Jump to content

Michiel Quist

Moderators
  • Content Count

    8
  • Joined

  • Last visited

Community Reputation

0 Neutral

About Michiel Quist

  • Rank
    Member

Profile Information

  • Gender
    Not Telling

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Michiel Quist

    GrowFX 1.8.0 Beta version is now available

    wow, I wish other software companies would listen to their users/customers as you do. If I had three thumbs, then: Three Thumbs up!!
  2. Michiel Quist

    Wind animation caching

    triple thumbs up from me on that!!!!!!!!
  3. Michiel Quist

    Wind animation caching

    The wind modifier is really cool and the results look impressive. To be able to use it as animated proxies etc, it would be necessary to be able to point cache the wind motion. any plans?
  4. Michiel Quist

    Tree trunk with ivy

    Turntable of a trunk I modelled with ivy in GrowFX. also textured it etc.. I also did my own light breeze on a tree before the wind was introduced: and 2 more turntables: and
  5. Michiel Quist

    Random size leaves

    well basicaly what the title says. Is there a way of making the size of the leaves a bit more random?
  6. I have a tree with 3 material ID's in my trunk and branches, and 3 ID's in my instanced leave objects. I've made a multi material with 6 materials. When I press update in the MultiMaterial rollout of the instance geom for the leaves, it will reset the first 3 materials. ID 1 is turned in a Standard material, while it was a vraymtl, and ID 2 and 3 are resetted into standard materials with no bitmaps etc. So every time I hit update I need to populate my multi/sub mat again... I think this is a bug? cheers
  7. Michiel Quist

    Meta mesh

    Hi all, Have been away for a while cause of rendering dinosaurs, mobile phones and Nike shoes. But I'm picking up GrowFX again for an upcoming project/commercial. I was wondering if there are plans on making the meta mesh creation multi-threaded? And another thing, can the mesh created be quads instead of tri's?? Thanks, Michiel Quist
  8. Michiel Quist

    A new mesh builder - "Meta mesh"

    looks very promising!!
×