Jump to content
Eduard

GrowFX 1.9.3 Beta version is now available

Recommended Posts

Hi Everyone,

We have prepared a new beta version, it's available for customers only.

What's New in GrowFX 1.9.3 Beta:

+ Added full compatibility with 3ds Max 2014 and 3ds Max Design 2014 (64-bit);
+ Added the Displacement map for the Meta mesh builder;
+ Added the Decay parameters for the Wind object;
+ Added a new direction modifier Copy direction;
+ Added a new parameters Count Rate % and Seed offset for all Distributors;
+ Added the Local vector for Vector Orientation modifier;
+ Separate conversion the GrowFX object to the mesh and to the spline;
+ Added ability to convert separately paths to the splines;
+ Added a MaxScript-access for opening/saving presets;
+ Some minor bugs are fixed.

Also we've released a new free plugin: GrowFX MultiMap for 3ds Max 9/2008/2009/2010/2011/2012/2013/2014.





Displacement map for the Meta mesh builder:
 
DisplaceMap.png
Oak_DisplaceMap_1.max





Decay parameters for the Wind object:

WindDecay_1.png





Copy direction modifier:

CopyDir_Type.png

Some examples:

CopyDir_Example_1.png
CopyDir_Example_1.max

There used only the Leaves mesh builder:

CopyDir_Example_2.png
CopyDir_Example_2.max

Example of using the Radial offset graph:

CopyDir_Example_3.png
CopyDir_Example_3.max
 
An example of branches offset on Z-axis:

CopyDir_Example_4.png
CopyDir_Example_4.max





Count Rate % and Seed offset for all Distributors:

Distributors_1.png





Local vector for Vector Orientation modifier:

VecOrient_1.png




 
Separate conversion the GrowFX object:
 
Preference_1.png
 
 



Convert paths to the splines:






Plugin-texture GrowFX MultiMap:

You can download it from the following links:
GrowFXMultiMap_1_0_0_3dsMax_9_Setup.exe
GrowFXMultiMap_1_0_0_3dsMax_2009_Setup.exe
GrowFXMultiMap_1_0_0_3dsMax_2010_Setup.exe
GrowFXMultiMap_1_0_0_3dsMax_2011_Setup.exe
GrowFXMultiMap_1_0_0_3dsMax_2012_Setup.exe
GrowFXMultiMap_1_0_0_3dsMax_2013_Setup.exe
GrowFXMultiMap_1_0_0_3dsMax_2014_Setup.exe


How it works:
GrowFXMultiMap_Tutorial_1.png

Some example:
Result_1.jpg
GrowFXMultiMap_Example_1.max.zip





Also we've added 2 MaxScript functions:

SavePreset <pathfile_name_string>
LoadPreset <pathfile_name_string>

For example:
gfx = growfx name:"Tree_01"
gfx.LoadPreset "d:\mytree.gfx"

Cheers!

Share this post


Link to post
Share on other sites

Hi Eduard - Amazing upgrade!  You guys give the best support.  The displace + meta mesh is going to be great for foreground trees.

 

It might be me but some of the example files seem to be missing...?  Like the Oak, the copy examples, etc.

 

Cheers,

 

Dan

Share this post


Link to post
Share on other sites

Hi Eduard - Amazing upgrade!  You guys give the best support.  The displace + meta mesh is going to be great for foreground trees.

 

It might be me but some of the example files seem to be missing...?  Like the Oak, the copy examples, etc.

 

Cheers,

 

Dan

 

We've fixed this trouble, now you can download all examples...

 

Thanks!

Share this post


Link to post
Share on other sites

Can i apply wind animation to the meta mesh?

 

Yes of course, just apply the Wind modifier to the After Mesh Modifiers, it will not change the topology of the tree, and the animation will be calculated faster.

 

Cheers!

Share this post


Link to post
Share on other sites

Very Nice upgrade Eduard.. congrats for this!

 

question: can u tell me it the new texmap is supported indenpendently of the render engine to be use?

we use octane for max in our studio...do u know if this will be an issue?

 

Nildo

Share this post


Link to post
Share on other sites

Hi Nildo,
Thanks!
 

question: can u tell me it the new texmap is supported indenpendently of the render engine to be use?
we use octane for max in our studio...do u know if this will be an issue?

Yes, the new texmap works independently. It's like any texmap of 3dsMax, such as Checker, Dent, Noise, etc.

Cheers
 

Share this post


Link to post
Share on other sites

Hmm than i think Octane does not support it, because all max procedurals are not supported by octane :(...shame...

Yes, it's strange. I really have not tried the Octane render, so I thought that it supports.

 

Cheers

Share this post


Link to post
Share on other sites

Do you plan to make the interface easier? I think Itoo soft's railclone tool has the best interface now with connect the nodes and add the required parameters.

Share this post


Link to post
Share on other sites

Do you plan to make the interface easier? I think Itoo soft's railclone tool has the best interface now with connect the nodes and add the required parameters.

 

Yes of course, we'll soon release GrowFX 2.0, which will have the node-based interface...
 
Cheers

Share this post


Link to post
Share on other sites

Hello I am new user I came across your new version and I also downloaded GrowFXMultiMap_Example_1.max.zip

but how do I open it in 3ds max 2014 cant I DOWNLOAD a demo version of GrowFX 1.9.3 Beta version.

I am a small time teacher can you please help me in this.

 

regards

Bhaskarsj@yahoo.com

 

 

Hello Bhaskarsj,

 

But I think you can open this file with GrowFX 1.9.5. Please try...

Cheers!

Share this post


Link to post
Share on other sites

Hi Eduard,
 

Is it possible to get an update for the multimap to work in max 2015 & 2016.

 

Cheers

Jamie

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×