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George_

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  1. I have a great idea. A GrowFX Instance object, where you choose a parent GrowFX object or preset, and you can change exposed parameters (by default, just the Seed), but otherwise it takes all its data from the parent object. You can then expose parameters in the base GrowFX object that can be altered in instances. Right now manually copying changes between trees of the same type but different seeds/heights is very tedious.
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