<?xml version="1.0"?>
<rss version="2.0"><channel><title>News Latest Topics</title><link>https://exlevel.com/forum/index.php?/forum/6-news/</link><description>News Latest Topics</description><language>en</language><item><title>GrowFX 2.0.0 Released</title><link>https://exlevel.com/forum/index.php?/topic/2088-growfx-200-released/</link><description><![CDATA[<p>
	<span style="background-color:#ffffff;color:#35413a;font-size:14px;">Hi Everyone,</span>
</p>

<p>
	 
</p>

<p>
	We have finally released <strong>GrowFX 2.0.0</strong> with a Node Editor!<br />
	For more information, see <span style="background-color:#ffffff;color:#35413a;font-size:14px;"><a href="https://exlevel.com/growfx2-manual/WhatsNew_2_0_0.html" rel="external nofollow">What's New in GrowFX 2.0.0</a></span>
</p>

<p>
	 
</p>

<p>
	This version has a lot of innovations, so I'll not describe everything here, but you can see our new <a href="https://exlevel.com/growfx2-manual/" rel="external nofollow">GrowFX User Manual</a>.<br />
	This manual is also available in CHM format in the installation file.
</p>

<p>
	<br />
	We have also released <strong>GrowFX 1.9.9 (Service Pack 10)</strong>. This release is intended as the final release of version 1.x.
</p>

<p>
	 
</p>

<p>
	<span style="background-color:#ffffff;color:#35413a;font-size:14px;">Please feel free to ask if you have</span><span style="background-color:#ffffff;color:#35413a;font-size:14px;">﻿</span><span style="background-color:#ffffff;color:#35413a;font-size:14px;"><span> </span>any questions.</span><br style="background-color:#ffffff;color:#35413a;font-size:14px;" />
	<br style="background-color:#ffffff;color:#35413a;font-size:14px;" />
	<span style="background-color:#ffffff;color:#35413a;font-size:14px;">Thanks!</span>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">2088</guid><pubDate>Thu, 04 Mar 2021 11:14:10 +0000</pubDate></item><item><title>GrowFX 2.2.0 Released</title><link>https://exlevel.com/forum/index.php?/topic/17256-growfx-220-released/</link><description><![CDATA[<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpeg" data-fileid="2366" href="https://exlevel.com/forum/uploads/monthly_2026_05/image.jpeg.04a516d90c3c794d5d9d880c2162685a.jpeg" rel=""><img alt="image.thumb.jpeg.718d90ee0767667f003add2546a1d258.jpeg" class="ipsImage ipsImage_thumbnailed" data-fileid="2366" data-ratio="17.30" style="height:auto;" width="1000" data-src="https://exlevel.com/forum/uploads/monthly_2026_05/image.thumb.jpeg.718d90ee0767667f003add2546a1d258.jpeg" src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" /></a>
</p>

<p>
	 
</p>

<p>
	<strong><span style="font-size:20px;">GrowFX 2.2.0 is now available</span></strong>
</p>

<p>
	 
</p>

<p>
	We are happy to announce the release of GrowFX 2.2.0.
</p>

<p>
	 
</p>

<p>
	This update adds compatibility with Autodesk 3ds Max 2027 and introduces several major new features for procedural plant modeling, organic branching, reusable setups, and game-engine workflows.
</p>

<p>
	 
</p>

<p>
	<strong><span style="font-size:18px;">Main highlights in GrowFX 2.2.0:</span></strong>
</p>

<p>
	• Export to <strong>Unreal Engine</strong> using the Pivot Painter 2 workflow.<br />
	• New <a href="https://exlevel.com/growfx2-manual/Node_SpaceColonization.html" rel="external nofollow">Space Colonization node</a> for generating crowns, fine branches, and organic branching structures.<br />
	• New <a href="https://exlevel.com/growfx2-manual/Node_SpaceClouds_Overview.html" rel="external nofollow">Space Clouds</a>: <strong>Sphere</strong>, <strong>Box</strong>, <strong>Custom Mesh</strong>, and <strong>Path</strong>.<br />
	• New <a href="https://exlevel.com/growfx2-manual/Node_UnifiedSkeleton.html" rel="external nofollow">Unified Skeleton node</a> for combining several generated path structures into one continuous skeleton with shared radii, a single mesh, and continuous UV mapping.<br />
	• New <a href="https://exlevel.com/growfx2-manual/Node_GfxRef.html" rel="external nofollow">GrowFX Reference node</a> for creating reusable GrowFX setups and multiple variations based on one original object.<br />
	• Full compatibility with Autodesk <strong>3ds Max 2027</strong>.<br />
	• New <a href="https://exlevel.com/growfx2-manual/Node_SimplePathPos.html" rel="external nofollow">Simple Path Position node</a>.<br />
	• Updated <a href="https://exlevel.com/growfx2-manual/Node_Curve.html" rel="external nofollow">Curve node</a> with inline editing, popup editing, and access to the legacy 3ds Max Curve control window.<br />
	• Updated <a href="https://exlevel.com/growfx2-manual/Public_Parameters_Manager.html" rel="external nofollow">Public Parameters Manager</a> with multiple rollouts and drag-and-drop organization.<br />
	• Many internal improvements, stability fixes, and bug fixes.
</p>

<p>
	 
</p>

<p>
	<strong><span style="font-size:18px;">Export to Unreal Engine</span></strong>
</p>

<p>
	One of the most important additions in GrowFX 2.2.0 is the new export workflow for <strong>Unreal Engine</strong>.
</p>

<p>
	GrowFX can now export plant models together with <strong>Pivot Painter 2</strong> data, making it possible to use GrowFX vegetation in Unreal Engine with hierarchical wind animation. This workflow exports the model as FBX and generates the required Pivot Painter 2 textures for Unreal Engine materials.
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="113" src="https://www.youtube-nocookie.com/embed/hrxigdRK7yM?feature=oembed" title="GrowFX 2.2.0: How to export to Unreal Engine" width="200"></iframe>
	</div>
</div>

<p>
	 
</p>

<p>
	In this example, the tree was created in GrowFX, exported to Unreal Engine, and animated using the Pivot Painter 2 workflow.<br />
	You can also download the source file, as well as FBX and texture files:
</p>

<p>
	<a class="ipsAttachLink" data-fileext="zip" data-fileid="2354" href="https://exlevel.com/forum/applications/core/interface/file/attachment.php?id=2354&amp;key=0b06767d5af359460e24fd09bd911800" rel="">FraxinusExelsior.zip</a>
</p>

<p>
	 
</p>

<p>
	<strong><span style="font-size:18px;">Space Colonization examples</span></strong>
</p>

<p>
	GrowFX 2.2.0 also introduces a new Space Colonization system. It can be used to generate natural-looking branching structures by filling defined spaces and following guide paths.
</p>

<p>
	 
</p>

<p>
	<strong>Example 1:</strong>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="2356" href="https://exlevel.com/forum/uploads/monthly_2026_05/image.png.fe93f9f26cb08251d1a2b9d38e97e9db.png" rel=""><img alt="image.thumb.png.64811d2911cf4021a2b85348b4fd71ab.png" class="ipsImage ipsImage_thumbnailed" data-fileid="2356" data-ratio="86.71" style="height:auto;" width="865" data-src="https://exlevel.com/forum/uploads/monthly_2026_05/image.thumb.png.64811d2911cf4021a2b85348b4fd71ab.png" src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" /></a>
</p>

<p>
	Max 2024 file:  <a class="ipsAttachLink" data-fileext="max" data-fileid="2358" href="https://exlevel.com/forum/applications/core/interface/file/attachment.php?id=2358&amp;key=b87bb85365e465b6a4189613426d8ff5" rel="">Tree_06.max</a>
</p>

<p>
	Gfx file:  <a class="ipsAttachLink" data-fileext="gfx" data-fileid="2359" href="https://exlevel.com/forum/applications/core/interface/file/attachment.php?id=2359&amp;key=ff91467dd2fade608ee7bf2aa8be5ab6" rel="">Tree_06.gfx</a><a class="ipsAttachLink" data-fileext="mat" data-fileid="2361" href="https://exlevel.com/forum/applications/core/interface/file/attachment.php?id=2361&amp;key=42823d77b5bcdfa485cd10c00fb20880" rel="">Tree_06.mat</a>
</p>

<p>
	 
</p>

<p>
	In this example, <strong>Space Colonization</strong> is used to create a tree crown with fine organic branching. The branching structure is generated inside a defined space, making it easier to control the overall silhouette of the plant.
</p>

<p>
	 
</p>

<p>
	<strong>Example 2:</strong><br />
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="2362" href="https://exlevel.com/forum/uploads/monthly_2026_05/image.png.18b1a1eb1696b3c65930541b06927352.png" rel=""><img alt="image.thumb.png.ad01c644faa1b8be77655de318c4fb24.png" class="ipsImage ipsImage_thumbnailed" data-fileid="2362" data-ratio="44.80" style="height:auto;" width="1000" data-src="https://exlevel.com/forum/uploads/monthly_2026_05/image.thumb.png.ad01c644faa1b8be77655de318c4fb24.png" src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" /></a>
</p>

<p>
	Max 2024 file:  <a class="ipsAttachLink" data-fileext="max" data-fileid="2363" href="https://exlevel.com/forum/applications/core/interface/file/attachment.php?id=2363&amp;key=2c538d008a47d4f7c29b135fc5d072de" rel="">Shrubs_01.max</a>
</p>

<p>
	Gfx file:  <a class="ipsAttachLink" data-fileext="gfx" data-fileid="2364" href="https://exlevel.com/forum/applications/core/interface/file/attachment.php?id=2364&amp;key=f7d39fa308bc53c561bfa131441ad29a" rel="">Shrubs_01.gfx</a><a class="ipsAttachLink" data-fileext="mat" data-fileid="2365" href="https://exlevel.com/forum/applications/core/interface/file/attachment.php?id=2365&amp;key=8b769ba37fa4f8e40867fb2391558d65" rel="">Shrubs_01.mat</a>
</p>

<p>
	 
</p>

<p>
	This example shows how <strong>Space Clouds</strong> can be used to control the growth area. The new Sphere, Box, Custom Mesh, and Path cloud types make it possible to guide the generated branches in different ways depending on the model you want to create.
</p>

<p>
	 
</p>

<p>
	<strong><span style="font-size:18px;">GrowFX Reference node</span></strong>
</p>

<p>
	GrowFX 2.2.0 also introduces the new <a href="https://exlevel.com/growfx2-manual/Node_GfxRef.html" rel="external nofollow">GrowFX Reference node</a>.
</p>

<p>
	This node allows one GrowFX object to reference another GrowFX object and use selected parameters exported through Public Parameter nodes. This makes it possible to build reusable plant setups and then create multiple variations from the same original object.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="2369" href="https://exlevel.com/forum/uploads/monthly_2026_05/image.png.77150a8b2f5d2fe60f233b80b8a743ae.png" rel=""><img alt="image.thumb.png.691fdaebdb77ac5ac00523fcc05400f7.png" class="ipsImage ipsImage_thumbnailed" data-fileid="2369" data-ratio="62.30" style="height:auto;" width="1000" data-src="https://exlevel.com/forum/uploads/monthly_2026_05/image.thumb.png.691fdaebdb77ac5ac00523fcc05400f7.png" src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" /></a>
</p>

<p>
	<span>In this example, the tree on the left is the original base tree, while the trees on the right are several referenced variations with different tree heights.</span><br />
	Max 2024 file:  <a class="ipsAttachLink" data-fileext="max" data-fileid="2370" href="https://exlevel.com/forum/applications/core/interface/file/attachment.php?id=2370&amp;key=3e9b9b542da70175ace274180c7e0342" rel="">Tree_01.max</a>
</p>

<p>
	 
</p>

<p>
	<strong><span style="font-size:18px;">GrowFX 1.9.9 SP13</span></strong>
</p>

<p>
	We have also updated GrowFX 1.9.9 to Service Pack 13.
</p>

<p>
	GrowFX 1.9.9 SP13 adds compatibility with Autodesk 3ds Max 2027. It also includes compatibility improvements for the GrowFX 1.9.9 component included in GrowFX 2.2.0 and fixes a hierarchy generation bug.
</p>

<p>
	 
</p>

<p>
	<strong><span style="font-size:18px;">Download and release notes</span></strong>
</p>

<p>
	You can find the full release notes and download the latest demo version on our website:
</p>

<p>
	<a href="https://exlevel.com/releases/" rel="external nofollow">https://exlevel.com/releases/</a><br />
	<a href="https://exlevel.com/download/" rel="external nofollow">https://exlevel.com/download/</a>
</p>

<p>
	 
</p>

<p>
	Please feel free to ask if you've﻿ any questions.
</p>

<p>
	Thanks!
</p>
]]></description><guid isPermaLink="false">17256</guid><pubDate>Sat, 30 May 2026 22:08:45 +0000</pubDate></item><item><title>GrowFX 2.1.2 Released</title><link>https://exlevel.com/forum/index.php?/topic/14902-growfx-212-released/</link><description><![CDATA[<p>
	Hi Everyone,
</p>

<p>
	 
</p>

<p>
	I want to announce the release of the new versions 2.1.2 and 1.9.9 SP12.
</p>

<p>
	 
</p>

<p>
	<strong style="background-color:#ffffff;color:#353c41;font-size:14px;"><span style="font-size:16px;"><span style="background-color:#ffffff;color:#35413a;">What's New in GrowFX 2.1.2:</span></span></strong>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	+ Added a new<span> </span><a href="https://exlevel.com/growfx2-manual/Node_DrawSurf.html" rel="external nofollow" style="background-color:transparent;color:#4a8610;">DrawSurf node</a>. With it, the user can draw trunks, branches or leaves directly in the viewport starting from the surface of a specified scene object. If you enable the<span> </span><b>Attract to surface</b><span> </span>mode, you can draw creeping plants. As with the<span> </span><a href="https://exlevel.com/growfx2-manual/Node_DrawPath.html" rel="external nofollow" style="background-color:transparent;color:#4a8610;">DrawPath node</a>, the lines drawn can be edited.
</p>

<p>
	<img alt="image.png.5ef4768b6dd53021414a48972eff15dc.png" class="ipsImage ipsImage_thumbnailed" data-fileid="2315" data-ratio="232.40" style="height:auto;" width="250" data-src="https://exlevel.com/forum/uploads/monthly_2025_07/image.png.5ef4768b6dd53021414a48972eff15dc.png" src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" />
</p>

<p>
	 
</p>

<p>
	+ The<span> </span><a href="https://exlevel.com/growfx2-manual/Node_DrawPath.html" rel="external nofollow" style="background-color:transparent;color:#4a8610;">DrawPath node</a><span> </span>has the ability to attract branches to the surface of a specified scene object. Also, some features for editing branches have been added, such as moving points with a specified falloff radius, and rotating the starting vector by grabbing any point.
</p>

<p>
	<img alt="image.png.a5f70903d3d5302fc71dae99b5be76c7.png" class="ipsImage ipsImage_thumbnailed" data-fileid="2316" data-ratio="281.60" style="height:auto;" width="250" data-src="https://exlevel.com/forum/uploads/monthly_2025_07/image.png.a5f70903d3d5302fc71dae99b5be76c7.png" src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" />
</p>

<p>
	 
</p>

<p>
	+ Multithreading support for <a href="https://exlevel.com/growfx2-manual/AfterMeshModifiers_Overview.html" rel="external nofollow">After Mesh Modifiers</a>. We have accelerated the calculation of wind animation by 2 times.
</p>

<p>
	+ Added the<span> </span><a href="https://exlevel.com/growfx2-manual/Node_Manager.html" rel="external nofollow" style="background-color:transparent;color:#4a8610;">Node manager</a>, where the user can quickly enable or disable nodes.
</p>

<p>
	+ Fixed some bug in the<span> </span><a href="https://exlevel.com/growfx2-manual/Node_Mesh_InstancedGeometry.html" rel="external nofollow" style="background-color:transparent;color:#4a8610;">Instanced Geometry</a>.
</p>

<p>
	+ Minor bugs are fixed.
</p>

<p>
	 
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="113" src="https://www.youtube-nocookie.com/embed/IEyJVU8CpBA?feature=oembed" title="GrowFX 2.1.2: How to draw a creeping plant with DrawSurf and DrawPath nodes." width="200"></iframe>
	</div>
</div>

<p>
	 
	</p><p>
		You can download this model here:
	</p>


<p>
	Max file (3dsMax 2024): <a class="ipsAttachLink" data-fileid="2317" href="https://exlevel.com/forum/applications/core/interface/file/attachment.php?id=2317&amp;key=52bd4fd69a94b5fe3cca2be8f7edbc93" data-fileext="max" rel="">Ivi_Rotunda.max</a>
</p>

<p>
	GrowFX file (*.gfx): <a class="ipsAttachLink" data-fileid="2318" href="https://exlevel.com/forum/applications/core/interface/file/attachment.php?id=2318&amp;key=9a8cecd5a6818d8564527177c4d92115" data-fileext="gfx" rel="">Ivi_Rotunda.gfx</a><a class="ipsAttachLink" data-fileid="2319" href="https://exlevel.com/forum/applications/core/interface/file/attachment.php?id=2319&amp;key=0aef22bf2b7fa77743267dc4713bff27" data-fileext="mat" rel="">Ivi_Rotunda.mat</a>
</p>

<h4 style="background-color:#ffffff;color:#363636;font-size:22px;text-align:left;">
	<span style="font-size:16px;">What's new in GrowFX 1.9.9 SP12:</span>
</h4>

<p>
	+ Fixed some bug in the<span> </span><a href="https://exlevel.com/growfx-manual/Mesh.html#Instanced_geometry" rel="external nofollow" style="background-color:transparent;color:#4a8610;">Instanced Geometry</a>.
</p>

<p>
	+ Minor bugs are fixed.
</p>

<p>
	 
</p>

<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
	These versions are available for download in the<span> </span><a href="https://exlevel.com/userpanel/" rel="external nofollow" style="background-color:transparent;color:#22592b;">User panel</a>.
</p>

<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
	If you're using version 2.1.2, then you don't need to download 1.9.9 SP12, since it's already contained in 2.1.2.
</p>

<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
	 
</p>

<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
	<span style="background-color:#ffffff;color:#35413a;font-size:14px;">Please feel free to ask if you've</span><span style="background-color:#ffffff;color:#35413a;font-size:14px;">﻿</span><span style="background-color:#ffffff;color:#35413a;font-size:14px;"><span> </span>any questions.</span>
</p>

<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
	<span style="background-color:#ffffff;color:#35413a;font-size:14px;">Thanks!</span>
</p>

<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
	 
</p>
]]></description><guid isPermaLink="false">14902</guid><pubDate>Fri, 18 Jul 2025 20:44:17 +0000</pubDate></item><item><title>GrowFX 2.1.0 Released</title><link>https://exlevel.com/forum/index.php?/topic/13787-growfx-210-released/</link><description><![CDATA[<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
	<span style="background-color:#ffffff;color:#35413a;font-size:14px;">Hi Everyone,</span>
</p>

<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
	 
</p>

<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
	<span style="background-color:#ffffff;color:#35413a;font-size:14px;">Finally, version 2.1.0 has been released.</span>
</p>

<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
	 
</p>

<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
	We implemented our own thread pool, which really accelerated the calculation of paths and mesh data.<br />
	Unfortunately we couldn't speed up <a href="https://exlevel.com/growfx2-manual/Node_Mesh_Meta.html" rel="external nofollow">Meta Mesh</a> because it can't run in multithreaded mode.
</p>

<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
	 
</p>

<p>
	We also fixed the issue with using <a href="https://exlevel.com/growfx2-manual/Node_Mesh_InstancedGeometry.html" rel="external nofollow">Inctanced Geometry</a> when using <strong>Deform along path</strong>. This issue occurred when generating a large number of objects.
</p>

<p>
	Our fix even sped up the calculation <span><img alt=":)" data-emoticon="" height="20" src="https://exlevel.com/forum/uploads/emoticons/default_smile.png" srcset="https://exlevel.com/forum/uploads/emoticons/smile@2x.png 2x" title=":)" width="20" /></span>
</p>

<p>
	 
</p>

<p>
	Regarding other innovations, you can see here:
</p>
<iframe allowfullscreen="" data-embedauthorid="3" data-embedcontent="" data-embedid="embed1913373871" style="height:395px;max-width:500px;" data-embed-src="https://exlevel.com/forum/index.php?/topic/13312-growfx-210-beta-released/&amp;do=embed"></iframe>

<p>
	 
</p>

<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
	<span style="background-color:#ffffff;color:#35413a;font-size:14px;">Please feel free to ask if you have</span><span style="background-color:#ffffff;color:#35413a;font-size:14px;">﻿</span><span style="background-color:#ffffff;color:#35413a;font-size:14px;"><span> </span>any questions.</span>
</p>

<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
	<span style="background-color:#ffffff;color:#35413a;font-size:14px;">Thanks!</span>
</p>
]]></description><guid isPermaLink="false">13787</guid><pubDate>Mon, 05 May 2025 07:35:18 +0000</pubDate></item><item><title>GrowFX 2.1.0 Beta Released</title><link>https://exlevel.com/forum/index.php?/topic/13312-growfx-210-beta-released/</link><description><![CDATA[<p>
	<span style="background-color:#ffffff;color:#35413a;font-size:14px;">Hi Everyone,</span>
</p>

<p>
	 
</p>

<p>
	<span style="background-color:#ffffff;color:#35413a;font-size:14px;">I want to announce the release of the new version 2.1.0 beta.</span>
</p>

<p>
	 
</p>

<p>
	<strong><span style="font-size:16px;"><span style="background-color:rgb(255,255,255);color:rgb(53,65,58);">What's New in GrowFX 2.1.0:</span></span></strong>
</p>

<p>
	 
</p>

<p>
	+ Added full compatibility with 3ds Max 2026 (64-bit).
</p>

<p>
	 
</p>

<p>
	<span style="background-color:#ffffff;color:#35413a;font-size:14px;">+ Added a new <strong>DrawPath </strong>node. With it, the user can draw branches or leaves directly in the viewport. Then you can edit the drawn branches by moving the starting positions or redrawing the branches. You can move some points, thereby changing the direction of the branch.</span>
</p>

<p>
	<img alt="image.png.3c30c08ab1fea9284a480b1c753ce623.png" class="ipsImage ipsImage_thumbnailed" data-fileid="2302" data-ratio="224.00" style="height:auto;" width="250" data-src="https://exlevel.com/forum/uploads/monthly_2025_04/image.png.3c30c08ab1fea9284a480b1c753ce623.png" src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" />
</p>

<p>
	 
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="113" src="https://www.youtube-nocookie.com/embed/R3J4W3L5r84?feature=oembed" title="GrowFX 2.1.0: How to use the DrawPath node" width="200"></iframe>
	</div>
</div>

<p>
	 
</p>

<p>
	For more information, please see the help page: <a href="https://exlevel.com/growfx2-manual/Node_DrawPath.html" rel="external nofollow">https://exlevel.com/growfx2-manual/Node_DrawPath.html</a>
</p>

<p>
	<br />
	<span style="background-color:#ffffff;color:#35413a;font-size:14px;">+ Added a new <strong>Vertex Color Map Channel</strong> node, which allows you to change the Map Channel other than 0 for the Vertex Color system.</span>
</p>

<p>
	<img alt="image.png.88f4a78e727300fdc5267d33fef922b0.png" class="ipsImage ipsImage_thumbnailed" data-fileid="2304" data-ratio="47.20" style="height:auto;" width="250" data-src="https://exlevel.com/forum/uploads/monthly_2025_04/image.png.88f4a78e727300fdc5267d33fef922b0.png" src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" />
</p>

<p>
	<br />
	<span style="background-color:#ffffff;color:#35413a;font-size:14px;">+ Added a new <strong>UVW Custom</strong> node. With it, the user can write specific values to the UVW coordinates. Data can be obtained from Attribute nodes, and also modified using the Math nodes.</span>
</p>

<p>
	<img alt="image.png.a6081a8a178cb8897c17900811ab0e02.png" class="ipsImage ipsImage_thumbnailed" data-fileid="2303" data-ratio="75.60" style="height:auto;" width="250" data-src="https://exlevel.com/forum/uploads/monthly_2025_04/image.png.a6081a8a178cb8897c17900811ab0e02.png" src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" />
</p>

<p>
	<br />
	<span style="background-color:#ffffff;color:#35413a;font-size:14px;">+ Added a new <strong>Attribute IDs</strong> node. It allows the user to get path line indices, parent path line indices, or a branch level. Then this data can be passed, for example, to the UVW Custom node.</span>
</p>

<p>
	<img alt="image.png.d86fdb4dfd444db388fd0a49b31d8fd3.png" class="ipsImage ipsImage_thumbnailed" data-fileid="2305" data-ratio="56.80" style="height:auto;" width="250" data-src="https://exlevel.com/forum/uploads/monthly_2025_04/image.png.d86fdb4dfd444db388fd0a49b31d8fd3.png" src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" />
</p>

<p>
	<br />
	<span style="background-color:#ffffff;color:#35413a;font-size:14px;">+ Improved mesh generation process.</span>
</p>

<p>
	<br />
	<span style="background-color:#ffffff;color:#35413a;font-size:14px;">+ Added <strong>Weighted pivot</strong> to the <em><strong>Creating Hierarchy</strong></em> group in the <em><strong><a href="https://exlevel.com/growfx2-manual/PreferenceParameters.html" rel="external nofollow">Preference parameters</a></strong></em>. </span><span style="background-color:#ffffff;color:#626262;font-size:14px;text-align:left;">When on, pivots will be directed to the last point of the path.</span>
</p>

<p>
	<br />
	<span style="background-color:#ffffff;color:#35413a;font-size:14px;">+ Added a MaxScript property: <strong>$.ShowIndexes</strong></span>
</p>

<p>
	<br />
	<span style="background-color:#ffffff;color:#35413a;font-size:14px;">+ Some minor bugs are fixed.</span>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	This version is available for download in the <a href="https://exlevel.com/userpanel/" rel="external nofollow">User panel</a>.
</p>

<p>
	 
</p>

<p>
	<span style="background-color:#ffffff;color:#35413a;font-size:14px;">Please feel free to ask if you have</span><span style="background-color:#ffffff;color:#35413a;font-size:14px;">﻿</span><span style="background-color:#ffffff;color:#35413a;font-size:14px;"><span> </span>any questions.</span>
</p>

<p>
	<span style="background-color:#ffffff;color:#35413a;font-size:14px;">Thanks!</span>
</p>
]]></description><guid isPermaLink="false">13312</guid><pubDate>Mon, 07 Apr 2025 10:57:35 +0000</pubDate></item><item><title>GrowFX 1.8.5 Beta version is now available</title><link>https://exlevel.com/forum/index.php?/topic/152-growfx-185-beta-version-is-now-available/</link><description><![CDATA[<p>Hi Everyone,</p>
<p> </p>
<p>We have prepared a new beta version, it's available to customers only.</p>
<p> </p>
<p>What's New in GrowFX 1.8.5 Beta:</p>
<p> </p>
<p>+ Added full compatibility with <strong>3ds Max 2013</strong> and <strong>3ds Max Design 2013</strong> (32 and 64-bit);</p>
<p>+ Improved algorithm for wind animation;</p>
<p>+ Added <strong>Highlighted paths mode</strong>;</p>
<p>+ Added new options <strong>Align width</strong> and <strong>Along edge</strong> in the <strong>UVW Mapping</strong> rollout for the <strong>Leaves mesh</strong>;</p>
<p>+ Smooth growth of ending point for <strong>Noise direction </strong>modifier;</p>
<p>+ Added ability to disable calculations (for opening crashed scenes);</p>
<p>	   To do this click Start menu &gt; All programs &gt; Exlevel &gt; GrowFX for 3dsMaxXXXX XX-bit &gt; Disable calculations.</p>
<p>+ Correct copying a path name when you copy the path;</p>
<p>+ Multi select paths for deleting and highlighting;</p>
<p>+ Don't open the message window every time;</p>
<p>+ Some minor bugs are fixed.</p>
<p> </p>
<p>A detailed description and user manual will be available later.</p>
<p> </p>
<p>Here's some examples:</p>
<p> </p>
<p><strong>Align width</strong> and <strong>Along edge</strong> is off<strong>:</strong></p>
<p><img src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" alt="UVWMappingLeaves_1.png" data-src="https://exlevel.com/forum/uploads/monthly_05_2012/UVWMappingLeaves_1.png"></p>
<p> </p>
<p><strong>Align width</strong> is on, <strong>Along edge</strong> is off<strong>:</strong></p>
<p><img src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" alt="UVWMappingLeaves_2.png" data-src="https://exlevel.com/forum/uploads/monthly_05_2012/UVWMappingLeaves_2.png"></p>
<p> </p>
<p>Both <strong>Align width</strong> and <strong>Along edge</strong> is on<strong>:</strong></p>
<p><img src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" alt="UVWMappingLeaves_3.png" data-src="https://exlevel.com/forum/uploads/monthly_05_2012/UVWMappingLeaves_3.png"></p>
<p> </p>
<p> </p>
<p><strong>Highlighted paths mode </strong>enabled<strong>:</strong></p>
<p><img src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" alt="HighlightedPathsMode_1.jpg" data-src="https://exlevel.com/forum/uploads/monthly_05_2012/HighlightedPathsMode_1.jpg"></p>
<p> </p>
<p> </p>
<p>Cheers</p>
]]></description><guid isPermaLink="false">152</guid><pubDate>Thu, 10 May 2012 20:34:37 +0000</pubDate></item><item><title>GrowFX 1.9.3 Beta version is now available</title><link>https://exlevel.com/forum/index.php?/topic/275-growfx-193-beta-version-is-now-available/</link><description><![CDATA[<p>Hi Everyone,<br><br>We have prepared a new beta version, it's available for customers only.<br><br><span style="font-size:18px;"><strong>What's New in GrowFX 1.9.3 Beta:</strong></span><br><br>+ Added full compatibility with <strong>3ds Max 2014</strong> and <strong>3ds Max Design 2014</strong> (64-bit);<br>+ Added the <strong>Displacement map</strong> for the <em><strong>Meta mesh</strong></em> builder;<br>+ Added the <strong>Decay parameters</strong> for the Wind object;<br>+ Added a new direction modifier <strong>Copy direction</strong>;<br>+ Added a new parameters <strong>Count Rate %</strong> and <strong>Seed offset</strong> for all Distributors;<br>+ Added the<strong> Local vector</strong> for <em><strong>Vector Orientation</strong></em> modifier;<br>+ Separate conversion the GrowFX object to the mesh and to the spline;<br>+ Added ability to convert separately paths to the splines;<br>+ Added a MaxScript-access for opening/saving presets;<br>+ Some minor bugs are fixed.<br><br>Also we've released a new free plugin: <strong>GrowFX MultiMap</strong> for 3ds Max 9/2008/2009/2010/2011/2012/2013/2014.<br><br><br></p><hr><br><br><strong>Displacement</strong> map for the <em><strong>Meta mesh</strong></em> builder:<br> <br><img src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" alt="DisplaceMap.png" data-src="https://exlevel.com/forum/uploads/monthly_07_2013/DisplaceMap.png"><br><a href="https://exlevel.com/forum/uploads/monthly_07_2013/Oak_DisplaceMap_1.max" rel="">Oak_DisplaceMap_1.max</a><br><br><br><hr><br><br><strong>Decay parameters</strong> for the Wind object:<br><br><img src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" alt="WindDecay_1.png" data-src="https://exlevel.com/forum/uploads/monthly_07_2013/WindDecay_1.png"><br><br><br><hr><br><br><strong>Copy direction</strong> modifier:<br><br><img src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" alt="CopyDir_Type.png" data-src="https://exlevel.com/forum/uploads/monthly_03_2013/CopyDir_Type.png"><br><br>Some examples:<br><br><img src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" alt="CopyDir_Example_1.png" data-src="https://exlevel.com/forum/uploads/monthly_03_2013/CopyDir_Example_1.png"><br><a href="https://exlevel.com/forum/uploads/monthly_03_2013/CopyDir_Example_1.max" rel="">CopyDir_Example_1.max</a><br><br>There used only the <strong>Leaves mesh</strong> builder:<br><br><img src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" alt="CopyDir_Example_2.png" data-src="https://exlevel.com/forum/uploads/monthly_03_2013/CopyDir_Example_2.png"><br><a href="https://exlevel.com/forum/uploads/monthly_03_2013/CopyDir_Example_2.max" rel="">CopyDir_Example_2.max</a><br><br>Example of using the <strong>Radial offset graph:</strong><br><br><img src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" alt="CopyDir_Example_3.png" data-src="https://exlevel.com/forum/uploads/monthly_03_2013/CopyDir_Example_3.png"><br><a href="https://exlevel.com/forum/uploads/monthly_03_2013/CopyDir_Example_3.max" rel="">CopyDir_Example_3.max</a><br> <br>An example of branches offset on Z-axis:<br><br><img src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" alt="CopyDir_Example_4.png" data-src="https://exlevel.com/forum/uploads/monthly_03_2013/CopyDir_Example_4.png"><br><a href="https://exlevel.com/forum/uploads/monthly_03_2013/CopyDir_Example_4.max" rel="">CopyDir_Example_4.max</a><br><br><br><hr><br><br><strong>Count Rate %</strong> and <strong>Seed offset</strong> for all Distributors:<br><br><img src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" alt="Distributors_1.png" data-src="https://exlevel.com/forum/uploads/monthly_07_2013/Distributors_1.png"><br><br><br><hr><br><br><strong>Local vector</strong> for <em><strong>Vector Orientation</strong></em> modifier:<br><br><img src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" alt="VecOrient_1.png" data-src="https://exlevel.com/forum/uploads/monthly_07_2013/VecOrient_1.png"><br><br><br><hr><br> <br>Separate conversion the GrowFX object:<br> <br><img src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" alt="Preference_1.png" data-src="https://exlevel.com/forum/uploads/monthly_07_2013/Preference_1.png"><br> <br> <br><hr><br><br>Convert paths to the splines:<br><br><div class="ipsEmbeddedVideo"><div><iframe width="480" height="270" src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" frameborder="0" allowfullscreen="true" data-embed-src="https://www.youtube.com/embed/C0O6omzw_SU?feature=oembed"></iframe></div></div>
<br><br><hr><br><br>Plugin-texture <strong>GrowFX MultiMap</strong>:<br><br>You can download it from the following links:<br><a href="https://exlevel.com/download/files/GrowFXMultiMap/GrowFXMultiMap_1_0_0_3dsMax_9_Setup.exe" rel="">GrowFXMultiMap_1_0_0_3dsMax_9_Setup.exe</a><br><a href="https://exlevel.com/download/files/GrowFXMultiMap/GrowFXMultiMap_1_0_0_3dsMax_2009_Setup.exe" rel="">GrowFXMultiMap_1_0_0_3dsMax_2009_Setup.exe</a><br><a href="https://exlevel.com/download/files/GrowFXMultiMap/GrowFXMultiMap_1_0_0_3dsMax_2010_Setup.exe" rel="">GrowFXMultiMap_1_0_0_3dsMax_2010_Setup.exe</a><br><a href="https://exlevel.com/download/files/GrowFXMultiMap/GrowFXMultiMap_1_0_0_3dsMax_2011_Setup.exe" rel="">GrowFXMultiMap_1_0_0_3dsMax_2011_Setup.exe</a><br><a href="https://exlevel.com/download/files/GrowFXMultiMap/GrowFXMultiMap_1_0_0_3dsMax_2012_Setup.exe" rel="">GrowFXMultiMap_1_0_0_3dsMax_2012_Setup.exe</a><br><a href="https://exlevel.com/download/files/GrowFXMultiMap/GrowFXMultiMap_1_0_0_3dsMax_2013_Setup.exe" rel="">GrowFXMultiMap_1_0_0_3dsMax_2013_Setup.exe</a><br><a href="https://exlevel.com/download/files/GrowFXMultiMap/GrowFXMultiMap_1_0_0_3dsMax_2014_Setup.exe" rel="">GrowFXMultiMap_1_0_0_3dsMax_2014_Setup.exe</a><br><br><br>How it works:<br><img src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" alt="GrowFXMultiMap_Tutorial_1.png" data-src="http://exlevel.com/download/files/GrowFXMultiMap/GrowFXMultiMap_Tutorial_1.png"><br><br>Some example:<br><img src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" alt="Result_1.jpg" data-src="http://exlevel.com/download/files/GrowFXMultiMap/Result_1.jpg"><br><a href="http://exlevel.com/download/files/GrowFXMultiMap/GrowFXMultiMap_Example_1.max.zip" rel="">GrowFXMultiMap_Example_1.max.zip</a><br><br><br><hr><br><br>Also we've added 2 MaxScript functions:<br><br><span style="font-family:'courier new', courier, monospace;"><strong>SavePreset</strong> &lt;pathfile_name_string&gt;</span><br><span style="font-family:'courier new', courier, monospace;"><strong>LoadPreset</strong> &lt;pathfile_name_string&gt;</span><br><br>For example:<pre class="ipsCode prettyprint lang-auto">
gfx = growfx name:"Tree_01"
gfx.LoadPreset "d:\mytree.gfx"</pre>
<p>Cheers!</p>
]]></description><guid isPermaLink="false">275</guid><pubDate>Fri, 05 Jul 2013 21:50:03 +0000</pubDate></item><item><title>GFX Plants 101</title><link>https://exlevel.com/forum/index.php?/topic/3432-gfx-plants-101/</link><description><![CDATA[<p>
	 
</p>

<div class="ipsEmbeddedVideo">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="113" src="https://www.youtube-nocookie.com/embed/xGlEAQbla6w?feature=oembed" title="Gfx Plants 101 overview" width="200"></iframe>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong style="background-color:#ffffff;color:#9393a0;font-size:14px;text-align:left;">GFX Plants 101</strong><span style="background-color:#ffffff;color:#9393a0;font-size:14px;text-align:left;"> is a collection of realistic 3d models of coniferous trees for 3ds max and GrowFX 1.99.</span><br style="background-color:#ffffff;color:#9393a0;font-size:14px;text-align:left;" />
	<span style="background-color:#ffffff;color:#9393a0;font-size:14px;text-align:left;">You can tweak or animate many parameters and receive desired shapes and animation. Use ready 3d plants from library or make your own variations in GrowFX, adjust height, density, style and so on, tweak wind speed, plant flexibility and make looped wind animation. 3ds Max 2017+ and the latest version of GrowFX 1.99 SP11 is required.</span>
</p>

<p>
	 
</p>

<table border="0" cellpadding="10" cellspacing="0" style="background-color:#ffffff;color:#000000;font-size:small;text-align:left;" width="100%">
	<tbody>
		<tr>
			<td>
				<div>
					<div style="color:#9393a0;font-size:14px;">
						<p style="font-size:14px;text-align:left;">
							<strong>GFX Plants 101 includes</strong><br />
							<em>-Larix decidua variations</em><br />
							<em>-Picea abies variations</em><br />
							<em>-Picea pungens variations</em><br />
							<em>-74 different plants</em><br />
							<em>-Over 200 plant’s variations for different seasons</em><br />
							<em>-PBR shaders for Corona, FStorm and V-Ray</em><br />
							<em>-High resolution 4K textures</em><br />
							<em>-Integration with Forest Pack library</em>
						</p>
					</div>
				</div>
			</td>
		</tr>
	</tbody>
</table>

<table border="0" cellpadding="10" cellspacing="0" style="background-color:#ffffff;color:#000000;font-size:small;text-align:left;" width="100%">
	<tbody>
		<tr>
			<td>
				<div>
					<div style="color:#9393a0;font-size:14px;">
						<p style="font-size:14px;text-align:left;">
							<strong>GFX Plants 101</strong> has 2 versions:<br />
							-GrowFX version (ready for animation)<br />
							-Meshes only version
						</p>
					</div>
				</div>
			</td>
		</tr>
	</tbody>
</table>

<table border="0" cellpadding="10" cellspacing="0" style="background-color:#ffffff;color:#000000;font-size:small;text-align:left;" width="100%">
	<tbody>
		<tr>
			<td>
				<div>
					<div style="color:#9393a0;font-size:14px;">
						<p style="font-size:14px;text-align:left;">
							<strong><a href="https://www.3dmentor.ru/pdf/gfx_plants_101_catalog.pdf" rel="external nofollow" style="color:#0068a5;">Download GFX Plants 101 PDF catalog</a></strong>
						</p>
					</div>
				</div>
			</td>
		</tr>
	</tbody>
</table>

<table border="0" cellpadding="10" cellspacing="0" style="background-color:#ffffff;color:#000000;font-size:small;text-align:left;" width="100%">
	<tbody>
		<tr>
			<td>
				<div>
					<div style="color:#9393a0;font-size:14px;">
						<p style="font-size:14px;text-align:left;">
							<strong>GFX Plants 101</strong><span> </span>release date is 1st of May. Now<span> </span><strong>GFX Plants 101</strong><span> </span>is available for<span> </span><strong>pre-order with 20% Off before 1st of May</strong>.
						</p>

						<p style="font-size:14px;text-align:left;">
							 
						</p>

						<p style="font-size:14px;text-align:left;">
							<strong><a href="https://store.payproglobal.com/checkout?products%5B1%5D%5Bid%5D=83497&amp;coupon-code-to-add=GFX101" rel="external nofollow">Pre-order GFX Plants 101 (GrowFX + meshes) - 150 €</a></strong>
						</p>

						<p style="font-size:14px;text-align:left;">
							 
						</p>

						<p style="font-size:14px;text-align:left;">
							<strong><a href="https://store.payproglobal.com/checkout?products%5B1%5D%5Bid%5D=84010&amp;coupon-code-to-add=GFX101" rel="external nofollow">Pre-order GFX Plants 101 (only meshes) - 100 €</a></strong>
						</p>

						<p style="font-size:14px;text-align:left;">
							 
						</p>

						<p style="font-size:14px;text-align:left;">
							<a class="ipsAttachLink ipsAttachLink_image" href="https://exlevel.com/forum/uploads/monthly_2023_04/gfx_plants_101_banner_2.jpg.f9dc06e98a3f575db304ccdbaa00bad9.jpg" data-fileid="2224" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="2224" data-ratio="56.30" width="1000" alt="gfx_plants_101_banner_2.thumb.jpg.231953d98c195a3e622d2489f9a4ed92.jpg" data-src="https://exlevel.com/forum/uploads/monthly_2023_04/gfx_plants_101_banner_2.thumb.jpg.231953d98c195a3e622d2489f9a4ed92.jpg" src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" /></a><a class="ipsAttachLink ipsAttachLink_image" href="https://exlevel.com/forum/uploads/monthly_2023_04/picea_pungens_view_1.jpg.4e8375caf59501bffb2e9c6ceb92129c.jpg" data-fileid="2225" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="2225" data-ratio="56.30" width="1000" alt="picea_pungens_view_1.thumb.jpg.332e54e9b34a54c830acc45679b86a72.jpg" data-src="https://exlevel.com/forum/uploads/monthly_2023_04/picea_pungens_view_1.thumb.jpg.332e54e9b34a54c830acc45679b86a72.jpg" src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" /></a><a class="ipsAttachLink ipsAttachLink_image" href="https://exlevel.com/forum/uploads/monthly_2023_04/picea_abies_view_1.jpg.e27cdec33ba05b3316a1c85b4c83df64.jpg" data-fileid="2226" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="2226" data-ratio="56.30" width="1000" alt="picea_abies_view_1.thumb.jpg.5bb7eaf981ae0ab2b8e32b126f6a34ae.jpg" data-src="https://exlevel.com/forum/uploads/monthly_2023_04/picea_abies_view_1.thumb.jpg.5bb7eaf981ae0ab2b8e32b126f6a34ae.jpg" src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" /></a><a class="ipsAttachLink ipsAttachLink_image" href="https://exlevel.com/forum/uploads/monthly_2023_04/all_trees_3.jpg.3c6df3825d8f82d0586409ebb7f3b147.jpg" data-fileid="2227" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="2227" data-ratio="56.30" width="1000" alt="all_trees_3.thumb.jpg.07a75ea89554a442cfa3e7a3f56f013a.jpg" data-src="https://exlevel.com/forum/uploads/monthly_2023_04/all_trees_3.thumb.jpg.07a75ea89554a442cfa3e7a3f56f013a.jpg" src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" /></a><a class="ipsAttachLink ipsAttachLink_image" href="https://exlevel.com/forum/uploads/monthly_2023_04/all_trees_4.jpg.50c04cbad5dd18f521542bdc8227d4d1.jpg" data-fileid="2228" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="2228" data-ratio="56.30" width="1000" alt="all_trees_4.thumb.jpg.5abc0ba3e61ae206c1143e1cfe915cc8.jpg" data-src="https://exlevel.com/forum/uploads/monthly_2023_04/all_trees_4.thumb.jpg.5abc0ba3e61ae206c1143e1cfe915cc8.jpg" src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" /></a>
						</p>
					</div>
				</div>
			</td>
		</tr>
	</tbody>
</table>
]]></description><guid isPermaLink="false">3432</guid><pubDate>Fri, 28 Apr 2023 20:35:41 +0000</pubDate></item><item><title>GrowFX 2 beta preview from 3dmentor</title><link>https://exlevel.com/forum/index.php?/topic/1974-growfx-2-beta-preview-from-3dmentor/</link><description><![CDATA[<p>
	Hello! It's time to break the silence here! <img alt="B)" data-emoticon="" src="https://exlevel.com/forum/uploads/emoticons/default_cool.png" title="B)" /><br />
	<br />
	My first short review of GrowFX 2 beta features! Enjoy this video in 2K resolution!
</p>

<p>
	 
</p>

<div class="ipsEmbeddedVideo">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="240" src="https://player.vimeo.com/video/472272488?app_id=122963" title="GrowFX 2 beta preview from 3dmentor" width="426"></iframe>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">1974</guid><pubDate>Mon, 26 Oct 2020 18:24:53 +0000</pubDate></item><item><title>GrowFX 1.9.9 SP8 Released</title><link>https://exlevel.com/forum/index.php?/topic/1031-growfx-199-sp8-released/</link><description><![CDATA[<table border="0" cellpadding="0" cellspacing="0" style="background-color:#ffffff;border-collapse:collapse;border-spacing:0px;color:#35413a;font-size:14px;">
	<tbody>
		<tr>
			<td>
				<table border="0" cellpadding="0" cellspacing="0" style="border-collapse:collapse;border-spacing:0px;">
					<tbody>
						<tr>
							<td>
								<div>
									<span style="background-color:#ffffff;color:#35413a;font-size:14px;">Hi Everyone,</span>
								</div>

								<div>
									 
								</div>

								<div>
									<span style="background-color:#ffffff;color:#35413a;font-size:14px;">GrowFX 1.9.9 (Service Pack 8) is now available.</span>
								</div>
							</td>
						</tr>
					</tbody>
				</table>
			</td>
		</tr>
	</tbody>
</table>

<p style="background-color:#ffffff;color:#35413a;font-size:14px;">
	 
</p>

<table border="0" cellpadding="0" cellspacing="0" style="background-color:#ffffff;border-collapse:collapse;border-spacing:0px;color:#35413a;font-size:14px;">
	<tbody>
		<tr>
			<td>
				<table border="0" cellpadding="0" cellspacing="0" style="border-collapse:collapse;border-spacing:0px;">
					<tbody>
						<tr>
							<td>
								<div>
									<strong>What's new:</strong>
								</div>
							</td>
						</tr>
					</tbody>
				</table>
			</td>
		</tr>
	</tbody>
</table>

<ul>
	<li>
		Added full compatibility with 3ds Max 2020 (64-bit);
	</li>
	<li>
		Added the ability to specify your own copyright to the GrowFX model;
	</li>
	<li>
		Improved algorithm for the<span> </span><a href="https://exlevel.com/growfx-manual/Dir.html#Dir_Wind" style="background-color:transparent;color:#4a8610;" rel="">Wind Animation</a><span> </span>modifier;
	</li>
	<li>
		Added a new parameter<span> </span><b>Amplitude Multiplier</b><span> </span>for the<span> </span><a href="https://exlevel.com/growfx-manual/Dir.html#Dir_Wind" style="background-color:transparent;color:#4a8610;" rel="">Wind Animation</a><span> </span>modifier;
	</li>
	<li>
		Add a<span> </span><a href="https://exlevel.com/growfx-manual/MaxScript.html" style="background-color:transparent;color:#4a8610;" rel="">MaxSctipt</a><span> </span>access to the Looping Period in the<span> </span><a href="https://exlevel.com/growfx-manual/Dir.html#Dir_Wind" style="background-color:transparent;color:#4a8610;" rel="">Wind Animation</a><span> </span>modifier;
	</li>
	<li>
		Support Explicit Normals in the<span> </span><a href="https://exlevel.com/growfx-manual/Mesh.html#Instanced_geometry" style="background-color:transparent;color:#4a8610;" rel="">Instanced geometry</a>;
	</li>
	<li>
		Fixed import of Editable Poly objects in the<span> </span><a href="https://exlevel.com/growfx-manual/Mesh.html#Instanced_geometry" style="background-color:transparent;color:#4a8610;" rel="">Instanced geometry</a>;
	</li>
	<li>
		Some minor bugs are fixed.
	</li>
</ul>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Set your own copyright to the GrowFX model:
</p>

<p>
	 
</p>

<p>
	<img class="ipsImage ipsImage_thumbnailed" data-fileid="1495" data-ratio="44.89" width="704" alt="image.png.27c48fb544b5d38da57b4a2e8a3fa2b3.png" src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" data-src="https://exlevel.com/forum/uploads/monthly_2019_04/image.png.27c48fb544b5d38da57b4a2e8a3fa2b3.png">
</p>

<p>
	 
</p>

<p>
	Just click on "Set your own copyright", and a dialog opens to specify your copyright. You also need to enter a password so that someone else can't change your copyright. This information is encrypted and stored in max and gfx files. As long as the model is in GrowFX format, your copyright will always be displayed in the About rollout.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	We've slightly improved the <a href="https://exlevel.com/growfx-manual/Dir.html#Dir_Wind" style="background-color:transparent;color:#4a8610;" rel="">Wind Animation</a> algorithm, and added the <strong>Amplitude Multiplier</strong> parameter, which allows to reduce the amplitude of swaying stems/branches in the wind, and to make the movement smoother:
</p>

<p>
	 
</p>

<p>
	<img class="ipsImage ipsImage_thumbnailed" data-fileid="1496" data-ratio="258.08" width="167" alt="image.png.d6b542da427198c1adcda6598b13d954.png" src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" data-src="https://exlevel.com/forum/uploads/monthly_2019_04/image.png.d6b542da427198c1adcda6598b13d954.png">
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<span style="background-color:#ffffff;color:#35413a;font-size:14px;">Please feel free to ask if you have</span><span style="background-color:#ffffff;color:#35413a;font-size:14px;">﻿</span><span style="background-color:#ffffff;color:#35413a;font-size:14px;"><span> </span>any questions.</span><br style="background-color:#ffffff;color:#35413a;font-size:14px;">
	<br style="background-color:#ffffff;color:#35413a;font-size:14px;">
	<span style="background-color:#ffffff;color:#35413a;font-size:14px;">Thanks!</span>
</p>

<p>
	 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">1031</guid><pubDate>Mon, 01 Apr 2019 14:37:27 +0000</pubDate></item><item><title>Exlevel User Panel has launched</title><link>https://exlevel.com/forum/index.php?/topic/1043-exlevel-user-panel-has-launched/</link><description><![CDATA[<p style="background-color:#ffffff;color:#35413a;font-size:14px;">
	Hi Everyone,
</p>

<p style="background-color:#ffffff;color:#35413a;font-size:14px;">
	 
</p>

<p style="background-color:#ffffff;color:#35413a;font-size:14px;">
	We have launched<span> </span><a href="https://exlevel.com/userpanel/" rel="">Exlevel User Panel</a>.
</p>

<p style="background-color:#ffffff;color:#35413a;font-size:14px;">
	Now you can register there, to download GrowFX updates. You can also manage your licenses and see your activations.
</p>

<p style="background-color:#ffffff;color:#35413a;font-size:14px;">
	 
</p>

<p style="background-color:#ffffff;color:#35413a;font-size:14px;">
	Please feel free to ask if you have any questions.
</p>

<p style="background-color:#ffffff;color:#35413a;font-size:14px;">
	 
</p>

<p style="background-color:#ffffff;color:#35413a;font-size:14px;">
	Thanks,
</p>

<p style="background-color:#ffffff;color:#35413a;font-size:14px;">
	Eduard.
</p>
]]></description><guid isPermaLink="false">1043</guid><pubDate>Mon, 15 Apr 2019 06:25:00 +0000</pubDate></item><item><title>GrowFX 1.9.9 SP7 Released</title><link>https://exlevel.com/forum/index.php?/topic/962-growfx-199-sp7-released/</link><description><![CDATA[<table border="0" cellpadding="0" cellspacing="0" style="background-color:#ffffff;border-collapse:collapse;border-spacing:0px;color:#35413a;font-size:14px;"><tbody><tr><td>
				<table border="0" cellpadding="0" cellspacing="0" style="border-collapse:collapse;border-spacing:0px;"><tbody><tr><td>
								<div>
									<span style="background-color:#ffffff;color:#35413a;font-size:14px;">Hi Everyone,</span>
								</div>

								<div>
									 
								</div>

								<div>
									<span style="background-color:#ffffff;color:#35413a;font-size:14px;">GrowFX 1.9.9 (Service Pack 7) is now available.</span>
								</div>
							</td>
						</tr></tbody></table></td>
		</tr></tbody></table><p style="background-color:#ffffff;color:#35413a;font-size:14px;">
	 
</p>

<table border="0" cellpadding="0" cellspacing="0" style="background-color:#ffffff;border-collapse:collapse;border-spacing:0px;color:#35413a;font-size:14px;"><tbody><tr><td>
				<table border="0" cellpadding="0" cellspacing="0" style="border-collapse:collapse;border-spacing:0px;"><tbody><tr><td>
								<div>
									<strong>What's new:</strong>
								</div>
							</td>
						</tr></tbody></table></td>
		</tr></tbody></table><ul><li>
		<span style="font-size:14px;"><span>Improved the <strong>Looping animation</strong> algorithm for the <em><strong>Wind Animation</strong></em> modifier;</span></span>
	</li>
	<li>
		<span style="font-size:14px;"><span>Added the <strong>Prevent Penetration</strong> option and the <strong>Min distance</strong> for the <em><strong>Object reaction</strong></em> modifier. This feature avoids the penetration of branches into the object surface;</span></span>
	</li>
	<li>
		<span style="font-size:14px;"><span>Some minor bugs are fixed.</span></span>
	</li>
</ul><p>
	 
</p>

<p>
	 
</p>

<p>
	<span style="font-size:14px;"><span><strong>Looping animation</strong></span></span>
</p>

<p>
	<img class="ipsImage ipsImage_thumbnailed" data-fileid="1366" src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" alt="image.png.a9c3b37097ac2aea5e88fda769f917a0.png" data-src="https://exlevel.com/forum/uploads/monthly_2018_09/image.png.a9c3b37097ac2aea5e88fda769f917a0.png" data-ratio="241.38"></p>

<p>
	Now you can simply set the <strong>Looping Period</strong> value, and the system will exactly repeat the movement after the specified number of frames.<br>
	Please note, for the correct looping animation, don't use the <strong>Perturb Speed</strong>, <strong>Perturb Vector</strong> and <strong>Decay</strong> options in the <em><strong>Wind helper</strong></em> settings.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<strong><span style="font-size:14px;"><span>Object reaction modifier</span></span></strong>
</p>

<p>
	<img class="ipsImage ipsImage_thumbnailed" data-fileid="1367" src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" alt="image.png.a65babfddc12f1723bf8e0238228bb8b.png" data-src="https://exlevel.com/forum/uploads/monthly_2018_09/image.png.a65babfddc12f1723bf8e0238228bb8b.png" data-ratio="248.85"></p>

<p>
	Now the system more precisely prevents penetration into the object surface. We added the <strong>Min distance</strong> parameter so you can adjust the distance between the lines and the surface.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://exlevel.com/forum/uploads/monthly_2018_09/image.png.ac8fd1caec25eca0ae3872d0e1ed9ca4.png" data-fileid="1368" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="1368" src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" alt="image.thumb.png.4fd79328c6a0e6596f9027e7370853b7.png" data-src="https://exlevel.com/forum/uploads/monthly_2018_09/image.thumb.png.4fd79328c6a0e6596f9027e7370853b7.png" data-ratio="77.22"></a>
</p>

<p>
	 
</p>

<p>
	<span style="background-color:#ffffff;color:#35413a;font-size:14px;">Please feel free to ask if you have</span><span style="background-color:#ffffff;color:#35413a;font-size:14px;">﻿</span><span style="background-color:#ffffff;color:#35413a;font-size:14px;"><span> </span>any questions.</span><br style="background-color:#ffffff;color:#35413a;font-size:14px;"><br style="background-color:#ffffff;color:#35413a;font-size:14px;"><span style="background-color:#ffffff;color:#35413a;font-size:14px;">Thanks!</span>
</p>
]]></description><guid isPermaLink="false">962</guid><pubDate>Tue, 11 Sep 2018 21:02:37 +0000</pubDate></item><item><title>GrowFX 1.9.9 SP6 Released</title><link>https://exlevel.com/forum/index.php?/topic/881-growfx-199-sp6-released/</link><description><![CDATA[
<table border="0" cellpadding="0" cellspacing="0"><tbody><tr><td>
				<table border="0" cellpadding="0" cellspacing="0"><tbody><tr><td>
								<div>
									<span style="background-color:#ffffff;color:#35413a;font-size:14px;">Hi Everyone,</span>
								</div>

								<div>
									 
								</div>

								<div>
									<span style="background-color:#ffffff;color:#35413a;font-size:14px;">GrowFX 1.9.9 (Service Pack 6) is now available.</span>
								</div>
							</td>
						</tr></tbody></table></td>
		</tr></tbody></table><p>
	 
</p>

<table border="0" cellpadding="0" cellspacing="0"><tbody><tr><td>
				<table border="0" cellpadding="0" cellspacing="0"><tbody><tr><td>
								<div>
									<strong>What's new:</strong>

									<ul><li>
											Added full compatibility with 3ds Max 2019 (64-bit);
										</li>
										<li>
											Added a new <strong>Shape modifier</strong> that allows the user to modify lines of path by control points;
										</li>
										<li>
											Added <strong>Use Last Level</strong> option in the <em><strong>Path</strong></em> and <em><strong>Path position distributor</strong></em>, which will allow using only the last level of the parent path;
										</li>
										<li>
											Added <strong>Path Pos - Min %</strong> and <strong>Path Pos - Max %</strong> parameters in the <em><strong>Instanced geometry</strong></em>, which will allow to control the appearance of the instanced objects along the parent path;
										</li>
										<li>
											Added the ability to affect to the <strong>Material ID</strong> of the mesh builders;
										</li>
										<li>
											Added the ability to affect to the <strong>Displace UVW Mapping</strong> parameters of some mesh builders;
										</li>
										<li>
											Added the <strong>MaxSctipt</strong> functions to access the <em><strong>Cache Mode</strong></em> parameters;
										</li>
										<li>
											Some minor bugs are fixed.
										</li>
									</ul><p>
										 
									</p>

									<p>
										Please feel free to ask if you have any questions.<br /><br />
										Thanks!
									</p>
								</div>
							</td>
						</tr></tbody></table></td>
		</tr></tbody></table>]]></description><guid isPermaLink="false">881</guid><pubDate>Thu, 22 Feb 2018 15:15:04 +0000</pubDate></item><item><title>GrowFX 1.9.9 SP4 Released</title><link>https://exlevel.com/forum/index.php?/topic/761-growfx-199-sp4-released/</link><description><![CDATA[<p>Hi Everyone,<br> <br>GrowFX 1.9.9 (Service Pack 4) is now available.<br> <br><strong>What's new:</strong><br> <br>+ Added a <strong>Playback Options</strong> in the <strong>Cache mode</strong> settings;<br>+ Many bugs are fixed.<br> <br></p><hr><p> </p>
<p><img src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" alt="CacheMode_1.png" data-src="https://exlevel.com/forum/uploads/monthly_04_2017/CacheMode_1.png"><br> <br>We also improved the playback of the cache files. For example, if you recorded a tree growth animation from 0 to 300 frames, and you want to start growing from frame 500. To do this, you need set the <strong>Start Frame = 500</strong>, and before the frame 500 your tree will exist as it was recorded in frame 0, and after frame 800 your tree will exist as it was recorded in frame 300.<br><br>Also you can record animation frames as you like. For example, you can first record frames from 0 to 100, then record frames from 101 to 200. In this case, the previous frames (0 to 100) will not be deleted. And to combine them, you just need to load any frame, for example, the file <strong>tree_000000000.gfxcache</strong>, in this case GrowFX will ask:<br> <br><strong>Do you want to open a sequence of files:</strong><br><strong>tree_000000000.gfxcache</strong><br><strong>...</strong><br><strong>tree_000032000.gfxcache?</strong><br> <br>And if you click <strong>Yes</strong>, the master file <strong>tree.gfxcache</strong> will be overwritten, and you can play the animation from 0 to 200 frames.<br><br>Please feel free to ask if you have any questions.<br><br>Thanks!</p>
]]></description><guid isPermaLink="false">761</guid><pubDate>Thu, 06 Apr 2017 15:38:18 +0000</pubDate></item><item><title>GrowFX 1.9.9 Released</title><link>https://exlevel.com/forum/index.php?/topic/585-growfx-199-released/</link><description><![CDATA[
<div>Hi Everyone,</div>
<div> </div>
<div>GrowFX 1.9.9 has been released.</div>
<div> </div>
<div><strong>What's new:</strong></div>
<div><ul><li>Added full compatibility with 3ds Max 2016 (64-bit);</li>
<li>Added the <strong>Cache mode</strong>. Now you can bake the growth or wind animation of your model, and then use the cache files in other projects. The recording process is multithreaded, so it works more faster for a whole animation than usual tree building when rendering;</li>
<li>Added the <strong>Bake Direction</strong> feature for the <strong>Object Reaction</strong> modifier. This allows you to bind the vines (for example) to the animated reaction object;</li>
<li>Added a new parameters <strong>Chaos pos %</strong>, <strong>Angle Bend</strong> and <strong>Length %</strong> for the <strong>Path Position Distributor</strong>;</li>
<li>Added the ability to convert the <strong>Path Distributor</strong> into the <strong>Path Position Distributor</strong>;</li>
<li>Added a new option<strong> Shift Start Point</strong> for the <strong>Noise direction</strong> modifier;</li>
<li>Added a new option <strong>Scale proportionally</strong> for the <strong>Leaves mesh</strong>;</li>
<li>Added a new option <strong>By Width Graph Points</strong> for the <strong>Leaves mesh</strong>;</li>
<li>Improved the Stop stitching feature for the <strong>Meta mesh</strong>, also added a new option <strong>Stop stitching for children</strong>;</li>
<li>Many bugs are fixed.</li>
</ul></div>
<div> </div>
<div>Please feel free to ask if you have any questions.</div>
<div>
<div> </div>
<div>Thanks!</div>
</div>
<p> </p>
]]></description><guid isPermaLink="false">585</guid><pubDate>Wed, 18 Nov 2015 07:42:16 +0000</pubDate></item><item><title>GrowFX 1.9.9 SP1 Released</title><link>https://exlevel.com/forum/index.php?/topic/629-growfx-199-sp1-released/</link><description><![CDATA[<p>Hi Everyone,<br><br>GrowFX 1.9.9 (Service Pack 1) is now available.<br> <br><strong>What's new:</strong><br><br>+ Added a new option <strong>Aligned Local Vector</strong> for the <strong>Vector Orientation</strong> modifier;<br>+ Improved the <strong>Wind Animation</strong> modifier:</p>
<p style="margin-left:40px;">+ Added a new feature <strong>Looping animation</strong>;<br>+ Added a new parameter <strong>Strength factor</strong> in the <strong>Axial rotation</strong> group;<br>+ Added a new parameter <strong>Angle Strength</strong> in the <strong>Orientation for leaves</strong> group;</p>
<p>+ Added the <strong>Invert lines</strong> button in the <strong>Eraser</strong> modifier;<br>+ Many bugs are fixed.<br> </p>
<p></p><hr><br><br><strong>Some examples and screenshots:</strong><br> <br>The <strong>Aligned Local Vector</strong> in the <strong>Vector Orientation</strong> modifier:<br> <br><img src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" alt="VecOrient_1.jpg" data-src="https://exlevel.com/forum/uploads/monthly_02_2016/VecOrient_1.jpg"><br><br>If use the <strong>Local Vector</strong>, the result will be as follows:<br> <br><img src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" alt="VecOrient_2.jpg" data-src="https://exlevel.com/forum/uploads/monthly_02_2016/VecOrient_2.jpg"><br> <br> 
<p></p><hr><p> </p>
<p>Improved the <strong>Wind Animation</strong> modifier:</p>
<p> </p>
<p><img src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" alt="WindAnim_1.png" data-src="https://exlevel.com/forum/uploads/monthly_02_2016/WindAnim_1.png"></p>
<p> <br>The <strong>Looping animation</strong> feature:<br> <br><img src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" alt="WindLooping_1.jpg" data-src="https://exlevel.com/forum/uploads/monthly_02_2016/WindLooping_1.jpg"><br> <br>For example, the Period = 50, then you can compare the frames 0 and 50, the trunk and branches should be identical. You can also compare for example frames 10 and 60, they should also be the same. <br>Accordingly, for recording cache or proxy, you must use frames 0 ... 49, or 10...59, etc.<br> <br>To change the <strong>Period</strong> value you can customize the following settings: <strong>Stiffness</strong>, <strong>Scale Frequency</strong>, or the <strong>Wind Speed</strong> in the fan settings. If you changed any value, to fully update the period value click the Update button to recalculate the model, or just move the time slider.<br> <br>To create a looping animation of the tree, you must determine the total period of the loop. For example, it will be 200 frames. Then adjust the wind of the trunk so that its period is equal to 200. For other paths, adjust the period value is equal to a multiple of 200, for example 100, 50, 25, 10, 5, etc. Ie for the branches, Period = 100 or 50, etc. For the leaves, you can set the Period = 10 or 5.<br> <br>Also, please don't use the animation of the wind speed, or other parameters, and don't use the <strong>Perturb</strong> options in the wind object settings.<br> <br>Please see some examples:</p>
<p><a href="https://exlevel.com/forum/applications/core/interface/file/attachment.php?id=721" data-fileid="721" rel="">SmallTree_WindLoop.max</a></p>
<p><a href="https://exlevel.com/forum/applications/core/interface/file/attachment.php?id=722" data-fileid="722" rel="">PopulusCanadensis_WindLoop.max</a></p>
<p> </p>
<p>Test looped animation:</p>
<p> </p>
<p><img src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" alt="SmallTree_WindLoop_Video.gif" data-src="https://exlevel.com/forum/uploads/monthly_02_2016/SmallTree_WindLoop_Video.gif"></p>
<p> </p>
<p></p><hr><p> </p>
<p>The <strong>Eraser</strong> modifier:</p>
<p>The <strong>Invert lines</strong> button allows you to invert the list of erased lines. This can be useful if you want to erase all the branches except for a few.</p>
<p> </p>
<p><img src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" alt="Eraser_1.png" data-src="https://exlevel.com/forum/uploads/monthly_02_2016/Eraser_1.png"></p>
<p> </p>
<p> </p>
<p> <br>Please feel free to ask if you have any questions.<br><br>Thanks!</p>
]]></description><guid isPermaLink="false">629</guid><pubDate>Thu, 25 Feb 2016 09:53:47 +0000</pubDate></item><item><title>GrowFX 1.9.9 Beta version is now available</title><link>https://exlevel.com/forum/index.php?/topic/509-growfx-199-beta-version-is-now-available/</link><description><![CDATA[<p>Hi Everyone,<br><br>We have prepared a new beta version, it's available for customers only.<br> <br><strong>What's New in GrowFX 1.9.9 Beta:</strong><br> <br>+ Added the <strong>Cache mode</strong>. Now you can bake the growth or wind animation of your plant model, and then use the cache files in other projects. The recording process is multithreaded, so it works more faster;<br>+ Added the <strong>Bake Direction</strong> feature for the <strong>Object Reaction</strong> modifier. This allows you to bind the vines (for example) to the animated reaction object;<br>+ Added a new parameter <strong>Chaos pos %</strong> for the <em><strong>Path Position Distributor</strong></em>;<br>+ Added the ability to convert the <em><strong>Path Distributor</strong></em> into the <em><strong>Path Position Distributor</strong></em>;<br>+ Added a new option <strong>Shift Start Point</strong> for the <em><strong>Noise direction</strong></em> modifier;<br>+ Added a new option <strong>Scale proportionally</strong> for the <em><strong>Leaves mesh</strong></em>;<br>+ Improved the Stop stitching feature for the <em><strong>Meta mesh</strong></em>, also added a new option <strong>Stop stitching for children</strong>;<br>+ Some minor bugs are fixed.<br> <br></p><hr><p> </p>
<p>The <strong>Cache</strong> rollout:</p>
<p> </p>
<p><img src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" alt="Cache.png" data-src="https://exlevel.com/forum/uploads/monthly_03_2015/Cache.png"><br><br>How to cache a static tree:</p>
<p>
</p>
<div class="ipsEmbeddedVideo"><div><iframe width="480" height="270" src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" frameborder="0" allowfullscreen="true" data-embed-src="https://www.youtube.com/embed/TGuMPkcIKe4?feature=oembed"></iframe></div></div>
<br> <p>How to cache an animated tree:</p>
<p>
</p>
<div class="ipsEmbeddedVideo"><div><iframe width="480" height="270" src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" frameborder="0" allowfullscreen="true" data-embed-src="https://www.youtube.com/embed/m2ZwwDWnB-s?feature=oembed"></iframe></div></div>
<p> </p>
<p></p><hr><p> </p>
<p>The<strong> Bake Direction</strong> feature in the <strong>Object Reaction</strong> modifier:</p>
<p> </p>
<p><img src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" alt="ObjReact.png" data-src="https://exlevel.com/forum/uploads/monthly_03_2015/ObjReact.png"></p>
<p> </p>
<p>How to bake directions in the Object Reaction modifier:</p>
<p>
</p>
<div class="ipsEmbeddedVideo"><div><iframe width="480" height="270" src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" frameborder="0" allowfullscreen="true" data-embed-src="https://www.youtube.com/embed/X0MvhY7QWBE?feature=oembed"></iframe></div></div>
<p> </p>
<p></p><hr><p> </p>
<p>The <strong>Chaos pos %</strong> in the <em><strong>Path Position Distributor</strong>:</em></p>
<p><br><img src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" alt="PathPosDistr.png" data-src="https://exlevel.com/forum/uploads/monthly_03_2015/PathPosDistr.png"></p>
<p> </p>
<p>Converting the <em><strong>Path Distributor</strong></em> into the <em><strong>Path Position Distributor</strong></em>:</p>
<p> </p>
<p><img src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" alt="Convert2PathPosDistr.png" data-src="https://exlevel.com/forum/uploads/monthly_03_2015/Convert2PathPosDistr.png"></p>
<p> </p>
<p></p><hr><p> </p>
<p> </p>
<p>The new option <strong>Shift Start Point</strong> in the <em><strong>Noise direction</strong></em> modifier:</p>
<p> </p>
<p><img src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" alt="ShiftStartPoint.png" data-src="https://exlevel.com/forum/uploads/monthly_03_2015/ShiftStartPoint.png"></p>
<p> </p>
<p></p><hr><p> </p>
<p> </p>
<p>The new option <strong>Scale proportionally</strong> in the <em><strong>Leaves mesh</strong></em>:</p>
<p> </p>
<p><img src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" alt="ScaleProportionally.png" data-src="https://exlevel.com/forum/uploads/monthly_03_2015/ScaleProportionally.png"></p>
<p> </p>
<p></p><hr><p> </p>
<p> </p>
<p>The new option <strong>Stop stitching for children</strong> in the <em><strong>Meta mesh</strong></em>:</p>
<p> </p>
<p><img src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" alt="StopStitching.png" data-src="https://exlevel.com/forum/uploads/monthly_03_2015/StopStitching.png"></p>
<p> </p>
<p> </p>
<div>Please feel free to ask if you have any questions.</div>
<div> </div>
<div>Thanks!</div>
]]></description><guid isPermaLink="false">509</guid><pubDate>Tue, 31 Mar 2015 19:42:39 +0000</pubDate></item><item><title>GrowFX 1.9.8 SP3 Released</title><link>https://exlevel.com/forum/index.php?/topic/423-growfx-198-sp3-released/</link><description><![CDATA[<p>Hi Everyone,<br><br>GrowFX 1.9.8 (Service Pack 3) is now available.<br> <br><strong>What's new:</strong><br>+ Added new option <strong>Erase the affected lines</strong> for the <strong>Object slice</strong> modifier;</p>
<p>+ Added the <strong>Generate Instances</strong> button for the <strong>Instanced Geometry</strong>;</p>
<p>+ Added new option <strong>Flip normals</strong> for the <strong>Standard leaves mesh</strong>;</p>
<p>+ Added new option <strong>2-Sided leaves</strong> for the <strong>Standard leaves mesh</strong>;</p>
<p>+ Added new option <strong>2-Sided leaves</strong> for the <strong>Leaves mesh</strong>;</p>
<p>+ Many bugs are fixed.</p>
<p> </p>
<p></p><hr><p> </p>
<p><strong>Object slice</strong> modifier:</p>
<p><br><img src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" alt="DIR_ObjSlice.png" data-src="https://exlevel.com/forum/uploads/monthly_11_2014/DIR_ObjSlice.png"><br> <br> An example of use:</p>
<p><img src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" alt="ObjSlice_Example.png" data-src="https://exlevel.com/forum/uploads/monthly_11_2014/ObjSlice_Example.png"><br> </p>
<p> </p>
<p><strong>Generate Instances</strong> button in the <strong>Instanced Geometry</strong>:</p>
<p> </p>
<p><strong><img src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" alt="MESH_IG.png" data-src="https://exlevel.com/forum/uploads/monthly_11_2014/MESH_IG.png"></strong></p>
<p> </p>
<p><strong>Note:</strong> To unlock this button, turn off the <strong>Combine meshes</strong>!</p>
<p> </p>
<p> </p>
<p>New options in the <strong>Standard leaves mesh</strong>:</p>
<p> </p>
<p><img src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" alt="MESH_STDLeaves.png" data-src="https://exlevel.com/forum/uploads/monthly_11_2014/MESH_STDLeaves.png"></p>
<p> </p>
<p> </p>
<p>New option in the <strong>Leaves mesh</strong>:</p>
<p> </p>
<p><img src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" alt="MESH_Leaves.png" data-src="https://exlevel.com/forum/uploads/monthly_11_2014/MESH_Leaves.png"></p>
<p> </p>
<p> </p>
<p><br>Please feel free to ask if you have any questions.<br><br>Thanks!</p>
]]></description><guid isPermaLink="false">423</guid><pubDate>Thu, 06 Nov 2014 08:56:42 +0000</pubDate></item><item><title>GrowFX 1.9.7 Released</title><link>https://exlevel.com/forum/index.php?/topic/380-growfx-197-released/</link><description><![CDATA[<div>Hi Everyone,</div>
<br><div> </div>
<br><div>GrowFX 1.9.7 has been released.</div>
<br><div> </div>
<br><div><span style="font-size:18px;">What's new:</span></div>
<br><div> </div>
<br><ul><li>Added full compatibility with 3ds Max 2015 and 3ds Max Design 2015 (64-bit);<br></li>
<li>Improved viewport performance in 3ds Max 2015;<br></li>
<li>Added a new parameters group called <strong>Alarm limits</strong> to the <strong>Preference parameters</strong>. By setting these parameters, you can be sure that your model will not cause a memory overflow;<br></li>
<li>Some minor improvements and bugfixes.<br></li>
</ul><div><hr></div>
<br><div> </div>
<br><div>How the <strong>Alarm limits</strong> settings works:</div>
<br><div> </div>
<br><div><img src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" alt="PREFERENCE.png" data-src="https://exlevel.com/forum/uploads/monthly_06_2014/PREFERENCE.png"></div>
<br><div> </div>
<br><div>This settings controls the basic limits for critical algorithms...</div>
<br><div>
<br><div> </div>
<br><div><strong>Path segs limit</strong></div>
<br><div>Specifies the maximum number of segments for the paths lines, while editing the <em><strong>Length path</strong></em> or <em><strong>Steps </strong></em>on the <em><strong>Direction modifiers</strong></em> rollout.</div>
<br><div> </div>
<br><div><strong>Density limit</strong></div>
<br><div>Specifies the maximum number of distributed lines, while editing the <em><strong>Density </strong></em>parameter in the <em><strong>Path distributor</strong></em>.</div>
<br><div> </div>
<br><div><strong>Distr count limit</strong></div>
<br><div>Specifies the maximum number of distributed lines, while editing the <em><strong>Count</strong></em> parameter in the <em><strong>Distributor in point</strong></em> rollout of some distributor.</div>
<br><div> </div>
<br><div><strong>Mesh segs limit</strong></div>
<br><div>Specifies the maximum number of faces around the circle for the <em><strong>Cylinder mesh</strong></em>. Also specifies the maximum number of faces on the leaf width for the <em><strong>Leaves mesh</strong></em>.</div>
<br><div> </div>
<br><div><strong>Meta verts limit</strong></div>
<br><div>Specifies the maximum number of vertices during the build <em><strong>Meta meshes</strong></em>.</div>
<br><div> </div>
<br><div>If some values exceed the specified limits, the system will display a message recommending change some settings to solve the problem. After that will be automatically enabled the <em><strong>Manual update</strong></em> mode.</div>
<br><div> </div>
<br><div> </div>
<br><div> </div>
<br></div>
<br><div>Please feel free to ask if you have any questions.</div>
<br><div> </div>
<br><div>Thanks!</div>
<br>]]></description><guid isPermaLink="false">380</guid><pubDate>Sun, 01 Jun 2014 19:50:11 +0000</pubDate></item><item><title>GrowFX 1.9.8 SP2 Released</title><link>https://exlevel.com/forum/index.php?/topic/403-growfx-198-sp2-released/</link><description><![CDATA[<p>Hi Everyone,<br><br>GrowFX 1.9.8 (Service Pack 2) is now available.<br> <br><strong>What's new:</strong><br>+ Added the ability to use the old algorithm to calculate the <strong>Graph</strong> of the <strong>Density</strong> in the <strong>Path distributor</strong>. <br>+ Some minor bugs are fixed.<br> </p>
<div>We found that the plants created in version 1.9.7 and earlier, look different than in version 1.9.8. This is due to the fact that GrowFX 1.9.8 has an improved algorithm for calculating the <strong>Graph</strong> of the <strong>Density</strong> in the <strong>Path distributor</strong>.</div>
<div> </div>
<div>To solve this problem, we have added the <strong>Use old algorithm</strong> checkbox in the <strong>Preference parameters</strong>.</div>
<div>When on, GrowFX uses the old algorithm. When off, used a new improved algorithm. So, if you open a file saved in the old version, this checkbox will be enabled automatically. When you create a new models, it will be switched off.</div>
<div>
<strong>Note:</strong> To create a smooth animation of growth with the <strong>Density Graph</strong>, we recommend to use the new algorithm.</div>
<p> <br><img src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" alt="PREFERENCE.png" data-src="https://exlevel.com/forum/uploads/monthly_08_2014/PREFERENCE.png"><br> <br>Also, we have updated all models in our <a href="http://exlevel.com/PlantsLibrary/" rel="">Plants Library</a>.<br> <br> <br>Please feel free to ask if you have any questions.<br><br>Thanks!</p>
]]></description><guid isPermaLink="false">403</guid><pubDate>Wed, 27 Aug 2014 04:40:59 +0000</pubDate></item><item><title>GrowFX 1.9.8 Released</title><link>https://exlevel.com/forum/index.php?/topic/400-growfx-198-released/</link><description><![CDATA[<p>Hi Everyone,<br><br>GrowFX 1.9.8 has been released.<br><br><strong>What's new:</strong><br><br>+ Added a new <strong>Trim </strong>modifier that allows the user to trim lines (stems, branches, leaves etc.) directly in the viewport;<br>+ Added the <strong>Revert erased lines</strong> button in the <strong>Eraser </strong>modifier;<br>+ Copy/Paste now works between all the Graph Controllers;<br>+ Added the visibility toggle for the paths list;<br>+ Added some new MaxScript functions;<br>+ Removed parameter <strong>SubDivs</strong> from the <strong>Preference parameters</strong>, accordingly improved algorithm for the <strong>Path distributor</strong>;<br>+ Improved algorithm for the <strong>Zigzag direction</strong> modifier;<br>+ Some minor bugs are fixed.<br><br></p><hr><br><br>How to use the <strong>Trim</strong> modifier:<br><br><div class="ipsEmbeddedVideo"><div><iframe width="480" height="270" src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" frameborder="0" allowfullscreen="true" data-embed-src="https://www.youtube.com/embed/1A9rBqQzxIA?feature=oembed"></iframe></div></div>
<br><br><br>Copying and pasting between all the Graph Controllers. When you right-click a graph button of any parameters, this menu appears:<br><br><img src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" alt="P_GRAPH_Menu.png" data-src="https://exlevel.com/forum/uploads/monthly_08_2014/P_GRAPH_Menu.png"><br><br>Where you can copy and then paste the graph to another parameter.<br><br><br><br>Added the "Revert erased lines" button in the Eraser modifier:<br><br><img src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" alt="DIR_Eraser.png" data-src="https://exlevel.com/forum/uploads/monthly_08_2014/DIR_Eraser.png"><br><br><br><br>Visibility toggle for the paths list:<br> <br><img src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" alt="MAIN.png" data-src="https://exlevel.com/forum/uploads/monthly_08_2014/MAIN.png"><br> <br><br> <br>New MaxScript functions:<br> <blockquote data-ipsquote="" class="ipsQuote"><div><p><strong>getNumPaths()</strong><br>Returns the number of paths.<br><br><strong>getNumDistributors &lt;path_index_integer&gt;</strong><br>Returns the number of distributors for the specified path, index are 1-based.<br><br><strong>getNumModifiers &lt;path_index_integer&gt;</strong><br>Returns the number of modifiers for the specified path, index are 1-based.<br><br><strong>getNumMeshBuilders &lt;path_index_integer&gt;</strong><br>Returns the number of mesh builders for the specified path, index are 1-based.<br><br><strong>getNumAfterMeshModifiers &lt;path_index_integer&gt;</strong><br>Returns the number of after mesh modifiers for the specified path, index are 1-based.<br><br><br><strong>getPath &lt;path_index_integer&gt;</strong><br>Returns the indexed path, index are 1-based.<br><br><strong>getDistributor &lt;path_index_integer&gt; &lt;distributor_index_integer&gt;</strong><br>Returns the indexed distributor for the specified path, indexes are 1-based.<br><br><strong>getModifier &lt;path_index_integer&gt; &lt;modifier_index_integer&gt;</strong><br>Returns the indexed modifier for the specified path, indexes are 1-based.<br><br><strong>getMeshBuilder &lt;path_index_integer&gt; &lt;mesh_index_integer&gt;</strong><br>Returns the indexed mesh builder for the specified path, indexes are 1-based.<br><br><strong>getAfterMeshModifier &lt;path_index_integer&gt; &lt;aftermeshmodifier_index_integer&gt;</strong><br><span style="font-family:arial, helvetica, sans-serif;">Returns the indexed after mesh modifier for the specified path, indexes are 1-based.<br><br><br><strong>getNumSequences()</strong><br>Returns the number of sequences. It equals the number of objects that are used in the distributors (the GrowFX icon, points, surfaces, etc.).<br><br><strong>getNumLines &lt;sequence_index_integer&gt;</strong><br>Returns the number of lines for the specified sequence, index are 1-based.<br><br><strong>GenerateOneMesh &lt;sequence_index_integer&gt; &lt;line_index_integer&gt;</strong><br>After calling this function, GrowFX generates a mesh for only the specified line, indexes are 1-based.<br><br><strong>ResetOneMesh()</strong><br>Resets the state of the previous function.</span></p></div></blockquote>
<p> </p>
<p> </p>
<p>Please feel free to ask if you have any questions.<br> <br>Thanks!</p>
]]></description><guid isPermaLink="false">400</guid><pubDate>Tue, 12 Aug 2014 12:59:23 +0000</pubDate></item><item><title>GrowFX 1.9.6 Released</title><link>https://exlevel.com/forum/index.php?/topic/335-growfx-196-released/</link><description><![CDATA[<div>Hi Everyone,</div>
<br><div> </div>
<br><div>GrowFX 1.9.6 has been released.</div>
<br><div> </div>
<br><div><span style="font-size:18px;">What's new:</span></div>
<br><ul><li>Added a new <strong>Eraser</strong> modifier that allows the user to erase unwanted lines (stems, branches, leaves etc.) directly from the viewports;<br></li>
<li>Added a new options for the <strong>Rescale GrowFX object</strong>;<br></li>
<li>Some minor bugs are fixed.<br></li>
</ul><div><hr></div>
<br><div> </div>
<br><div> </div>
<br><div><span style="font-size:18px;">How to use the <strong>Eraser </strong>modifier.</span></div>
<br><div> </div>
<br><div><img src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" alt="UI_Eraser1.png" data-src="https://exlevel.com/forum/uploads/monthly_12_2013/UI_Eraser1.png"></div>
<br><div> </div>
<br><div><img src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" alt="V_Eraser1.png" data-src="https://exlevel.com/forum/uploads/monthly_12_2013/V_Eraser1.png"></div>
<br><div> </div>
<br><div><a href="https://exlevel.com/forum/uploads/monthly_12_2013/Eraser_1.max" rel="">Eraser_1.max</a></div>
<br><div> </div>
<br><div> </div>
<br><div><span style="font-size:18px;">How to use the new options in the <strong>Rescale GrowFX object</strong>.</span></div>
<br><div> </div>
<br><div>Using the <strong>Rescale all instances</strong>:</div>
<br><div> </div>
<br><div><img src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" alt="RescaleGrowFX_1.png" data-src="https://exlevel.com/forum/uploads/monthly_12_2013/RescaleGrowFX_1.png"></div>
<br><div> </div>
<br><div>Using the <strong>Rescale parameters only</strong>:</div>
<br><div> </div>
<br><div><img src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" alt="RescaleGrowFX_2.png" data-src="https://exlevel.com/forum/uploads/monthly_12_2013/RescaleGrowFX_2.png"></div>
<br><div> </div>
<br><div>This can be useful if you have multiple GrowFX objects with the same instances, and you need to rescale the only one without affecting the other objects.</div>
<br><div> </div>
<br><div> </div>
<br><div>Please feel free to ask if you have any questions.</div>
<br><div> </div>
<br><div>Thanks!</div>
<br>]]></description><guid isPermaLink="false">335</guid><pubDate>Tue, 17 Dec 2013 07:58:57 +0000</pubDate></item><item><title>GrowFX 1.9.5 Released</title><link>https://exlevel.com/forum/index.php?/topic/314-growfx-195-released/</link><description><![CDATA[<p>Hi Everyone,<br><br><strong>GrowFX 1.9.5</strong> has been released.<br><br><span style="font-size:18px;"><strong>What's new:</strong></span></p>
<p>(Here I present some of the innovations that have been added after <a href="https://exlevel.com/forum/index.php?/topic/275-growfx-193-beta-version-is-now-available/" rel="">the release of version 1.9.3 Beta</a>.)</p>
<ul><li>Added a new <strong>Align Children</strong> modifier that enables the user to align child paths in case the parent path is too distorted. This modifier must be added BEFORE the modifiers that distorts the parent path, thus eliminating its effect on child paths;</li>
<li>Added a possibility to track the distance between a GrowFX object and any other object, and create an <strong>Affect</strong> from this value affecting other parameters;</li>
<li>Added <strong>Override steps</strong> options for the following mesh builders: <strong>Cylinder mesh</strong>, <strong>Meta mesh</strong> and <strong>Leaves mesh</strong>. It allows you to change the lineal length of mesh polygons without changing its shape. You can now create several models of the same plant with a different number of polygons. This and the previous feature also allow you to create models where the number of polygons is directly related to the distance from camera;</li>
<li>
<strong>Direction Modifiers</strong> and <strong>After Mesh Modifiers</strong> windows can be opened together;</li>
<li>Introduced a completely reworked data storage method and algorithms. As the result, a lot of minor bugs have been fixed.</li>
</ul><p> <br></p><hr><br> <br>How to use the <strong>Align Children</strong> modifier.<br> <br>Without <strong>Align Children</strong> modifier:
<p><br><img src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" alt="AlignChildren_1.png" data-src="https://exlevel.com/forum/uploads/monthly_10_2013/AlignChildren_1.png"><br> <br>Using the <strong>Align Children</strong> modifier:</p>
<p><br><img src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" alt="AlignChildren_2.png" data-src="https://exlevel.com/forum/uploads/monthly_10_2013/AlignChildren_2.png"></p>
<p> </p>
<p> </p>
<p> </p>
<p>The<strong> Override steps</strong> options for some mesh builders:</p>
<p> </p>
<p><img src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" alt="OverrideSteps_1.png" data-src="https://exlevel.com/forum/uploads/monthly_10_2013/OverrideSteps_1.png"></p>
<p> </p>
<p><img src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" alt="OverrideSteps_2.png" data-src="https://exlevel.com/forum/uploads/monthly_10_2013/OverrideSteps_2.png"></p>
<p> </p>
<p> </p>
<p> </p>
<p>An example of a tree where the number of polygons is directly related to the distance from camera:</p>
<p> </p>
<p><img src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" alt="TrackDistance_1.png" data-src="https://exlevel.com/forum/uploads/monthly_10_2013/TrackDistance_1.png"></p>
<p> </p>
<p><a href="https://exlevel.com/forum/uploads/monthly_10_2013/TrackDistance_1.max" rel="">TrackDistance_1.max</a></p>
<p> </p>
<p>Please feel free to ask if you have any questions.</p>
<p> </p>
<p> </p>
<p>Thanks,<br>Eduard.</p>
<p> </p>
<p> </p>
]]></description><guid isPermaLink="false">314</guid><pubDate>Mon, 07 Oct 2013 10:54:29 +0000</pubDate></item><item><title>GrowFX beta version 1.7.0 is now available</title><link>https://exlevel.com/forum/index.php?/topic/63-growfx-beta-version-170-is-now-available/</link><description><![CDATA[<p>Hi Everyone,</p>
<p> </p>
<p>We have prepared a new beta version, it's available to customers only.</p>
<p> </p>
<p><strong>What's New in GrowFX 1.7.0</strong></p>
<p>+ New direction modifier "Wind animation", and "Wind" helper object. For easy and quick settings of the wind animation.</p>
<p>+ New direction modifier "Hard bend". This allows to create a hard bend directions, mainly for the leaves of palm trees.</p>
<p>+ Support of the Nitrous viewport graphics mode in 3ds Max 2012.</p>
<p>+ Some minor bugs are fixed.</p>
<p> </p>
<p>A detailed description and user manual will be available later.</p>
<p> </p>
<p>Here you can see a video tutorial to configure a wind animation of the tree:</p>
<p>
</p>
<div class="ipsEmbeddedVideo"><div><iframe width="480" height="270" src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" frameborder="0" allowfullscreen="true" data-embed-src="https://www.youtube.com/embed/lg3xVmKRCLI?feature=oembed"></iframe></div></div>
<p>
</p>
<div class="ipsEmbeddedVideo"><div><iframe width="480" height="270" src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" frameborder="0" allowfullscreen="true" data-embed-src="https://www.youtube.com/embed/75QESLFDvwI?feature=oembed"></iframe></div></div>
<p> </p>
<p><a href="http://exlevel.com/download/files/GrowFXmodels/SomeTree_WindAnim_1.zip" rel="">Download this scene (3ds Max 2009 + GrowFX 1.7.0)</a></p>
<p> </p>
<p>Cheers</p>
]]></description><guid isPermaLink="false">63</guid><pubDate>Wed, 08 Jun 2011 13:17:24 +0000</pubDate></item><item><title>GrowFX 1.9.0 Beta version is now available</title><link>https://exlevel.com/forum/index.php?/topic/203-growfx-190-beta-version-is-now-available/</link><description><![CDATA[<p>Hi Everyone,</p>
<p> </p>
<p>We have prepared a new beta version, it's available for customers only.</p>
<p> </p>
<p><strong>What's New in GrowFX 1.9.0 Beta</strong></p>
<p> </p>
<p>+ Added the <strong>After Mesh modifiers </strong>feature. This will allow apply direction modifiers after calculation mesh. For example, the wind animation will now calculated very quickly, in some cases in real time;</p>
<p>+ Added ability to copy components (Distributors, Modifiers directions and Mesh builders) as instances;</p>
<p>+ Added a new parameter <strong>Seed offset</strong> for all modify directions;</p>
<p>+ Added new option <strong>Disable all MetaMeshes</strong> in the Preference parameters. This will allow more easily configure your trees with metameshes, all metameshes will be presented as cylindrical mesh. Don't forget to turn off it when finished;</p>
<p>+ New feature for MetaMesh: <strong>Stop stitching by Radius</strong>. This will allow more easily optimize the calculation of metamesh;</p>
<p>+ Added a new parameter <strong>Angle axis</strong> for the Leaves mesh;</p>
<p>+ Now it's possible to change the order of color components in the Vertex Color;</p>
<p>+ Added ability to apply one of several presets for any curve controls.</p>
<p>+ Improved algorithm for HardBend modifier;</p>
<p>+ Display the pathname of the *.gfx file on UI.</p>
<p>+ Some minor bugs are fixed.</p>
<p> </p>
<p> </p>
<p><strong>After Mesh modifiers</strong> feature:</p>
<p> </p>
<p><img src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" alt="AfterMeshModifiers_V1.png" data-src="https://exlevel.com/forum/uploads/monthly_10_2012/AfterMeshModifiers_V1.png"></p>
<p> </p>
<p> </p>
<p><strong>Seed offset</strong>:</p>
<p> </p>
<p><img src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" alt="SeedOffset_V1.png" data-src="https://exlevel.com/forum/uploads/monthly_10_2012/SeedOffset_V1.png"></p>
<p> </p>
<p> </p>
<p><strong>Disable all MetaMeshes</strong>:</p>
<p> </p>
<p><img src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" alt="DisableMM_V1.png" data-src="https://exlevel.com/forum/uploads/monthly_10_2012/DisableMM_V1.png"></p>
<p> </p>
<p> </p>
<p><strong>Stop stitching by Radius</strong>:</p>
<p> </p>
<p><img src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" alt="StopStByRad_V1.png" data-src="https://exlevel.com/forum/uploads/monthly_10_2012/StopStByRad_V1.png"></p>
<p> </p>
<p> </p>
<p><strong>Angle axis</strong> for Leaves mesh:</p>
<p> </p>
<p><img src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" alt="AngleAxis_V1.png" data-src="https://exlevel.com/forum/uploads/monthly_10_2012/AngleAxis_V1.png"></p>
<p> </p>
<p> </p>
<p>Added a buttons to change the order of color components in the Vertex Color:</p>
<p> </p>
<p><img src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" alt="VC_UpBottom_V1.png" data-src="https://exlevel.com/forum/uploads/monthly_10_2012/VC_UpBottom_V1.png"></p>
<p> </p>
<p> </p>
<p>Curve presets:</p>
<p> </p>
<p><img src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" alt="Curve_presets_V1.png" data-src="https://exlevel.com/forum/uploads/monthly_10_2012/Curve_presets_V1.png"></p>
<p> </p>
<p> </p>
<p>Display the pathname of the *.gfx file:</p>
<p> </p>
<p><img src="https://exlevel.com/forum/applications/core/interface/js/spacer.png" alt="GfxFileName_V1.png" data-src="https://exlevel.com/forum/uploads/monthly_10_2012/GfxFileName_V1.png"></p>
<p> </p>
<p> </p>
<p>Cheers</p>
]]></description><guid isPermaLink="false">203</guid><pubDate>Sat, 27 Oct 2012 15:09:03 +0000</pubDate></item></channel></rss>
