The wind modifier is really cool and the results look impressive. To be able to use it as animated proxies etc, it would be necessary to be able to point cache the wind motion. any plans?
Wind animation caching
Started by Michiel Quist, Jul 20 2011 08:22 PM
2 replies to this topic
#2
Отправлено 21 July 2011 - 06:57 AM
Hi Michiel,
We want to create the possible to apply directions modifiers after building the mesh.
This will allow modify vertices only, and not calculate the paths and meshes each time. I think this will work very fast. This will also keep the topology of meta mesh.
Cheers
We want to create the possible to apply directions modifiers after building the mesh.
This will allow modify vertices only, and not calculate the paths and meshes each time. I think this will work very fast. This will also keep the topology of meta mesh.
Cheers
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