Hello! We've been using this awesome plugin at our studio for a few months now, and one suggestion I've had is adding in a Seed Offset value for an Instanced Geometry mesh builder comprised of multiple objects.
I was reading a previous suggestion post that sounds related, but my issue is a little different I believe:
( https://exlevel.com/forum/index.php?/topic/192-random-choice-of-objects-in-list-in-the-instanced-geometry-mesh-builder/ )
Here's an example of the issue I'm running into: I'll notice that I have two of the same frond cards that are next to each other. If there was a Seed Offset, I could roll the dice (so to speak) and get a new variation on the objects. As a workaround, I've been adjusting the "Count Rate %" of a specific Instanced Geometry object to get rid of duplicates. The downside with this is sometimes you have to reduce it quite a bit, which in turn means that object won't show up as much, and therefore less variation globally.