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#4112 After the rain - GrowFX trees

Posted by Intercepto on 04 December 2016 - 07:38 AM

Hi guys.

This was one of the personal project I've extensively used GrowFX on. All plants and trees are created in GrowFX and it was a pure pleasure using this product.

 

Hope you like it

 

Toni Bratincevic

http://www.interstation3d.com

 

 

Attached Thumbnails

  • after_the_rain_25k.jpg



#4114 Realtime GrowFX Foliage

Posted by eoinobroin on 05 December 2016 - 12:41 AM

Here are a few realtime scenes running in Unreal Engine 4, using GrowFX to create 100% of the foliage (using Megascans textures and instanced geometry planes for the leaves). A real pleasure to work with GrowFX- such a powerful tool! 

 

eoin-o-broin-screenshot00094.jpg?1471534

 

eoin-o-broin-screenshot00046.jpg?1470945

 

eoin-o-broin-screenshot00022.jpg?1473278




#3119 Pine tree

Posted by betwrx on 24 June 2015 - 12:23 PM

test4_zpsinbuapgc.jpg




#2909 Cull path modifier?

Posted by ptrain03 on 09 March 2015 - 09:04 PM

Usually I find that if I just use the erase modifier to get rid of intersecting paths in the initial branches, (first three paths or so) the more inticate branchwork will have far fewer intersections. As far as the later branches, I usually try to arrange my branches in a way that allows them to take up as much spatial volume as they can without any of the branches touching. This isn't always how branches form, but I find that it is a good starting point.

 

The image below is a good example of how I try to arrange my later branches. I find that the newer a branch is, the more its form is dictated by its own internal instructions, which vary with each tree type.

 

Older branches (Initial paths) have had to adapt to the external environment for a longer period of time in order to survive and grow strong.  You can use the modifiers to sculpt these branches ( take out intersections, avoid objects, bend to accommodate prevailing winds, etc.)

 

 

Also the "Turn Axis" is a very important value to keep an eye on. It really helps to adjust this at different points along the path to prevent intersections. Many Times I set the value at the beginning of the path to around 180 (with initial axis angle at 90). This allows branches to grow horizontally towards the base of a branch where there is less space. As the branch goes out from parent, there is more space for it to grow, so the turn axis can be set to 90 or 137.

 

Right now there isn't really a way to do what you are proposing, however, there are existing tools that can get you where you need to go without too much extra effort until intersection detecting is implemented.

 

 

Hope it helps :)

 

 

 

xFnvFNL.jpg




#2513 GrowFX 1.9.8 SP3 Released

Posted by Eduard on 06 November 2014 - 08:56 AM

Hi Everyone,

GrowFX 1.9.8 (Service Pack 3) is now available.
 
What's new:
+ Added new option Erase the affected lines for the Object slice modifier;

+ Added the Generate Instances button for the Instanced Geometry;

+ Added new option Flip normals for the Standard leaves mesh;

+ Added new option 2-Sided leaves for the Standard leaves mesh;

+ Added new option 2-Sided leaves for the Leaves mesh;

+ Many bugs are fixed.

 

 

 

Object slice modifier:


DIR_ObjSlice.png
 
 An example of use:

ObjSlice_Example.png
 

 

Generate Instances button in the Instanced Geometry:

 

MESH_IG.png

 

Note: To unlock this button, turn off the Combine meshes!

 

 

New options in the Standard leaves mesh:

 

MESH_STDLeaves.png

 

 

New option in the Leaves mesh:

 

MESH_Leaves.png

 

 


Please feel free to ask if you have any questions.

Thanks!




#1119 Using Vray to composite & render Vertex Colours

Posted by 3DMK on 04 December 2012 - 08:35 PM

Hi all,

Here is a quick and easy tutorial on using the awesome Vertex Colour feature with Vray.
Hope this helps anyone out there wondering how to use Vertex Colour in their workflow.
All the best

Jamie

Attached Thumbnails

  • Using-Vray-to-composite-&-render-Vertex-Colours.jpg



#4426 SWIDOM (2017)

Posted by Yuriy Bochkaryov on 09 May 2017 - 08:56 PM

3DS MAX 2016 / GrowFX / ForestPack / Corona Render /

 

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#4334 Assemble House

Posted by Marlindo D Pontes on 06 April 2017 - 02:51 PM

Hello guys, another finished work I hope you like it.
Inspiration: Assemble House - Chile 
3Ds Max 2017, V-Ray 3.5, Photoshop, Forest Pack Pro and GrowFX

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#4189 My GrowFX renders

Posted by RolandB62 on 30 January 2017 - 09:03 AM

Hello

Want to share my little experience with GrowFx. If anyone have some questions I'll try to answer.

Thanks for your indulgence !

Roland

 

render02-web.jpg render02-web.jpg render04-web.jpg




#4071 Direction modifier seed offset?

Posted by ptrain03 on 07 November 2016 - 04:59 AM

you might be able to do this using a third invisible path with a chaotic path position distributor. You would just make an invisble path with the path position distributers position varying randomly. Then you would use the path position to drive the effect you want. 

 

so path position of 0 - 50% would have directional modifier characteristic A

 

path position 50 -100% would have directional modifier charctoristic B

 

This way you would have a chaotic distribution of the modifiers that would me mutually exclusive.

 

hope it helps, 

 

I am not sure 100% if this will work but it is worth a shot. I will try to varify this for you tomorrow when I get  chance.




#4019 Wind Animation using GrowFX

Posted by 3DMK on 02 September 2016 - 09:26 PM

Hi All,

 Here is a little animation test of the WIND Feature in GrowFX.

Hope this inspires other to have a look at using wind if they haven't already

 

https://vimeo.com/116459617

 

Cheers

Jamie

3DMK - Treeline




#3888 some growfx in my showreel

Posted by nabelekm on 02 June 2016 - 04:00 PM

Hello!

 

I've recently made a showreel where in some shots growfx was used. Its a great plugin and I'm looking forward to work with it more as soon as I have more computing power to work with heavy detailed trees.

 

In the showreel there is a Airmax tribute animation, where GrowFX was used for all the vegetation including the forests in the background, which I was forced to render separately due to long parsing times (the trees are heavy detailed with the needles and stuff) GrowFX was also used for the trees in the background of the candles shot.

 

Here is the full showreel: https://vimeo.com/168562280

 

 

fee05d37826333.574dd2cb731df.gif
 
Also here is the another project where I have used the same trees in closeup:
e4766f31831373.56620ecc97385.png and some clay
ae436131831373.56620b39f14c1.png
 
Thanks for the awesome piece of software :) GrowFX is one of the best plugins for Max I ever had, and the possibilities are far ahead than only vegetation ;)
 
Cheers,
 
Martin



#3738 wild plants

Posted by massisan on 16 March 2016 - 12:05 AM

" wild© "

a scene i had made a while ago just made some adjustments and changes to show some of the wild plants i made.growfx and vue.

feel free to visit my portfolio on DA to see all my pics in fullview and high resolution
massi-san.deviantart.com/?rnrd

and some of the animations i made you can find here
https://vimeo.com/user41064577

please feel free to follow me on my official facebook page
https://www.facebook...302833923158122

To everyone that favourites any of my work, please accept in advance my sincere thanks for doing so!

greetz,
massi

 

Attached Thumbnails

  • wild cgs.jpg



#3737 st mary lake

Posted by massisan on 16 March 2016 - 12:02 AM

" st.mary lake© "

based on a real place.i used a location grayscale map kindly provided from jeff boser and then refined and textured in vue..as always i made all plants with  growfx and rendered in  vue.


feel free to visit my portfolio on DA to see all my pics in fullview and high resolution
massi-san.deviantart.com/?rnrd

and some of the animations i made you can find here
https://vimeo.com/user41064577

please feel free to follow me on my official facebook page
https://www.facebook...302833923158122

To everyone that favourites any of my work, please accept in advance my sincere thanks for doing so!

greetz,
massi

 

Attached Thumbnails

  • st mary lake cgs.jpg
  • st mary lake on a gray day cgs.jpg



#3570 growing bamboo

Posted by ptrain03 on 06 January 2016 - 09:19 PM

actually, I think it is a little simpler than what I described above. I think you can have the main trunk grow uniformly, so you can just use a distibutor path for this.

 

The important thing will be to add the secondary path as a path position distributor with absolute dimensions as positions. 

 

This will make the plant apear to grow a certain length then sprout leaves, then grow a length, then sprout leaves, and so on as you described above.

 

so...

 

1. Make a new path and assign a distributor distribution, make its height the length of your full grown bamboo.

 

2. Make another path, assign a path position distributor and up the count to get several stems. Make the positions of this path absolute positions (1', 2', 3', etc.)

 

3. make the path position of path 2 affect its own length

 

4. when you assign a UV map to your path 1 bamboo stalk make sure the size is an abolute dimension, probably the total height of the full grown bamboo. You might want to creat your main stalk and give it a mesh first. Then you could apply your bitmap and use the segment placements on your bitmap to show you where to put your path 2 stems.

 

I will make a test model later for you, but I am pretty sure this will work.




#3553 Inside CG Nature / 360º animation using growfx / Watch 4K

Posted by thilima on 01 January 2016 - 04:13 PM

Inside CG Nature / Thi Lima
This is a full non-photorealistic 3D animation and just a fast test using interactive youtube 360º video feature.

3DsMax, Octane render, After Effects
4 - 7 mins per frame using 2gtx 780ti at 4k resolution




#3525 loop wind animation

Posted by Eduard on 18 December 2015 - 01:43 PM

Hi all,

 

I'm proud to announce that we've found the idea of how to implement the looping wind animation!
Here's a small example of what we already have:

LoopWindTree_test2.gif

 

 

We'll try to quickly implement the required UI, and immediately to release this update.

 

Cheers




#3405 At the River

Posted by archaeotect on 16 November 2015 - 01:44 PM

The scene depicts a prehistoric settlement at a riverbend.

All the plants in the scene, including roots and driftwood, were created with GrowFX. I especially enjoyed creating the gnarly roots of the hero tree using Object React and Meta Mesh. Forest Pack Pro and V-Ray were the other two main plugins which made this image possible.

Attached Thumbnails

  • 2015-Am_Fluss.jpg



#3350 umqua bank project

Posted by massisan on 25 September 2015 - 02:53 PM

 

i am happy to announce that the project we and the team worked for many months on is finaly been released!it was a pleasure and a great experiance to be part of this.all the plants and the growth of everything has been done by me and another artist!it was a tuff one workinf on all shots with just 2 growfx artists :-)but we pulled this job off quite well i would say!feel free to check it out!i am sure you will love it!

 

and thx also to eduard that has been a great support on this task!thx man!




#3305 training video in english

Posted by ptrain03 on 11 August 2015 - 11:00 PM

No Problem :)

 

Thanks for posting the link, for some reason it kept trying to insert the video into my post, so I just had a big blank spot, weird.

 

If you think of anything else you would like to see tutorialized just let me know.

 

I would also suggest a quick read of the help files as you are learning. It is very thorough and covers every single button. It takes about 15 to 20 minutes to read in total. 

 

Have fun !

 

Paul




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