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Showing content with the highest reputation since 12/06/21 in all areas

  1. Just want to share some my work in 2022.
    2 points
  2. Hi Guys, I would like to share here a personal animation for a product design I did in the free time of 2021. For the animation of the plant I used GrowFX. Did some scanning for the ground texture and added fine detail with scatter. Video here : https://www.behance.net/gallery/140271763/NOON-Hydroponic-light-garden-design
    2 points
  3. Hello, it can be tweaked of course further, but as a starting idea I think it is good. Meta_mesh_Branch_flatten.max
    1 point
  4. Hello Amazingrenders, I have created example for you by using spiral direction modifier+ metamesh, this way you can achieve creating cavity shapes (botanically it is called "Callus tissue", and it is healing process when the tree get rid off old branches naturally or by human activity while shaping the trees). cavity_callus_example.max Hope it helps, happy studying the nodes and learning
    1 point
  5. Hello, maybe there is more effective way to do it, but for now as a workaround: DISTRIBUTION_01_adjusted2020.max
    1 point
  6. Hello Getojoe, I have played around with your file and get desired result, below I will write what was changed to get smooth animation (left your original, right adjusted): Growing tree_preview.mp4 So the changes are as follows: 1. Your braneches were sliding up and down along your main trunk, this was caused that path position distributor with density is counted within the range lenght of main trunk, for anim growth you cannot use this distributor, instead you need to use path position distributor (it was done by converting node with righ mouse button) 2. Flickering of your branches up and down was caused by wrong order of direction modifiers (they needs to go in order as they are in direction rollout node), also the strength in noise dir should be constant number, there fore I turned off the graph value 3. You forgot to plug autokey value for branches from public parameter length, only your main trunk was growing from 0 to 1357 cm, I have plugged to this public param your branches, optional within autokey you can affect for instance bending of the branches while they grow, in start growt they are more upright and then slightly open up more. 4. For branches I have also change order of direction modifiers as it was wrong and added vector dir instead of your hard bend to bend your branches. As for your noise dir for branches, you have strong values for strenght X=2 and Y=2 which was causing weird poly twistings in the start path of your branches, also turned off vector dir orient which is used more for last twigs and leaves path to get them to correct upright position parallel to ground. I have attached changed with original inside one file, so you can compare, I have only 3ds max 2023 so can save 3 ver. down to 2020, somebody needs to resave older versions. Thanks, hope it helps, we learn every they and think will built great community here in the forum. Growing treeMAX2020.zip
    1 point
  7. Hello Creativefinger, the problem is as you assume when you use perturb speed, perturb vector or decay in wind helper settings, it is also mentioned in growfx manual. Looping Period Specifies the looping period. For the correct looping animation, don't use the Perturb Speed, Perturb Vector and Decay options in the Wind helper settings. Have a nice day.
    1 point
  8. Yes, we've removed these parameters to reduce the node size, and these parameters are the same for all nodes, so they are only in the sidebar. Thanks!
    1 point
  9. Hi wallworm, We've already released a new version and you can download it from the User panel. Thanks!
    1 point
  10. Just installed the max GrowFX 2.0.1 update for max 2023. Max is still super slow to start up. I timed it to 1 min 20 secs. It's good to take pauses throughout the day, but I'd prefer if I was the one making the decision - not my software.
    1 point
  11. Hi wallworm, We've added the following maxscript methods: <growfx2>.CreateHierarchyMeshes <is_group_by_pathcolor> Returns an array of Editable poly nodes of the elements in the hierarchy. is_group_by_pathcolor : boolean - when true, the algorithm will group adjacent branches if they have the same path color. <growfx2>.CreateHierarchySplines <is_group_by_pathcolor> Returns an array of Editable spline nodes of the elements in the hierarchy. is_group_by_pathcolor : boolean - when true, the algorithm will group adjacent branches if they have the same path color. I'm already planning to release this update as a new version 2.0.1. Thanks!
    1 point
  12. Hello, unfortunately it's the same problem for me.
    1 point
  13. Hello there, one more model I did today. Everyting modeled using grow fx without any instanced geo (leaves, etc).
    1 point
  14. Hello Yes, these methods don't work in version 2.0, because component indexes don't exist. Instead, we plan to add new methods that will work with nodes. Just in version 2.0 there are no components like in version 1.9.9, there is a single array of nodes. Thanks!
    1 point
  15. Hi winskyserin, Amazing works! Thanks a lot!
    1 point
  16. Hi, You need to use the NewCacheFile or LoadCacheFile methods instead of the CacheFileName property. Cache Mode methods: NewCacheFile <string_path_filename> Specifies the name of the new cache file. Returns true if the file was successfully prepared, false if it failed. LoadCacheFile <string_path_filename> Loads the specified cache file. Returns true if the cache file was found and loaded successfully. Thanks!
    1 point
  17. Hi lukx, We've uploaded GrowFX for 3dsMax 2023 and you can now download it from your User panel account. Thanks!
    1 point
  18. Hi Matt, Can't download this file? Treeanim_002.max Thanks!
    1 point
  19. Version 1.9.9

    463 downloads

    Schizolobium Parahyba. Height 10 m. The number of polygons 168849. Textures included.
    1 point
  20. If you are looking for best 3d models of plants with animation or need unique 3d models then I can help you! My name is Konstantin Kim "3dmentor" and I'm the most experienced 3d modeler of plants in GrowFX. I made thousands of different plants - trees, palms, conifers, flowers, grasses, shrubs, cactuses and etc. I'm involved in GrowFX developing and beta-testing and know it very deep, know it's secrets and lifehacks and working with GrowFX for over 11 years. Also I could make any textures in Substance Designer for my 3d plants. Some of my 3d plants available here: https://www.facebook.com/groups/GFXPlants https://www.youtube.com/user/3dmentor/videos
    1 point
  21. Hi wsk, It looks like you just need to start out with a "distributor" distributor instead of a "Path" distributor. You have to start with a "distributor" because your first path doesn't have any other paths to be distributed upon.
    1 point
  22. For parts of the tree that are decoupled from the growth of the trunk, I usually use an invisble path (usually with a path position modifier) that the leaf or fruit growth is affected by.
    1 point
  23. Version 1.9.9

    38 downloads

    Larix decidua Height 2.8 m. The number of polygons 490442. Textures included.
    1 point
  24. Version 1.9.9

    56 downloads

    Fragaria vesca Height 0.1 m. The number of polygons 12134. Textures included.
    1 point
  25. Version 1.9.9

    82 downloads

    Forsythia intermedia Height 2 m. The number of polygons 871459. Textures included.
    1 point
  26. Version 1.9.9.

    53 downloads

    Abies lasiocarpa compacta Height 2.8 m. The number of polygons 830813. Textures included.
    1 point
  27. Version 1.9.9

    57 downloads

    Picea omorika Height 9.2 m. The number of polygons 1935422. Textures included.
    1 point
  28. Version 1.9.9.

    55 downloads

    Chamaecyparis lawsoniana columnaris. Height 3.8 m. The number of polygons 802779. Textures included.
    1 point
  29. Version 1.9.9.

    63 downloads

    Abies koreana. Height 3,7m. The number of polygons 668423. Textures included.
    1 point
  30. Version 1.9.9

    65 downloads

    Abies Concolor Height 6,7m. The number of polygons 2560441. Textures included.
    1 point
  31. Version 1.9.9.

    58 downloads

    SeaBuckthorn. Height 1,4 m. The number of polygons 1430679. Textures included.
    1 point
  32. Version 1.9.9.

    78 downloads

    Cassia Fistula. Height 4,8 m. The number of polygons 962929. Textures included.
    1 point
  33. Version 1.9.9

    131 downloads

    Dichondra. Height 1,4 m. The number of polygons 1007362. Textures included.
    1 point
  34. Version 1.9.9

    40 downloads

    Juniperus Chinensis Torulosa. Height 3 m. The number of polygons 3642010. Textures included.
    1 point
  35. Version 1.9.9

    88 downloads

    Cordylines. Height 0.8 m. The number of polygons 20184. Textures included.
    1 point
  36. Version 1.9.9

    69 downloads

    Gum Tree. Height 18 m. The number of polygons 3552036. Textures included.
    1 point
  37. Version 1.9.9

    142 downloads

    Russelia juncea. Height 1,4 m. The number of polygons 947932. Textures included.
    1 point
  38. Version 1.9.9

    58 downloads

    Betula pendula youngii. Height 2,5 m. The number of polygons 3709349. Textures included.
    1 point
  39. Version 1.9.9

    57 downloads

    Spruce. Height 1,8 m. The number of polygons 371847. Textures included.
    1 point
  40. Version 1.9.9.

    128 downloads

    Beaumontia. Height 4,0 m. The number of polygons 3728771. Textures included.
    1 point
  41. Version GrowFX 1.9.9

    151 downloads

    Version for 3ds Max 2012. Betula model with textures.
    1 point
  42. Version GrowFX 1.9.9

    85 downloads

    Indoor plant Ficus elastica in a flower pot. With textures
    1 point
  43. Version GrowFX 1.9.9

    83 downloads

    Indoor plant Zamioculcas in a flower pot. With textures
    1 point
  44. Version GrowFX 1.9.9

    107 downloads

    Version for 3ds max 2012. Elm model with textures.
    1 point
  45. Version GrowFX 1.9.9

    77 downloads

    Squat elm (lat. Ulmus pumila). 889870 polys. Textures are included.
    1 point
  46. Hello ! i conform same thing .... startup time increases up 2 time
    0 points
  47. Version 1.9.9

    112 downloads

    Fraxinus excelsior Height 3.0 m. The number of polygons 1598332. Textures included.
    0 points
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