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Wind animation caching


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#1 Michiel Quist

Michiel Quist

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Отправлено 20 July 2011 - 08:22 PM

The wind modifier is really cool and the results look impressive. To be able to use it as animated proxies etc, it would be necessary to be able to point cache the wind motion. any plans?

#2 Eduard

Eduard

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Отправлено 21 July 2011 - 06:57 AM

Hi Michiel,

We want to create the possible to apply directions modifiers after building the mesh.
This will allow modify vertices only, and not calculate the paths and meshes each time. I think this will work very fast. This will also keep the topology of meta mesh.

Cheers

#3 Michiel Quist

Michiel Quist

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Отправлено 24 July 2011 - 11:31 PM

triple thumbs up from me on that!!!!!!!!




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