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3DMK

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3DMK last won the day on February 16

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About 3DMK

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  • Gender
    Male
  • Location
    Australia
  • Interests
    I love nature, especially trees & plants.
    Building 3D models of them with GrowFX is like playing God & creating anything you want.
    ......and thanks to awesome programers like Eduard whom without we would all still be drawing with a pencil & paper [which would suck cause I can't draw for shit!...lol]
    Almost ready to launch my website where you can purchase high quality Flora models . 3dmk.com.au

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  1. 3DMK

    Mimosa in a vase

  2. You could also try using a object slice modifier to control the length of the branches. Create a simple mesh of the shape you want and add the modifier to automatically slice/trim the branches when it hits it. Have a look at this tutorial I did https://exlevel.com/forum/index.php?/topic/690-using-geometry-to-shape-trees-plants/
  3. Hi Eiji850, You will need to create a Multi/sub object material to do this. As an example try this - Make a multi/sub material with Branches as Material ID 1, Leaves as material ID 2, Oranges [Fruit] as Material ID 3. Make sure you put the correct ID [3] on your oranges when you create your custom mesh and also put the correct Material ID for leaves & branches in GrowFX. Assign this material to both your GrowFX object & your custom Mesh object. Kind regards Jamie
  4. 3DMK

    Density issue

    That's probably a bit small Terri. I usually set it somewhere between 0.1 & 1.0 meters
  5. 3DMK

    Density issue

    This is quite important Terri! Try to use a value that is good for the size of plant/tree you are making, as too small or large a value will force other parameters [such as you describe ] to be really large or small.
  6. Yes. You will need to use the same technique with the stem to affect itself & the leaf. In other words you will need two different Affects setups on the stem. One will control the length of the stem, & the other will control the length of the leaf.
  7. 3DMK

    trunk uvw mapping slips

    Have you tried using a absolute value for the UV's rather than the default setting? The default setting will stretch the UV's to tile one time along it's length, so this will change if you animate the length. The absolute value will force the UV's to always stay the same length, independent of the branch length Hope this helps Jamie
  8. 3DMK

    any news about v2?

    You may have to wait a little bit longer mate....It would already be done by now but users such as me [sorry] are constantly asking for modifications to be done and this has delayed the process a lot. Good news is that these latest additions are going to make huge improvements in Quality & workflow. It's also possible that some of these additions to GrowFX will be added in another service pack to Version 1.9.9. so we are able to use them as soon as they are finished. [and not having to wait for version 2 to use them. Hope your work is going well
  9. 3DMK

    udim mapping

    I have used Unwrella for a little while now. It's an easy one-click solution for Unwrapping models. Just make sure you put an Edit mesh modifier on top of your GrowFX before the Unwrella modifier as it needs that. http://www.unwrella.com/ Hope this helps
  10. I also believe the Chaos count% is not working as it should or rather, as we would like it to function. The input values do not give the expected results and it may need to be modified/fixed. The child chaos option would also be nice although I think this can already be done using the affects panel with better results. The Affects panel can control the chaos% of children paths depending on their position along the parent path. [see attached example] Currently there is no way to control this Chaos Count% value along a path such as you can do with Chaos Density%. It would be good to add the same path control for the Chaos Count. Hope this helps Cheers Jamie Chaos Count.zip
  11. 3DMK

    Wind Animation using GrowFX

    Hi All, Here is a little animation test of the WIND Feature in GrowFX. Hope this inspires other to have a look at using wind if they haven't already https://vimeo.com/116459617 Cheers Jamie 3DMK - Treeline
  12. You will find that you still need to adjust the wind to suit each tree part [Trunk,branch,twigs,leaves], as achieving a good wind setting for your tree requires adjusting the wind setting for each different part. If you have a look at trees in nature you will see that the different elements of a tree move differently in the wind. EG The trunk only move a little, the first branch a bit more and twigs moving a lot, etc etc. The wind settings really rely on the length of the path so you will need different wind settings for different length paths. Hope this helps
  13. Hi All, I made a tutorial to show how easy it is for New GrowFX users to make common adjustments to the models I make at 3dmk - Treeline. https://www.youtube.com/watch?v=8FYsY8nkUhk Hopefully it will get more of my customers to purchase the GrowFX version of our models & see how much more versatile they are in a parametric format. Kind regards Jamie Treeline
  14. Hi All, I did a short tutorial to show how easy it is to modify the shape of a tree by using Geometry & the Object Slice Modifier. Hope this helps Jamie
  15. 3DMK

    Moss pillow

    Have a look at this post which asks a similar question https://exlevel.com/forum/index.php?/topic/679-offset-affects-question/ I made an example in that post that you can download to see how it works [Max 2010] Hope this helps Jamie
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