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  1. update: looks like converting to editable mesh fixed it. I was using editable poly
  2. actually just adding the box as object reaction and the dragging time slider crashes max because of animated branches by the wind.
  3. Hi, Here is the scene. If you go to dead branches and add object reaction as box then click copy then go to branches 2 and paste max 2020 will crash Or animate tree and add object reaction box for branches and scrub timer will crash it Thanks 1636312439_growfxcrash.max
  4. it still crashes. So if I animate my tree bending using wind and there is Object reaction modifier (like an asphalt a tree is falling onto) in after mesh modifiers section the program will crash max if I scrub time line
  5. Hi, I know you can grow plants using growfx. What I need is the ivy to grow around a car wheel and then slowly get bigger and bigger until the car is in the air held by a giant ivy plant. Do you know how to attach a mesh to a growing plant that plant can lift up in the air? like here a giant bean plant grew and picked the house in the air Thank you
  6. This one was done using TY Flow Similar to this
  7. Hi, Do you have a sample scene or tutorial how to simulate and animate ivy growth around an object. We have a villain character who is going to shoot out ivy at enemies and they will get wrapped up in the ivy. So we need to animate ivy coming out of him and wrapping around an enemy. is it possible? There used to be 3ds max ivy growing plugin but the latest version for 3ds max 2018. (http://www.guruware.at/main/) sample Thanks
  8. Hi, We use octane to render. But after enabling movable proxy and vertex mb we don't get any motion blur. Does it even work with octane. We tried to get motion blur from wind and moving trees Thanks
  9. like this(bellow) in manual doesn't help at all We need video samples like phoenix fd has. Speed isze. Well how will we know what it is. Tweak and then cache and tweak and cache for hours. Give examples please Perturb Speed group Allows to control the parameters of turbulence in the velocity, giving the fractal noise to the speed. As a result, the wind speed at different points of space varies. On This checkbox enables this turbulence mode, and, accordingly, these parameters become available: Speed Amount Specifies the maximum speed deviation. Size Specifies the size of fractal noise. Iterations Controls the number of iterations (or octaves) used by the fractal function. Fewer iterations use less fractal energy and generate a smoother effect. An iteration of 1 is the same as turning Fractal off. Range=1 to 10. Default=1.
  10. Thank you! I'll send the scene soon. Also itoo random samples do nothing. All trees move at the same time Thanks PS It would be nice if exlevel can add one push wind presets. Like smooth slow waving trees, fast moving etc. A lot of the time trees vibrate and dont move and we tried to tweak a lot
  11. Ok, it looks like when a new scene is opened all animated tree disappear from itoo. How to reproduce the bug: 1. Cache animated tree, 2 Add them as custom object to itoo 3. save the scene and exit max. 4. Open the scene and you'll see itoo doesn't have trees in the scene anymore like they disappeared. 5. Open itoo and delete all custom objects and readd trees again. (sometimes uncheck Cache on readd trees and then reenable cache)
  12. HI, When you cache out tree and try to add them to itoo forest they are just not there. Cache must be off. Also caching out to one file never works. To one file per frame sometimes works with itoo sometimes doesnt Thanks And one more thing when having lots of plants in the scene it takes a while to load max. Grow fx has to make all these paths, etc. I wish it would do it faster. And I think these slow downs make our octane process geometry each frame over a minute if we have animated trees
  13. Even using collision in after mesh mod crashes max Increasing min distance in prevent penetration to like 0.2 m will crash
  14. Hi, is there way to lay a tree as a fallen tree on the road. I tried hard bend for the trunk and then when i add collision plane for branches and update max closes. Do you have any samples for a fallen tree? Thanks
  15. When using xref merge and merging grow fx trees and wind it crashes max.
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