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Showing content with the highest reputation since 01/23/11 in all areas

  1. Version GrowFX 1.9.9

    254 downloads

    Hedge Clematis. 668614 polys. Textures are included.
    5 points
  2. Hi, this year I started modeling plants. Some of them could by better. Only few of them was created according to a real template. For the rest I used mostly google pictures or youtube videos. Every plant took me approximately 4 hours to complete. Most time I spent studying how the plant looks Hold my fingers, I still need to create a few plants Abies Koreana Abies Lasiocarpa Compacta Amelanchier Lamarckii Buxus Sempervirens Carex Buchananii Bronze Carex Comans Amazon Mist Caryopteris Clandonensis Catalpa Bignoinoides Nana Chamaecyparis Lawsoniana Ellwoodii Coreopsis Grandiflora Early Sunrise Dianthus Caryophyllus Echinacea Purpurea Fatal Attraction Gaura Lindheimeri Compacta Grossularia Uva Crispa hedera Helix Hibiscus Syriacus Hydrangea Arborescens Hydrangea Macrophylla Lavandula Angustifolia Leucanthemum Hybridum Liquidambar Styraciflua Malus Domestica Miscanthus Sinensis Gracillimus Morus Alba Pendula Parthenocissus Tricuspidata Pennisetum Alopecuroides Philadelphus Coronarius Virginal Phlox Subulata Physocarpus Opulifolius Diabolo Pinus Mugo Humpy Prunus Avium Prunus Fruticosa Prunus Laurocerasus Etna Ribes Rosso Rudbeckia Fulgida Goldsturm Salvia Nemorosa Ostfriesland Sedum Spectabile Spiraea Japonica Golden Princess Stipa Tenuissima Thuja Occidentalis Danica Thuja Occidentalis Smaragd Thuja Orientalis Aurea Nana Vaccinium Corymbosum Weigela Florida
    4 points
  3. Version GrowFX 1.9.9

    135 downloads

    Lavandula. Height 0.70 m. The number of polygons 490886.
    4 points
  4. Version GrowFX 1.9.9

    227 downloads

    Hedge Parthenocissus. 457356 polys. Textures are included.
    4 points
  5. Hi Everyone, We have finally released GrowFX 2.0.0 with a Node Editor! For more information, see What's New in GrowFX 2.0.0 This version has a lot of innovations, so I'll not describe everything here, but you can see our new GrowFX User Manual. This manual is also available in CHM format in the installation file. We have also released GrowFX 1.9.9 (Service Pack 10). This release is intended as the final release of version 1.x. Please feel free to ask if you have any questions. Thanks!
    3 points
  6. Version 1.9.9.

    122 downloads

    Beaumontia. Height 4,0 m. The number of polygons 3728771. Textures included.
    3 points
  7. Version 1.9.9

    339 downloads

    Schizolobium Parahyba. Height 10 m. The number of polygons 168849. Textures included.
    2 points
  8. If you are looking for best 3d models of plants with animation or need unique 3d models then I can help you! My name is Konstantin Kim "3dmentor" and I'm the most experienced 3d modeler of plants in GrowFX. I made thousands of different plants - trees, palms, conifers, flowers, grasses, shrubs, cactuses and etc. I'm involved in GrowFX developing and beta-testing and know it very deep, know it's secrets and lifehacks and working with GrowFX for over 11 years. Also I could make any textures in Substance Designer for my 3d plants. Some of my 3d plants available here: https://www.facebook.com/groups/GFXPlants https://www.youtube.com/user/3dmentor/videos
    2 points
  9. That math node looks like it could be really useful for speeding up workflows. Really powerful updates!
    2 points
  10. 2 points
  11. Version 1.9.9 sp9

    30 downloads

    Adonidia merrillii, the Manila palm, is a palm tree species native to the Philippines (Palawan and Danjugan Island), and Malaysia (Sabah). This palm was cultivated for centuries in East Asia before becoming a staple in the West. It is reportedly naturalized in the West Indies and Florida.[3] It is commonly known as the "Christmas palm" because its fruits become bright scarlet and tend to be that color in winter. This palm is typically fairly small and slender, normally attaining 15–25 feet in height but has attained 36 feet grown in greenhouse conditions. Most plants maintain 5-7 fronds when young, gradually building up the crown as the palm ages, and sometimes reaches 10-12 fronds when mature.
    2 points
  12. you should just be able to do this with deviation. for the longer branches you could make the angle higher, like 80 or 90. Then add a deviation modifier. You should uncheck deviation by angle and manually add a deviation of something like 20 or 30. Then you can add another path. Make it distribute on both the main path and the longer paths. This one would be pretty short in length. Then add a second deviation modifier on both the main path and the longer paths. Make this deviation use the third paths angle for the deviation angle ( checkbox ). I will upload an example file for you this afternoon. Hope it helps
    2 points
  13. Hi All, I did a short tutorial to show how easy it is to modify the shape of a tree by using Geometry & the Object Slice Modifier. Hope this helps Jamie
    2 points
  14. Hello! I wish to show some of my latest work in GrowFX. All plants rendered in FStorm.
    2 points
  15. Version 1.9.9

    49 downloads

    Picea omorika Height 9.2 m. The number of polygons 1935422. Textures included.
    2 points
  16. Hi, I dont know if this is new to anybody else but I just figured out a cool feature: When you use the Vector_dir Modifier (Direction Modifier) and go down check "Another Global Vector" and "Orientation for leaves" you can pick your sun as global vector and your leaves will direct to the lightsource like it is mostly in the nature Cheers, Tobi
    2 points
  17. In the object reaction modifier options you could try changing the calculation method. I don't know what it is in your plant but "use vertices" is the default. If your wall object has too few vertices this will not work very well. Try changing this to "generate points on face" and making the step a small number like 1". You can choose "show magnetic points" to visualize this. I am guessing that the 3DMK has already has a good setting for reflection distance, magnetic distance, and max strength. Hope it helps ! Paul
    2 points
  18. Instead of cutting could you use the cropping tool in the "bitmap parameters" tab of your map in the material editor ? Then you could just apply the atlas like a regular bitmap onto the native GrowFX leaf mesh. I am not sure if this is exactly what you need, but it would allow you avoid using instances. I am not really sure if my method is the correct way, but it works for me. UPDATE: Try rotating the pivot of your instance object. It looks like GrowFX deforms instances along the z axis. On a flat object there is no z info. You have to align the z to the long axis (the one you want to bend). In the image on the original post it looks like the z is aligned to the long axis, unless the leaves were created flat and then rotated into position. This wouldn't change the pivot and would give the above result of a flat non conforming leaf. also, make sure that you cut some segments in your geometry to allow for the bend. Hope it helps !
    2 points
  19. Could you use the vector orientation modifier with y axis at 100% ?
    2 points
  20. Version 1.9.9

    80 downloads

    Cordylines. Height 0.8 m. The number of polygons 20184. Textures included.
    2 points
  21. Version 1.9.9

    61 downloads

    Poinciana Height 4,0 m. The number of polygons 348772. Textures included.
    2 points
  22. I fixed a little your palm: palm_3.max Thanks!
    2 points
  23. Yes, we've an idea for a long time to implement the Profile mesh builder. Maybe not right away, but later we'll implement it. Thanks!
    2 points
  24. While I'm a general fan of node-based editors in many situations, and I do look forward to it in the context of GrowFX, I personally appreciate that Eduard and team have been adding new features into the current version. Many new features have saved my ass in the last year as they have been specific tasks I needed to solve and Eduard added them. I 'm personally highly thankful that new features have continued to come along. I look forward to V2. But for me I'm thinking that the node system itself is a big enough feature, by itself, to warrant a new version. I think that GFX has one of the best track records of customer support of any company I've dealt with--and a large reason for that is quick responses of features to solve customer problems.
    2 points
  25. Version 1.9.9.

    66 downloads

    Philodendron. Height 0,3 m. The number of polygons 29498. Textures included.
    2 points
  26. Version 1.9.9

    98 downloads

    Bougangvilla. Height 4,5 m. The number of polygons 2638338. Textures included.
    2 points
  27. Hi Everyone, GrowFX 1.9.9 (Service Pack 6) is now available. What's new: Added full compatibility with 3ds Max 2019 (64-bit); Added a new Shape modifier that allows the user to modify lines of path by control points; Added Use Last Level option in the Path and Path position distributor, which will allow using only the last level of the parent path; Added Path Pos - Min % and Path Pos - Max % parameters in the Instanced geometry, which will allow to control the appearance of the instanced objects along the parent path; Added the ability to affect to the Material ID of the mesh builders; Added the ability to affect to the Displace UVW Mapping parameters of some mesh builders; Added the MaxSctipt functions to access the Cache Mode parameters; Some minor bugs are fixed. Please feel free to ask if you have any questions. Thanks!
    2 points
  28. Version 1.9.9

    48 downloads

    Tree in the snow. Height 2,5 m. The number of polygons 1833383. Textures included.
    2 points
  29. Version 1.9.9

    58 downloads

    Dahlia Kenora Fireball. Height 1,2 m. The number of polygons 634832. Textures included.
    2 points
  30. Version v1.0

    671 downloads

    Amelanchier tree - something between shrub and broadleaf. Use opacity maps for closeups. Stem texture is missing, just use color or gradient ramp of your choice closeups. Happy tweaking Best Regards Martin Zmeskal www.pixelbox.cz
    2 points
  31. Version GrowFX 1.9.9

    93 downloads

    Juniperus conferta. Height 0,7 m. The number of polygons 1189420.
    2 points
  32. Version GrowFX 1.9.9

    226 downloads

    Version 3d max 2012 + Vray. Model Rose bush. With textures. The number of polygons 1101581
    2 points
  33. Version GrowFX 1.9.9

    167 downloads

    Version 3d max 2012 + virey. Houseplant Orchid in a flowerpot. With textures. The number of polygons 38885
    2 points
  34. Version GrowFX 1.9.9

    159 downloads

    Liatris spicata. A plant for the alpine slide. The number of polygons 138174.
    2 points
  35. Version Growfx 1.95

    242 downloads

    A long leaf pine from East Texas. 32' high with bonus pinecones. Textures are included. For the sake of file size the needles are turned off. Just turn them on before use. all total around 4 million polys.
    2 points
  36. 269 downloads

    An agave I accidentally made it huge so you might want to use the scale command under the preferences tab.
    2 points
  37. Version GrowFX 1.9.9

    156 downloads

    Dianthus deltoides. A plant for the alpine slide. The number of polygons 178750. Textures included.
    2 points
  38. Sorry for late answer, had a vacation and very busy later.. So, I have some cactuses
    2 points
  39. Hi All, A quick render of a Jacaranda mimosifolia. It's not the exact shape of the tree, but has been modified to fit into a specific space within a Archviz scene. Cheers Jamie EDIT--- Attached another render of the More classic Jacaranda shape
    2 points
  40. Hi Eduard! It works! Wow, great support. Thank you
    1 point
  41. Здравствуйте! Если у Вас это разные модели цветка, то тогда да, нужно создать Instanced geometry, и добавить туда 4 эти цветка, а у каждого задать значения Min Max для соответствующих позиций. Например, для нижних цветков от 40 до 55%, для второго цветка от 55 до 70%, для третьего - от 70 до 85%, а для последнего от 85 до 100%. Но если сам цветок сделать одним объектом, с морфинг-анимацией, чтобы он распускался, допустим за 50 кадров, тогда в Instanced geometry нужно включить Current time, задать значение = 50. А затем повлиять на это значение с помощью Affect от позиции на стволе, так, чтобы у нижнего цветка Current time получился 50 (полностью раскрыт), а у верхнего - 0 (еще не раскрыт). И тогда даже можно будет делать анимацию роста. Спасибо!
    1 point
  42. Hi Macker, You can just install GrowFX for max 2020 to your 3dsMax 2021. These plugins are fully compatible. Thanks!
    1 point
  43. Is it possible to export a growfx model in a format that will keep the leaves as instances. It's for blender, so possibly alembic will be the only choice? Cheers Michael.
    1 point
  44. Hi daewa23, I sent you an offer by email. Thanks!
    1 point
  45. Ok. Just the path lines are not used to select an object in the viewport, and if you hide the icon, you'll not be able to select the object. Therefore, this option is available only in Meshes mode and only with the Selection mesh enabled. Thanks!
    1 point
  46. Hi lukx, You can adjust the curve for the Radial offset in the Cylinder mesh settings. Or use some Displace map. And don't forget to set the falling curve in the Scale offset, to reduce the offset at the top of the stem. Thanks!
    1 point
  47. Hi Rokas, We constantly have to postpone the development due to various requests from customers to add different features. User interface of version 2.0 is develops from scratch, where we use only algorithms. So, any changes in the current version should be copied to the new version, this also takes some time. We can simply ignore all requests for 3-4 months to finish version 2.0. Do you think this is normal? MetaMesh has a completely different operating principle, unlike BlobMesh. It is adapted to create plants using simple cylinders in places where there is no fusion of branches. If you're satisfied with the quality of the mesh (see screenshot below), then we can add it as a new mesh builder. Keep in mind BlobMesh is no UVW generation, and we'll need to use the UVW generator from Metamesh. I think it's works fast. MetaMesh vs BlobMesh BlobMesh Polys: 110068, Verts: 55036 MetaMesh Polys: 82468, Verts:41236 Our MetaMesh algorithm has sequential operations, and it's impossible to run in parallel. But we have ideas how to implement this, but it's very difficult in any case. My answers: 1. This will be in version 2.0. 2. I didn't understand anything. Please show on the screenshot how you want it to work? 3. Krrol is our employee in Exlevel. And soon we'll add all her plants to our free library. 4. We can create good tutorials, but after the release of version 2.0, we'll need to create new tutorials. If I knew that it would take a long time, of course we'd have created new tutorials for a long time ago. Now we're preparing a new feature for drawing with a mouse and modifying the lines by control points in the viewport. How do you propose to release this update? Or let users wait for this feature in version 2.0? I understand your concern, but now we're all doing it to finish it faster. Thanks!
    1 point
  48. 148 downloads

    An generic multi trunk tree. Textures are included.
    1 point
  49. Hello Eduard, I am another Spanish student willing to learn and master GrowFX wich looks awesome. Could you send me the info about an educational licence? Thank you very much!
    1 point
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