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TurtsMacGurts

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About TurtsMacGurts

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  1. Hi there, I'm trying to find a way to convert my path meshes to separate meshes. When I convert to Mesh/Poly, it keeps them all together. It would also be very ideal if the mesh transforms were all properly placed at the base of the mesh (similar to the Convert To Separate Splines) function. Anyone know of a way to do this? Thanks in advance! John
  2. I'm trying to get an existing GrowFX object and edit it using the commands here: https://exlevel.com/growfx-manual/MaxScript.html I realize there's a constructor, but that assumes I want to build a new object/paths. Is there a way to just use an existing object in the scene and modify it with MaxScript? (and sorry if this is a simple question, just learning programming!)
  3. Hi I’m looking at this thread where it looks like it is possible to export spline animation. Does anyone have more info on this? https://exlevel.com/forum/index.php?/topic/722-export-growing-splines/
  4. Is GrowFX capable of exporting with a consistent vertex order? I've gotten someone to do a test for me via Upwork, but it doesn't seem to be possible. The vertices change every frame. Can anyone confirm if this is true or possible to achieve?
  5. Interested in this as well! Was there ever a solution?
  6. I'm evaluating the software right now. I'm using the Orange Tree example. I have it growing, and I'd like to export to Alembic so I can bring it to Maya. However the "Convert to Mesh" checkbox is greyed out, and if I just try to export the whole thing without that to Alembic, it doesn't work. Is this a limitation or is there some other way to export the growth to Alembic?
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