Faisal, correct. I drew the grass as an editable mesh within 3dsMax. I did not use growFX to create it. So, I'm wondering if I can take my static editable grass mesh and "animate" it using GrowFX using wind so that the grass blows around. I have followed the tutorials on how to create basic "grass" from scratch using GrowFX. But I would prefer not to have to do that if I already have my static grass asset built.
Hey all, is it possible to apply a wind animation to a grass mesh that I've already built? If so, are there any tutorials on how this can be accomplished? I'm new to growFX so I'm not quite sure where to start. Thanks!