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Everything posted by Nik

  1. Sorry I found it it is in the menu ..work great!
  2. Hi Eduard, "Regarding the multithreading for metamesh, yes of course we'll try to implement it. But now we're implementing a feature called "After mesh modifiers", which allows to calculate the animation (eg wind) very quickly (without mesh calculation in each frame)." Is that feature available in 1.9 or 2 version ? and how can I use so I don't have to wait to regenerate mesh for each frame so long? Thanks
  3. Hi Guys, I would like to share here a personal animation for a product design I did in the free time of 2021. For the animation of the plant I used GrowFX. Did some scanning for the ground texture and added fine detail with scatter. Video here : https://www.behance.net/gallery/140271763/NOON-Hydroponic-light-garden-design
  4. Hi what is the correct way to use cache animation with wind if I am using two or three trees in scene.I tried perecomputing both ways for each one file or in separate but I get the wrong animation after some frames objects are missing or animation not moving ( rendering with corona ) for a few frames all sorts of wierd things.Once I precompute can merge obejects in new files and link the precomputed or should I generate always all object in the same file Thanks
  5. just Send via personal message
  6. YES, shall I attach it here ?
  7. Hi, I am animating simple plant growth animation ( trunk> branch 1 > leaves coming out of it) and one couple of separate leaves coming out of the trunk directly at the bottom.As it start They are positioned at 100% and as the trunk grows move to position 5% ( path position distributer) ..that is how they stay at the bottom of the plant as the first two leaves coming out of the soil..Animation is 200 frames. at about 135th frame in the middle of key frames I have some frames (frames) that these leaves are missing ..I noticed that when animating in other scenarios...what is the reason for it and how can I sove that problem ? thanks
  8. Sorry I found it there was a minimum radius limit set by default to 0.1...
  9. Hi Eduard, Does GrowFX detect sizes les than 0,1sm radius as that is the minimum radius I can get when working with units"santimitars" in 3ds max ?Thanks
  10. Thanks Bzuco.Actually I tried fixing normals but couldn't help.It was a strange buggy vray material so with new material it was ok
  11. Hi Guys, I get some strange shadows on the branch 1 as if it is not getting enough edges or smoothing.See atttached.I have raised mesh detaild and turned it to mesh still have that sharp shadow ( trunk is ok ) can't figure what is that ?? Thanks
  12. Thanks Eduard.I played a lot with those affectors I guess I will have to remember as it is... as I can't seam to understand the logic behind.Actually if I have trunk and b1 b2 b3 branches if I want to affect b3 length correcsponnding to trunk height i go to b1 ( parameter :path position lenght b3) so a step above the trunk always set a step above the one which I don't fully get.. if want to have b3 length affected by the legth of b1 I go to b2 ... As for the first question in the subject as you helped I managed to have branches on both side in one plane ..but after I add leaves mesh on both side if I add angle across the leave one side is up the other looking down ..I have attached a printsreen..how I can I have them both look same direction? Thanks
  13. What if I want to control a higher level parameter b3 ( lenght or other) but not along the lower level path( b2) but based on ( trunk level) via curve..is that possible ?
  14. Hi !Thanks Eduard that worked for me. I noticed on some tutorials mesh displayed without vertical edges at some parts of the mesh..what display option is that and where can I turn it on or off? Thanks
  15. Ok Thanks I will have try that too!Thanks
  16. Hi Eduard, and what about overlaping branches or leave meshes is there a way to limit that presuming more chaos settings are used on all levels? Thanks
  17. Hi Eduard, Thanks it did work that way.I did try playing with them all but couldn't come to that combination myself . One more thing that I need to achieve now that I have them on both sides not coming from one point ..chaos on the count would change only distances randomly removing here and there a branch but the distances will stay the same between all..so I can't seem to find a parameter that controls the random distances between the branches? Thanks
  18. Hi Guys, Just bought and started using the software as I was not able to achieve what I wanted with other soft but stumbled on something simple that I can seem to understand in the GrowFX. If want to achieve close to horizontal placed B2 branches I only can generated them on one side of the branch.I can if I add count 2 on the distributer BUT these branches come from one point and are simetrical so how can I can achieve what is very basic for each tree to have branches on both sides but not starting at the same point ( I need to specify again that I would like to have them close to absolutely horizontal plane ( ) ..what the soft ware does is not have them rorate randomly on the B1 I don't want that so what I am I missing here? ...Thanks
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