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suitlm

Member Since 07 Dec 2011
Offline Last Active Mar 13 2014 02:21 AM
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Topics I've Started

Maxtree.org demo show

11 September 2013 - 07:10 AM

Hello everyone, i'm a 3d worker form China, i'm making and selling some wind animation plants model with GrowFX, We will offer GrowFX source files.

This is my website www.maxtree.org   website has Chinese and English version. 

20130905234540mvo9l.jpg

A short demo:


Suggestion about modifiers effect sub-path

30 July 2013 - 07:56 AM

Hi, there is a plant i created in GrowFX. it's looks good ,every branches interval are uniform distribution. but when i add "Noise" modifier on "trunk",you will see some "branch1" changed their direction. some place become a big hole,and some place the branch cross together. i know this will let the trees looks natural. but,in fact ,The trees in order to get enough sun light.they will change the direction of branch to let it fill the hole. the branch and leaf will distribution on average without human intervention.

Attached File  QQ图片20130730153809.jpg   39.98K   85 downloads

Attached File  QQ图片20130730155526.jpg   34.54K   113 downloads

Can you develop a new function to reduce the modifiers in parent-path effect sub-path? or some function to control "path" distribution on average!

I always use a lots of time to adjust branches to let the trees looks plump at every angle. 

As you can see , the trees will grow like shape "1"  not shape "2"。but now ,if i add "Noise" modifier in GrowFX, it will looks like shape"2"

Attached File  4324927747_8b6e55dcfd_b.jpg   201.62K   106 downloads

 


Bug of start position

15 July 2013 - 01:57 PM

Hi Eduard. i found some bug of Affects.

there is a tree . i want let "branch2" change start position and density along trunk. i add a Affect control start position and density in branch1.but it doesn't work. i created another sample tree set the same parameter.it's worked.


Chamaenerion angustifolium

08 June 2013 - 09:02 AM

Hi,this is my recent work , i test it in 3dsmax with octanerender. not post  yet.

 


New leaf mesh

03 June 2013 - 12:13 PM

Hi,i hope Exlevel team can develop a new leaf mesh type ,to solve some special leaf type ,just like cleft leaf  and lotus leaf. i know some people use opacity map to solve.but i think most people don't like use opacity map.that will slow down render.

This is what i thinking.

 


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