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Faisal last won the day on November 14 2019

Faisal had the most liked content!


About Faisal

  • Birthday July 24

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  1. You can use object name. If its name is growfx001 then, gfx = $growfx001 This way you can reference any max object by its name.
  2. Did you try merging one of those GrowFX object into a blank new scene and then try to cache the wind animation?
  3. To export Point Cache to FBX, you have to create Selection Set of the object. It'll enable you to export Point Cache animation to fbx. You'll have to select 'selection set' in FBX export settings.
  4. Nope! You can't do that. GrowFX has no information about your mesh. It doesn't know about its branches. It has to be GrowFX object to be able to animate it. So first you have to create it in GrowFX. Check out some tutorials on creating grass. I'm sure It wouldn't take much time for you to create that grass from your screenshot. Aside from your question, Is that GrowFX 2.0?? Where did you get that?
  5. I don't think I understand your question
  6. You mean after you converted it to Editable Mesh? You can't revert it back.
  7. I created a Palm Tree in GrowFX and It was not according to real world measurements. So I rescaled using Rescale GrowFX object feature from Preference Parameters rollout and it rescaled Trunk very well but it did not rescale other meshes properly. You can see in attachment below the tree before and after rescaling. I don't know what am I doing wrong? Help please! Thanks!
  8. This is awesome!! Thanks both of you. @mentor and @Eduard . I'll download the new version.
  9. Thank you so much! I moved it to the zero coordinates for now and it's working well. Sorry about the wind settings. I usually focus on the movement of branches. I will read the documentation on Wind Animation again to understand more about its parameters. Thank you!
  10. Sure! I have sent you the file at support@exlevel.com
  11. Maybe it's not about the default Amplitude Multiplier Value because I tried to change it but can't get the old result back.
  12. You're right, The new wind is much better! but how do I get my old animation that was done in SP7 back? I can install SP7 for now but I wish there's some workaround. Here are my viewport previews for both SP7 and SP8. nothing else was changed just the versions are different. Animation.mp4
  13. I created a plant and 'wind animated' it in SP7. But recently I installed SP8 and there's a new feature Amplitude Multiplier (Which is cool BTW) but I forgot that it would affect my animation because it has a default value set already which changes my animation to something different. Now I have many plants and trees created in the older version. Is there any way I can disable the Amplitude Multiplier effect in those? or Do I have to set its value manually to something (zero I guess?) to get my old animation back? Thank you!
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