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Greenleaf Vision

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Greenleaf Vision last won the day on December 5 2019

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About Greenleaf Vision

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  • Birthday 01/25/1986

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  1. The screenshots showing trees of my first tree pack 'Oak Forest' which is already released but also some trees of my second upcoming tree pack. All branches lying on the ground are from quixel megascans and not included in the pack! There will be a big update on the first tree pack too in a few weeks. Also more lighting presets and other new features! Link to buy my first tree pack 'Oak Forest': https://www.unrealengine.com/marketplace/en-US/slug/trees-oak-forest Here you can watch the 'Magic Autumn' video in HQ: https://www.youtube.com/watch?v=8P6Lp3wCbM0 ArtStation: https://www.artstation.com/artwork/Oy0zZ8
  2. I'm really happy to announce my first big UE4 project. The Oak Forest. I worked really hard about 1 year on this project. The asset contains 22 different trees, 6 small plants and 6 photo scanned trunks. All trees have a realistic wind animation (light / strong breeze, mixed wind). You can change the wind animation speed easy on 1 parameter (UE4). All trees have LODs + Imposter. All tree models (except the grass) were made in Growfx. More info about the asset here: https://www.unrealengine.com/marketplace/en-US/slug/trees-oak-forest https://www.greenleaf-vision.com/ https://www.artstation.com/greenleafvision
  3. I have to say that i have the same problem sometimes. Especially when using meta meshes. Adding an 'uv relax' option would help here. Good idea!
  4. 1. Change or disable 'Noise modifier' under 'Direction Modifiers' 2. disable 'Build simple cylinder' on mesh modifiers if it's on. Also you can try to change or reducing your 'Steps' on 'Direction Modifiers'. Maybe there is a better solution.
  5. Thank you for the update! Can you give more details about the algorithm improvement? What is better now if i compare it with algorithm in SP7? Because i work alot with this function i'm very interested in that. Thanks! Ben
  6. Hello Eduard, will there be a collision modifier in the upcoming version or is it still in progress? I hope we will get this feature soon. It would be fantastic. Thanks.
  7. Hi Mark, did you found a good way to export growfx stuff and import it to the unreal engine? I'm very interested in that. Also poly count info if you know something about. greetings Ben
  8. Thank you Eduard! The last parameter option i've ignored It works.
  9. Hi, first of all, i'm completely new with GrowFX. I want to do the same as you can see in this video here: https://www.youtube.com/watch?v=XN5vJnzyRTA But i can't get the same result! And i don't know what i'm doing wrong. My plant growing up the wall. But it doesn't really look the same as in this video because it doesn't grow that close to the wall. I think i tried near all parameters and functions now....but it doesn't work. Here are two screenshots. Also i've uploaded the .max file for you guys: https://drive.google.com/open?id=1htN3sKN4UcshgAqjNdSTiT-owIjTaX8W Maybe you can take a look what i'm doing wrong. Thanks for any help. greetings
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