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DHawgood last won the day on February 7

DHawgood had the most liked content!

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About DHawgood

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  1. Attaching Instanced Geometry

    Thanks Eduard. Yer I think you're right, I tried using opacity map and it seemed to do what needed and I can perfect the stalks later down the line.
  2. Hi guys, I've searched through the forum but couldn't find the answer I was looking for. I needed to resolve how to attach instanced geometry, or at least figure out a technique for attaching leaves to stems so that I'm not left with a visible end section. There must be a simple method I'm sure, may be I have missed a setting?.... although it seems this may end in the situation being discussed on another thread with @Richard & @Eduard? My immediate thought was that the combine meshes would be the feature I needed, however I've so far been unable to actually join meshes, only align them. Thanks!
  3. Strange instanced geometry behaviour

    Hi @Eduard, yer I thought there might be some kind of displacement problem. It's a little strong but not too bad, and actually even with displacement disabled the same thing occurs. I rebuilt a test scene, used the same materials and geometry. To get it to work without issues I reset x-form, and then re-applied UVW unwrap + UVW map, set the correct material ID's, and rebuilt the multi sub object material. It worked fine, so something fussy about the sequence of modifiers being applied in 3dsmax. Anyway, it works, thanks!
  4. Strange instanced geometry behaviour

    Hi @Eduard, files emailed and a closeup attached of the issue. When the geometry attaches onto the plant it appears to distort.
  5. 3dsmax 2018 Growfx 1.9.9 SP5 Hi @Eduard, I wonder if you might kindly be of assistance?... or anyone else! I'm building a plant and have created a number of leaves that are to be attached as instanced geometry within my scene. They're behaving unexpectedly, and the results are random. It might work at some point, it might not, either way getting to the point of rendering the leaves correctly is proving quite difficult. I've attached a screen grab of the leaf on a basic Growfx plant, as well as a shot of the leaf as it should appear. I've looked through the forum as originally I thought it could be some kind of x-form issue, so have tried that, however I can't seem to stop the leaves looking like they're melting. Thanks!
  6. Intersecting meshes

    Hi @Eduard, just wondering whether the planned work mentioned about is a reality yet? I'm trying to make things look real but currently have intersecting geometry. Since the model doesn't have vast numbers of stems and branches I need to retain as many as possible rather than erase. Thanks, D
  7. Meta Mesh & Internal Profile

    Hi @Eduard , the meshes I exported from 3dsMax were plugged straight into ZBrush without anything altered prior to that. The issue created by not having the metamesh create tri's and quads like in your example, was that I had to use Dynamesh in Zbrush to connect the stem joins. To retain the stalk/stem form Dynamesh resolution had to be cranked up high, creating excess geometry, with Zremesher cleaning things up further . If the new option you mentioned was implemented, only the Zremesher would need to be used, and this would result in a more accurate lower poly model.
  8. Meta Mesh & Internal Profile

    Thanks @Eduard for looking into that. There's one difference between your version and mine which is quite important for what I'm doing, and I wondered if you might able to explain, because it will save me time in Zbrush, and make my geometry cleaner overall. Your stalk has a profile with tri's only at the join, whilst my stalk had a profile which seemed to force metamesh to create tri's down the entire length as you can see from my initial post. There must be a setting I'm not using here?
  9. Meta Mesh & Internal Profile

    If anyone's interested... I solved what I needed to do in ZBrush. I processed each branch path as a cylinder mesh, exported the whole plant out of 3dsmax as an .obj and into ZBrush. I ran Dynamesh which fused the mesh together, and then ran Zremesher to turn the whole object into quads and clean up geometry . I also did the same with a Metamesh model and got similar-ish results, but with a lot more weird and unwanted bumps.
  10. Meta Mesh & Internal Profile

    Hi Eduard, thanks for the fast reponse! The instance in material editor worked as you suggested, and seems to react best when being applied to a cylinder mesh. I was requiring the stitching ability of metamesh, but this seems to mix quads and triangles. I was wondering if there was a way to work only with quads only in Growfx ? With your knowledge of the software, is the use of a gradient ramp the best approach for replicating the reference stalk, which has a defined structure? Thanks!
  11. Growfx v1.9.9 SP5 for 3dsMax 2018 Hi, I'm new to Growfx and just familiarizing myself with functionality. I'm building a detailed plant and wish to control the internal profile of the stalk so that it isn't simply cylindrical, and instead uses a custom shape. I'm aware of 'Affects' and have also experimented with Mesh Builder> Surface Displace Map, but neither seem to do what I need. I have attached an image of the stem I'm looking to replicate, along with a screen shot of my approach for controlling a cylindrical profile within 3dsmax, using a displace mod with gradient ramp. I assumed I might somehow use a similar method in Growfx, however it's not possible to control a gradient ramp in my version, only select it (a possible issue?... or I'm not doing something right?). If anyone has any advice it would be much appreciated, it seems there must be a basic Growfx control I'm overlooking, or I'm not approaching this in the correct way. Thanks!