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  1. You could try adding a point cache modifier in the stack instead of using the internal grow FX point cache. It has been a long time since I tried this but that is how I did it and it worked well. I think That there is an option to turn off build on startup, but I can't remember how it is done. I checked the manual and didn't see anything. I think it has been discussed on the forum. I will look around and see if I can find anything. If your plants are rebuilding per frame you might have a animated plant that is rebuilding its meta mesh each time it moves. Make sure your wind modifiers are applied as "after mesh" modifiers. Also, if your plants are rebuilding each frame you are going to have trouble with your point cache because the vertex count is changing. I hope this helps.
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  2. I think this image shows the functionality pretty well. for Angular type, you will likely want to make use of the following sliders; f for circular you are probably pretty familiar with the sliders as it is the default mode. Angular is pretty good for things like fan palms or anything else that need to distribute without a height angle component. I hope this helps. Honestly, I am a little foggy on the subject myself.
    1 point
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