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  1. GrowFX 2.2.0 is now available We are happy to announce the release of GrowFX 2.2.0. This update adds compatibility with Autodesk 3ds Max 2027 and introduces several major new features for procedural plant modeling, organic branching, reusable setups, and game-engine workflows. Main highlights in GrowFX 2.2.0: • Export to Unreal Engine using the Pivot Painter 2 workflow. • New Space Colonization node for generating crowns, fine branches, and organic branching structures. • New Space Clouds: Sphere, Box, Custom Mesh, and Path. • New Unified Skeleton node for combining several generated path structures into one continuous skeleton with shared radii, a single mesh, and continuous UV mapping. • New GrowFX Reference node for creating reusable GrowFX setups and multiple variations based on one original object. • Full compatibility with Autodesk 3ds Max 2027. • New Simple Path Position node. • Updated Curve node with inline editing, popup editing, and access to the legacy 3ds Max Curve control window. • Updated Public Parameters Manager with multiple rollouts and drag-and-drop organization. • Many internal improvements, stability fixes, and bug fixes. Export to Unreal Engine One of the most important additions in GrowFX 2.2.0 is the new export workflow for Unreal Engine. GrowFX can now export plant models together with Pivot Painter 2 data, making it possible to use GrowFX vegetation in Unreal Engine with hierarchical wind animation. This workflow exports the model as FBX and generates the required Pivot Painter 2 textures for Unreal Engine materials. In this example, the tree was created in GrowFX, exported to Unreal Engine, and animated using the Pivot Painter 2 workflow. You can also download the source file, as well as FBX and texture files: FraxinusExelsior.zip Space Colonization examples GrowFX 2.2.0 also introduces a new Space Colonization system. It can be used to generate natural-looking branching structures by filling defined spaces and following guide paths. Example 1: Max 2024 file: Tree_06.max Gfx file: Tree_06.gfxTree_06.mat In this example, Space Colonization is used to create a tree crown with fine organic branching. The branching structure is generated inside a defined space, making it easier to control the overall silhouette of the plant. Example 2: Max 2024 file: Shrubs_01.max Gfx file: Shrubs_01.gfxShrubs_01.mat This example shows how Space Clouds can be used to control the growth area. The new Sphere, Box, Custom Mesh, and Path cloud types make it possible to guide the generated branches in different ways depending on the model you want to create. GrowFX Reference node GrowFX 2.2.0 also introduces the new GrowFX Reference node. This node allows one GrowFX object to reference another GrowFX object and use selected parameters exported through Public Parameter nodes. This makes it possible to build reusable plant setups and then create multiple variations from the same original object. In this example, the tree on the left is the original base tree, while the trees on the right are several referenced variations with different tree heights. Max 2024 file: Tree_01.max GrowFX 1.9.9 SP13 We have also updated GrowFX 1.9.9 to Service Pack 13. GrowFX 1.9.9 SP13 adds compatibility with Autodesk 3ds Max 2027. It also includes compatibility improvements for the GrowFX 1.9.9 component included in GrowFX 2.2.0 and fixes a hierarchy generation bug. Download and release notes You can find the full release notes and download the latest demo version on our website: https://exlevel.com/releases/ https://exlevel.com/download/ Please feel free to ask if you've any questions. Thanks!
    2 points
  2. Hi Gamundi0804, Pay attention to the UVW weight% parameter in the MetaMesh node. If this value for the trunk is higher than that for the branches, the trunk's UVW texture will overlap the branches, as in your screenshot. You can adjust this parameter to achieve the desired result. Thanks!
    1 point
  3. Hi Gamundi0804, Yes, thanks for your bug report! We'll fix this in the coming days, but in the meantime, you can copy the Curve node by dragging it while holding Shift. Thanks again!
    1 point
  4. I have attached my before/after of the conversion. Does anyone know what might be happening? The issue is that I have several of these mangrove tree species I want to convert and they all behave in a similar way. I'm using models from Globe Plants. Current view is in 3ds max 2024, but I get similar results in 2025 as well. Rhizophora_7.max
    0 points
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