Is it possible to have animated materials on my instanced geo?
I have growing strawberrys and i would like to change the shader as they grow larger.
I noticed you can control the blend between colors with the vertex color option but i couldn't figure out how to apply this to my strawberry shader?
If this is possible it would be usefull but ideally i would like to have full control over the blend, ie. using noise maps to control tranistion between shaders and so on.
At the moment i just animated the material on my strawberry master but obviously they all change at the same time.
Thanks for any suggestions
SamBoydMember Since 27 Apr 2012
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