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  1. Thanks I am using only few modifiers: almost every branch is using random/vector/noise direction modifiers, sometimes radial direction for leaf stem and when it is necessary object reaction modifier. Often for leaves and twigs and small branches it is essential use vector orientation, but this modifier is better test on extra small example, because it is sometimes hard to tell on bigger plant if you set the parameters X/Y orientation correct or not :)) . I was learning only from tutorials from exlevel page. After 2 or 3 plants it was quite easy to create any plant. 50% of success is to have good reference, photos, measurements, or real plant. Rest is about setting parameters and do some work in photoshop (extracting leaves from photos, make color wariations, normalmaps, make bark texture non repeating, ...). For bigger project I reworked my plants to use with forest pack plugin, because some conifers had 6M polys, and that was not good for RAM even as proxy object. So for example I grouped few needles to single mesh and dristributed that mesh using forest pack. Or convert growFX flower paths as single mesh and and distribute with FP. Then RAM consumption is quite low. And here is the rest of my collection : Acer Palmatum Azalea Japonica Johanna Campanula Carpatica Campsis Radicans Clematis Euonymus Fortunei Emerald Gold Festuca Gautieri Heuchera Hosta Hydrangea Paniculata Limelight Iberis Sempervirens Ligustrum Ovalifolium Paeonia Suffruticosa Prunus Domestica Pyrus Domestica Rubus Idaeus Thymus Citriodorus Wisteria Sinensis
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