Jump to content

solarisn

Members
  • Posts

    4
  • Joined

  • Last visited

solarisn's Achievements

Newbie

Newbie (1/14)

0

Reputation

  1. @Eduard I found a working solution but need some help with how to export properly using GrowFX. I got one of our artists to make a simple tree growing animation and he exported it so that each frame is an independent .obj file. I then use this asset: https://assetstore.unity.com/packages/tools/modeling/mega-cache-26522 to swap out the series of models at a configurable rate. The code is highly optimized and seems to be working well in Unity in realtime. I've attached a video of it. If I want to export each frame of the growth animation as an independent .obj file, how would I go about doing it? Thanks. grow_anim.mp4
  2. @Eduard and what if I want to export the growth animation into .pc2? I've found the following Unity asset to allow me to playback a .pc2 animation in Unity so if I can export the growth animation to .pc2 I would be able to animate the growth in Unity. Would be super useful for an ongoing project. Thanks. https://assetstore.unity.com/packages/tools/integration/pc2unity-2-0-95233
  3. @Eduard Is there a way to export the cache as .pc2 format? If not, do you have a spec for your .gfxcache format? If I can get .pc2 I can use an existing Unity asset to import the point cache animation. If not, I would need to write my own parser/playback for your .gfxcache format. Any ideas?
  4. @sosoinuk were you able to get the growth animation actually showing in Unity? I've been trying to export the growth animation to FBX then into Unity but haven't had any luck so far.
×
×
  • Create New...