Leaderboard
Popular Content
Showing content with the highest reputation since 12/07/22 in all areas
-
Main problem is not in material but in overall workflow. Yes Speedtree is more advanced in this case, it can make complex shape blends without visible seams. I mean blends between trunk and branches. It is not 1 welded mesh like metamesh produces but it's a blend of 2 different meshes but with tweaked normals and smoothing groups and that's why you don't see border between 2 meshes because branch normals are the same as trunk normals in the intersection area. Also SpeedTree makes opacity blending between 2 materials and you don't see a hard edge between branch and bark materials. SpeedTree widely uses 3d scanned geometry and offers automatic blending of procedural trunks with 3d scans and makes smooth blend between materials without visible seams. Yes we need such features in GrowFX as well as fast metamesh. I found some good papers with algorithms on how to make solid mesh like Metamesh but on GPU. Will send it to Eduard soon. Metamesh is very very slow and computes on 1 CPU core... Also I think we need some new mesh features like boolean + subdivision to make a fast and good looking solid mesh. But if you need a smooth transition between bark and branch we need separate meshes with unified vertex normals in the intersection area. Anyway, even now you can make good looking result like this3 points
-
GFX Plants 101 is a collection of realistic 3d models of coniferous trees for 3ds max and GrowFX 1.99. You can tweak or animate many parameters and receive desired shapes and animation. Use ready 3d plants from library or make your own variations in GrowFX, adjust height, density, style and so on, tweak wind speed, plant flexibility and make looped wind animation. 3ds Max 2017+ and the latest version of GrowFX 1.99 SP11 is required. GFX Plants 101 includes -Larix decidua variations -Picea abies variations -Picea pungens variations -74 different plants -Over 200 plant’s variations for different seasons -PBR shaders for Corona, FStorm and V-Ray -High resolution 4K textures -Integration with Forest Pack library GFX Plants 101 has 2 versions: -GrowFX version (ready for animation) -Meshes only version Download GFX Plants 101 PDF catalog GFX Plants 101 release date is 1st of May. Now GFX Plants 101 is available for pre-order with 20% Off before 1st of May. Pre-order GFX Plants 101 (GrowFX + meshes) - 150 € Pre-order GFX Plants 101 (only meshes) - 100 €2 points
-
2 points
-
1 point
-
Hello, I just deactivated your old activations on the server side, and now you can activate again. Thanks! 我刚刚在服务器端停用了您的旧激活,现在您可以再次激活。 谢谢!1 point
-
1 point
-
Experiencing choppy playback with cached Grow FX animations. Likely due to high memory usage or insufficient GPU power. Try optimizing your scene, reducing polygon counts, or upgrading your hardware for smoother playback.1 point
-
Hello TKT, it is really beautiful result you have achieved, I am glad that could help in some way to bypass creative obstacles We GrowFX community have to educate and guide each other to improve our skills with this lovely vegetation software.1 point
-
Hey just to say thanks again, this little scene helped clear my head a bit and understand what was messing with what. Still got some things to sort out but its coming along quite nicely! lil screen grab from UE5.1 - using growfx and its hierarchy export to mesh and then pivotpainter2.0 & textures.com to try and get some more detail into real time trees we have.1 point
-
Hello, great work, I like lilies the most As you have said the modeling detail and structure of the plants are very important, but perfect texturing and high quality maps are the key for the photorealistic feel, keep going and practise, looking forward to see your other works, have a nice day.1 point
-
1 point
-
1 point
-
1 point
-
Final version of Picea Abies or Norway spruce rendered with FStorm. 3d model optimised and updated after many tests and RND. I added improved details, cones and textures, random nail colors, twigs with buds, PBR shaders for FStorm, Corona and V-Ray and much more. This big spruce 12 meters heigh has only 657 336 polygons and looks very detailed. Will release new conifers soon!1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
Haha, too much questions and too few time to answer! I'll try to answer later.1 point
-
I hope that the results can be realized in the near future. I think that now GrowFX needs to add some new functions to achieve better results! However, I can't see any action. Many things have not been realized for many years! Just a simple idea!1 point
-
Hi all, at first I just wanted to make myself a small utility to select GrowFX plants in a scene, and then I added functions to be able to modify characteristics in a list. Maybe there is already a utility that does this but I couldn't find it. In any case if there are those who want to test and make comments, do not hesitate ! I hope this can help users like this helps me. (only tested on Max 2021 but it should work also with other versions) Archimi_GrowFX_Lister.mcr1 point
-
1 point
-
Hello, Here one of the users posted a script, and I think you're looking for something like this: Thanks!1 point
-
Hello Samuel, you can watch this tutorial on youtube, it is regarding forestpack, but there are sections inside the video about growfx caching and proxies. Anyway, you should always use caching of your growfx vegetation when it is heavy in polycount or using metamesh. This can cause big buliding times during each frame of animation inside 3ds max environment. Regards, have a nice day1 point
-
1 point
-
1 point
-
Heya folks! I popped in a request about how to make trees react to the ground that they're planted in falling over (earthquake stuff) and thought it'd be really handy for vfx shots to have an object collision modifier too so we could have characters or other objects interacting with the trees. Sounds like a big thing, maybe it's already in progress! Cheers, John1 point
-
1 point
-
1 point