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  1. I'm currently looking into creating growfx foliage (specifically shrubs and trees) and importing them into unreal.I've got a decent looking looped animation of a tree going in growfx (around 200f looped with around 1mill polys). Is there a way to get the looped animation into unreal engine? I'm guessing 1mill polys is way too high to be scattering around in unreal and a 200f loop is probably also too high, but I've been fiddling around with it for a while now and don't seem to be getting anywhere. Any help here would be massively appreciated! Cheers, Chris
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