_integer> <value_integer>
    - Sets the Seed Offset value for the specified node.
    
    <growfx2>.getNodeCountRate <node_index_integer>
    - Returns the Count Rate value for the specified node.
    
    <growfx2>.setNodeCountRate <node_index_integer> <value_float>
    - Sets the Count Rate value for the specified node.
      
      

     

     

    I can compile the update for you, just tell me your 3dsMax version.

    Thanks!

  6. On 7/27/2024 at 3:53 AM, cippall said:

    Hi Eduard,

     

    These methodes seem to work fine for Direction Modifiers, but not for After Mesh Modifiers. Can you provide an example for changing the Count Rate and Seed for a Wind modifier placed in the After Mesh Modifiers list?

     

    Thank you !

     

    Hi cippall,

     

    Yes, you are right, GetDirSeedOffset and SetDirSeedOffset are only used for Direction modifiers.
    If you need, we can add GetAMDirSeedOffset and SetAMDirSeedOffset to access the Seed Offset for AfterMeshModifiers.

     

    Thanks!

  7. Hello Usman,

     

    Sorry for the delay, for some reason I missed your post...

     

    You can try this code:

    for gfx in selection do (
    	if (classOf gfx) == GrowFX then (
    		gfx.CacheMode = on
    		filename = "E:\\GfxFiles\\" + gfx.name + ".gfxcache"
    		gfx.NewCacheFile filename
    		gfx.OneFile = on
    		gfx.RecordCurrentFrame = on
    		gfx.RecordAnimation = off
    		gfx.RecordCache()
    	)
    )

     

    You need to select objects and execute this code.
    The folder for cache files must exist.

     

    Thanks!

  8. 18 minutes ago, maliya1 said:

    Hi Guys,

    I'm experiencing issues obtaining the deactivation code. Despite numerous attempts, I haven't been successful. The process seems unclear, and I'm unsure of the next steps to resolve this. Any guidance or support to acquire the necessary code would be greatly appreciated.

     

    Hi maliya1, 

     

    You need to run deactivate.exe and deactivate your license. 

    We currently have 2 deactivation files for version 2.0 and version 1.x. And you can download these files from these links:
     
    If you've any difficulties, please let me know in private message and send me your serial number of your license. 
    Thanks! 
     
    Best regards,
    Eduard
  9. 1 minute ago, LeviTaylor said:

    If you're having trouble deactivating your license, reach out to the customer support team for assistance. They can guide you through the process and troubleshoot any issues you're experiencing. Providing detailed information about your situation will help them resolve the issue more efficiently. Don't hesitate to seek help – they're there to assist you.

    Hello,

     

    Please email me your license Serial number to support@exlevel.com

    Thanks!

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