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Member Since 09 Aug 2011
Offline Last Active Oct 14 2013 04:46 PM

Posts I've Made

In Topic: Spiral Surface Distributor

19 May 2013 - 06:41 PM

I have had the same problem with the path list dragging and crashing. I was using 3ds Max 2012 on Win 7 64bit, Growfx Version 1.9.0. After troubleshooting it for a good while, I couldn't find any pattern in the crashing. Sometimes it crashes, most of the time it does not. I've tried changing display types from lines to meshes, applying modifiers, changing what path distributes on other paths... No pattern. Just occasionally it crashes. However in my casual experience with the problem, it did occur primarily when putting the path in the middle of the stack, rather than the top or bottom, as Ajroane explained.


Hope this helps. :)

In Topic: Animation Timing

24 September 2012 - 03:13 AM

Thank you for responding! Unfortunately that's not quite what I meant. I am aware of, and use the techniques you provided in my work. My problem is controlling the growth of leaves once the main stalk stops growing. For instance, in your example file the leaves towards the top won't grow any bigger unless the stem grows taller. Suppose that you wanted them to continue growing and reach full size (like those at the base) regardless? That's what I'm trying to achieve. I want each leaf to go through a growth cycle separately from the moment it pops into the world.

Just as if I wanted flowers to grow from a bud to maturity, bloom, and wither. I could easily animate those things, but if my plant has multiple flowers that I want to grow at different times, I can't do it. They will all grow and die in unison, because the animation is relative to the timeline. Any new flowers that pop up will be at the same stage of their life-cycle as the others already on the vine/stalk. Basically, I need the animations to be relative to the life of the element (leaf, flower, etc), rather than the timeline. As soon as a new flower or leaf "appears", I want it to begin it's growth cycle animations.

In Topic: Radius Affects->

08 June 2012 - 03:07 AM

Awesome! Thank you! :)

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