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Showing content with the highest reputation since 01/23/11 in all areas

  1. 4 points
    Hi, this year I started modeling plants. Some of them could by better. Only few of them was created according to a real template. For the rest I used mostly google pictures or youtube videos. Every plant took me approximately 4 hours to complete. Most time I spent studying how the plant looks Hold my fingers, I still need to create a few plants Abies Koreana Abies Lasiocarpa Compacta Amelanchier Lamarckii Buxus Sempervirens Carex Buchananii Bronze Carex Comans Amazon Mist Caryopteris Clandonensis Catalpa Bignoinoides Nana Chamaecyparis Lawsoniana Ellwoodii Coreopsis Grandiflora Early Sunrise Dianthus Caryophyllus Echinacea Purpurea Fatal Attraction Gaura Lindheimeri Compacta Grossularia Uva Crispa hedera Helix Hibiscus Syriacus Hydrangea Arborescens Hydrangea Macrophylla Lavandula Angustifolia Leucanthemum Hybridum Liquidambar Styraciflua Malus Domestica Miscanthus Sinensis Gracillimus Morus Alba Pendula Parthenocissus Tricuspidata Pennisetum Alopecuroides Philadelphus Coronarius Virginal Phlox Subulata Physocarpus Opulifolius Diabolo Pinus Mugo Humpy Prunus Avium Prunus Fruticosa Prunus Laurocerasus Etna Ribes Rosso Rudbeckia Fulgida Goldsturm Salvia Nemorosa Ostfriesland Sedum Spectabile Spiraea Japonica Golden Princess Stipa Tenuissima Thuja Occidentalis Danica Thuja Occidentalis Smaragd Thuja Orientalis Aurea Nana Vaccinium Corymbosum Weigela Florida
  2. 4 points

    Version GrowFX 1.9.9

    96 downloads

    Lavandula. Height 0.70 m. The number of polygons 490886.
  3. 3 points

    Version GrowFX 1.9.9

    210 downloads

    Hedge Clematis. 668614 polys. Textures are included.
  4. 3 points

    Version 1.9.9.

    89 downloads

    Beaumontia. Height 4,0 m. The number of polygons 3728771. Textures included.
  5. 3 points

    Version GrowFX 1.9.9

    182 downloads

    Hedge Parthenocissus. 457356 polys. Textures are included.
  6. 2 points
    Hi All, I did a short tutorial to show how easy it is to modify the shape of a tree by using Geometry & the Object Slice Modifier. Hope this helps Jamie
  7. 2 points
    Hello! I wish to show some of my latest work in GrowFX. All plants rendered in FStorm.
  8. 2 points
    Hi, I dont know if this is new to anybody else but I just figured out a cool feature: When you use the Vector_dir Modifier (Direction Modifier) and go down check "Another Global Vector" and "Orientation for leaves" you can pick your sun as global vector and your leaves will direct to the lightsource like it is mostly in the nature Cheers, Tobi
  9. 2 points
    In the object reaction modifier options you could try changing the calculation method. I don't know what it is in your plant but "use vertices" is the default. If your wall object has too few vertices this will not work very well. Try changing this to "generate points on face" and making the step a small number like 1". You can choose "show magnetic points" to visualize this. I am guessing that the 3DMK has already has a good setting for reflection distance, magnetic distance, and max strength. Hope it helps ! Paul
  10. 2 points
    Instead of cutting could you use the cropping tool in the "bitmap parameters" tab of your map in the material editor ? Then you could just apply the atlas like a regular bitmap onto the native GrowFX leaf mesh. I am not sure if this is exactly what you need, but it would allow you avoid using instances. I am not really sure if my method is the correct way, but it works for me. UPDATE: Try rotating the pivot of your instance object. It looks like GrowFX deforms instances along the z axis. On a flat object there is no z info. You have to align the z to the long axis (the one you want to bend). In the image on the original post it looks like the z is aligned to the long axis, unless the leaves were created flat and then rotated into position. This wouldn't change the pivot and would give the above result of a flat non conforming leaf. also, make sure that you cut some segments in your geometry to allow for the bend. Hope it helps !
  11. 2 points
    Could you use the vector orientation modifier with y axis at 100% ?
  12. 2 points

    Version 1.9.9

    61 downloads

    Cordylines. Height 0.8 m. The number of polygons 20184. Textures included.
  13. 2 points

    Version 1.9.9

    47 downloads

    Poinciana Height 4,0 m. The number of polygons 348772. Textures included.
  14. 2 points
    I fixed a little your palm: palm_3.max Thanks!
  15. 2 points
    Yes, we've an idea for a long time to implement the Profile mesh builder. Maybe not right away, but later we'll implement it. Thanks!
  16. 2 points
    While I'm a general fan of node-based editors in many situations, and I do look forward to it in the context of GrowFX, I personally appreciate that Eduard and team have been adding new features into the current version. Many new features have saved my ass in the last year as they have been specific tasks I needed to solve and Eduard added them. I 'm personally highly thankful that new features have continued to come along. I look forward to V2. But for me I'm thinking that the node system itself is a big enough feature, by itself, to warrant a new version. I think that GFX has one of the best track records of customer support of any company I've dealt with--and a large reason for that is quick responses of features to solve customer problems.
  17. 2 points

    Version 1.9.9.

    49 downloads

    Philodendron. Height 0,3 m. The number of polygons 29498. Textures included.
  18. 2 points

    Version 1.9.9

    76 downloads

    Bougangvilla. Height 4,5 m. The number of polygons 2638338. Textures included.
  19. 2 points
    Hi Everyone, GrowFX 1.9.9 (Service Pack 6) is now available. What's new: Added full compatibility with 3ds Max 2019 (64-bit); Added a new Shape modifier that allows the user to modify lines of path by control points; Added Use Last Level option in the Path and Path position distributor, which will allow using only the last level of the parent path; Added Path Pos - Min % and Path Pos - Max % parameters in the Instanced geometry, which will allow to control the appearance of the instanced objects along the parent path; Added the ability to affect to the Material ID of the mesh builders; Added the ability to affect to the Displace UVW Mapping parameters of some mesh builders; Added the MaxSctipt functions to access the Cache Mode parameters; Some minor bugs are fixed. Please feel free to ask if you have any questions. Thanks!
  20. 2 points
  21. 2 points

    Version 1.9.9

    43 downloads

    Tree in the snow. Height 2,5 m. The number of polygons 1833383. Textures included.
  22. 2 points

    Version 1.9.9

    47 downloads

    Dahlia Kenora Fireball. Height 1,2 m. The number of polygons 634832. Textures included.
  23. 2 points

    Version GrowFX 1.9.9

    78 downloads

    Juniperus conferta. Height 0,7 m. The number of polygons 1189420.
  24. 2 points
    Sorry for late answer, had a vacation and very busy later.. So, I have some cactuses
  25. 1 point
    Hi Ako, Cool plant! Thanks!
  26. 1 point
    hello , just got growfx yesterday , today i am exploring it and got 3ds max crash white using trim modifier , i added trim modifier and clicked on (lines) , and 3ds max crashed , i checked it 2nd time to confirm , but it crashes , ( i was in mesh mode ) ( 3ds max 2018) 2nd crash : exlevel - growfx - created growfx object - ctrl+z = crash
  27. 1 point
    Wind settings is simple. Here is wind speed table Set wind speed from 1 mps (almost calm) to 5-10 mps - good wind Set stiffness for branch equal to branch length. Fore example if branch length = 1 meter, then stiffness = 1 meter. Set desired flexibility & frequency. Tweak turbulence
  28. 1 point
    Hi Faisal, We've updated all versions of GrowFX, and now you can download the update. Thanks again!
  29. 1 point
    Could you attach proofs? In my opinion new wind is very good! Amplitude multiplier remains the same as it was before and equals 20, but now you could adjust it. Please make viewport previews with old wind and new wind!
  30. 1 point
    Sorry for a noob question, but I can't figure out if any of the config settings do the trick, and haven't found a similar topic in this forum. I have a scene with several areas of GrowFX trees and I'd like to create some quick previews, but the text labels are very distracting and cover half the image. How do I turn those off? Thanks!
  31. 1 point
    Some recent cactuses - Carnegiea gigantea and Pachycereus marginatus
  32. 1 point
    Hi Mugga A few things I do to make trees more manageable. 1. In the "direction modifiers" panel, make the "steps" larger. Default is 1" use the largest step you can without sacrificing quality. 2. In the "mesh builders" panel change your "face size" again, make this as large as you can without sacrificing quality. 3. In the "mesh builders" for "leaves mesh" turn on "without central edges" Also, turning off the leaf and twig paths like you said you were doing is a big help. If your larger branches look correct (as few intersections as possible) your twigs and leaves should be fine. hope it helps!
  33. 1 point
  34. 1 point

    Version 1.9.9.

    66 downloads

    Fraxinus Exelsior Height 5 m. The number of polygons 1322937. Textures included.
  35. 1 point

    Version 1.9.9.

    50 downloads

    Cassia Fistula. Height 4,8 m. The number of polygons 962929. Textures included.
  36. 1 point

    Version 1.9.9

    66 downloads

    Russelia juncea. Height 1,4 m. The number of polygons 947932. Textures included.
  37. 1 point
  38. 1 point
    We've updated all versions, and you can download. Thanks!
  39. 1 point
    Hi Daimon, Ok, first run the following script: macroScript GrowFX category:"Exlevel" internalCategory:"Objects Exlevel" tooltip:"GrowFX" buttontext:"GrowFX" Icon:#("Exlevel",1) ( on execute do StartObjectCreation GrowFX on isChecked return (mcrUtils.IsCreating GrowFX) on isEnabled return okToCreate GrowFX ) Then open Customize User Interface and create a new menu: Then add it to the main menu: Then find Exlevel category a add GrowFX item to the menu: And close this dialog. Thanks!
  40. 1 point
    Hi Nikolay Sych, Yes, you're right, it was a bug... What is your version of 3dsMax? I'll send you an update. Thanks!
  41. 1 point
    first test of Ficus elastica
  42. 1 point

    Version 1.9.9

    32 downloads

    Bush in the snow. Height 0,85 m. The number of polygons 643702. Textures included.
  43. 1 point
    Hello Jacob, It was difficult... I added an additional PathDistr to affect to the twist with the factor = -1. See PathDistr_02 > Parameter: Path position. Also PathDistr_01 and PathDistr_02 have different settings. Please see the attached file: test_1.max Thanks!
  44. 1 point

    Version GrowFX 1.9.9

    92 downloads

    Indoor plant Dieffenbachia. 34602 polys. Textures are included.
  45. 1 point

    Version GrowFX 1.9.9

    130 downloads

    Liatris spicata. A plant for the alpine slide. The number of polygons 138174.
  46. 1 point

    Version GrowFX 1.9.9

    61 downloads

    Alcea. Height 2,2 m. The number of polygons 53894. Textures included.
  47. 1 point
    Hi, Here I already created similar roots: https://exlevel.com/forum/index.php?/topic/770-strech-flattened-roots/ Thanks!
  48. 1 point
    Hello Terri, the leaves mesh is actually quite adjustable : I used the "Width" and the "Angle along" graphs, just play a bit with the points to archieve the desired result. Cheers, Tobi
  49. 1 point
    Hi All, I completely re-made this tree as my first version was...ummm...pretty terrible. https://exlevel.com/forum/index.php?/topic/518-jacaranda-mimosifolia/ So anyway, after quite a lot of trial & error, and many different versions here is the result Attached are some renders of this improved version. Cheers Jamie
  50. 1 point
    Hi All, A quick render of a Jacaranda mimosifolia. It's not the exact shape of the tree, but has been modified to fit into a specific space within a Archviz scene. Cheers Jamie EDIT--- Attached another render of the More classic Jacaranda shape
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