Everything posted by bstonearch
Faisal, correct. I drew the grass as an editable mesh within 3dsMax. I did not use growFX to create it. So, I'm wondering if I can take my static editable grass mesh and "animate" it using GrowFX using wind so that the grass blows around. I have followed the tutorials on how to create basic "grass" from scratch using GrowFX. But I would prefer not to have to do that if I already have my static grass asset built.