
Pixelbox_sro
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right...remodeled a bit and redone some of the materials now i can say it 80% amelanchier :-)...nic to wotk with modern buildings and some low shrubery underneath
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aaaaah thats a good pointer thanks!
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Hi Eduard, just bumped into perhaps useful addition. Leaves Mesh Chaos Scale at the moment, one can only set chaos to the Length parameter which only distorts the mesh in one axis. Would it be possible to change the leaves chaos size more globally? Thanks Best
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forget what i wrote, i only had to change the agle across value to make it look ok again
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when i UP the sides value, it ruins the leaf shape...instead of adding edges to smooth the sharp to edges, it adds polys to the sides and it sort of wraps up the leaves and makes them more narrow
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Ive created improved version, do i just reupload and write in the changelog? or should i upload lets say Amelanchier_V2 and youll delete the old one?
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Hi Eduard, quick question, how do i make leaves mesh more dense across? right now, it has only 4 segments accross, but i need to make the mesh denser...have a look at the screen please. and one more thing.... when i create my own leaves meshes, how should i orient it and where should i put it pivots? I ve tried to have a look in your maple scene and did the smae but i could not set it up somehow :-// everything was upside down Thanks
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i can see it in the section "bushes and shrubs"......it says 0 but if you click it you can see the tree.....and i can download it....i am quite sure i clicked add submission strange
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Hi, not sure whether this is possible but due to quite of a repetition in bark textures, it would be cool if there was a possibility to twist UVW map along the stems or branches Martin
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Thanks Eduard your kind ...aynway....i ve uploaded the tree in the user library but it doesnt seem to be there in the first look i have to go all the way to bushes and shrubs to find it...only your two plants are listed
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Shared my Amelanchier tree
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