Jump to content


  • Posts

  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Sajith83's Achievements


Newbie (1/14)



  1. Hi, I'm wondering if anyone has any insight as to how this works? Basically I add some wind to a plant, then instance that plant around the scene. Do the new instances follow the exact animation of the original? or do they each try and resolve the wind based on the distance / orientation of the fan?? or do they try to do that, then try and resolve their shape to each other since they are instances and go nuts???
  2. I think I've solved it - it doesn't work as intuitively as I would have thought, but ptrain03 was right, my falloff was too much. I've set it to go from 30mm to 20mm (and this is confirmed that the graph overrides the initial input, and doesn't multiply it) So now it reduces thickness from 30mm to 20mm over the 1st level, and then gradually finds it's way down to the minimum at the last level, which is perfect.
  3. Hi ptrain03, Thanks for taking the time to reply. I was under the impression that the graph overrides the initial radius value, and that the figures in the graph are absolute and not relative. I did what you suggested and it appears that this is the case. it's outputting the absolute value. Now it's just retaining the 3mm minimum over the whole branch as it's only going from 1mm -> 0.5mm over the 1st level, and not 30mm -> 15mm as you suggested might happen
  4. Hi, I'd like for the cylinder mesh to gradually reduce in thickness (width) over many levels of the same path, unfortunately, no matter what I do, it obeys the graph only for the 1st level, and then continues for the rest of the levels at the minimum width.
  5. Hi, Does anyone know a way for GrowFX to get normals from a surface? As far as I know, it just takes into account the creation orientation of the surface, not the sub-object normal. For example I want the ivy leaves to face away from whatever surface it's attached to, but for the life of me can't get it to do that. Any help is much appreciated. Thanks
  • Create New...