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Showing content with the highest reputation since 06/27/21 in all areas
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Hi, You need to use the NewCacheFile or LoadCacheFile methods instead of the CacheFileName property. Cache Mode methods: NewCacheFile <string_path_filename> Specifies the name of the new cache file. Returns true if the file was successfully prepared, false if it failed. LoadCacheFile <string_path_filename> Loads the specified cache file. Returns true if the cache file was found and loaded successfully. Thanks!1 point
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Hi lukx, We've uploaded GrowFX for 3dsMax 2023 and you can now download it from your User panel account. Thanks!1 point
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Hi Guys, I would like to share here a personal animation for a product design I did in the free time of 2021. For the animation of the plant I used GrowFX. Did some scanning for the ground texture and added fine detail with scatter. Video here : https://www.behance.net/gallery/140271763/NOON-Hydroponic-light-garden-design1 point
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Ok, I just deactivated your old activations on the server side, and now you can activate again. Thanks!1 point
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Hi Andrew, You can add the Path position distributor for first level branches, but temporarily disable the Path distributor for this level. This way you'll have one branch for the first level. The position can be set to 50%, or any other. After tweaking your branches, turn off PathPos distr and turn on Path distr again. The same can be done with other branch levels. Thanks!1 point
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Hi all Its my first post here. So maybe its silly question but i am just learning GrowFX I would like ask about using it with Forest Pack I know this combo is very powerful for animations but do i get extra resources/speed, save ram etc. using growfx objects instead of meshes? - i am not asking about randomisation or vertex shading I just wonder if i can save some space on my hdd Thanks for help Michal1 point
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If you are looking for best 3d models of plants with animation or need unique 3d models then I can help you! My name is Konstantin Kim "3dmentor" and I'm the most experienced 3d modeler of plants in GrowFX. I made thousands of different plants - trees, palms, conifers, flowers, grasses, shrubs, cactuses and etc. I'm involved in GrowFX developing and beta-testing and know it very deep, know it's secrets and lifehacks and working with GrowFX for over 11 years. Also I could make any textures in Substance Designer for my 3d plants. Some of my 3d plants available here: https://www.facebook.com/groups/GFXPlants https://www.youtube.com/user/3dmentor/videos1 point
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Hi Krapton, it looks like you specified absolute length for your U. So your map is wrapping all the way around and reaching the end of the mesh before your next tile. You could either not use an absolute width, or just adjust the width downwards until it aligns.1 point
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Hi wsk, It looks like you just need to start out with a "distributor" distributor instead of a "Path" distributor. You have to start with a "distributor" because your first path doesn't have any other paths to be distributed upon.1 point
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For parts of the tree that are decoupled from the growth of the trunk, I usually use an invisble path (usually with a path position modifier) that the leaf or fruit growth is affected by.1 point
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Hi All, A quick render of a Jacaranda mimosifolia. It's not the exact shape of the tree, but has been modified to fit into a specific space within a Archviz scene. Cheers Jamie EDIT--- Attached another render of the More classic Jacaranda shape1 point
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